Will ask @Glavius.Last time I played with this there was some really weird Market behavior -- based on some recent Steam comments that's still going on re Alloys/minerals. Are you aware of the issue/is there a fix?
I'm unaware of any issue with the market. Direct trade with AI empires is a bit wacky but the market has been working fine for a long time now. Do you know specifically what the problem is supposed to be?
Relayed to @Glavius.I noticed that must jobs don't use the gai_maniacs_flag_thanks_man flag to keep jobs from constantly checking pop weights. Is this feature going to be phased out?
I'd assume AIs selling their massive stockpiles. Relayed to @Glavius anyhow.FYI, was playing it last night and from years 50-125 or so the Market seemed to behave pretty well/reasonably (except when Living Metal had a price spike, who buys that stuff?!)
UNTIL ... the sale price on Alloys went down to 0.91 energy (25% market fee) -- that seems a bit low, no?
I noticed that most jobs don't use the gai_maniacs_flag_thanks_man flag to keep jobs from constantly checking pop weights. Is this feature going to be phased out?
FYI, was playing it last night and from years 50-125 or so the Market seemed to behave pretty well/reasonably (except when Living Metal had a price spike, who buys that stuff?!)
UNTIL ... the sale price on Alloys went down to 0.91 energy (25% market fee) -- that seems a bit low, no?
I'd assume AIs selling their massive stockpiles. Relayed to @Glavius anyhow.
Updated OP with Recent Change Notes.
Yes. It's not needed anymore apparently it was fixed as part of the performance optimization in either 2.2.6 or .7
Most likely an AI got an arcology world up and running and started selling alloys. Do you have a save that I can take a look at? You can upload it anywhere (mega, google drive, etc). There's no way to tell the AI to stop selling but I may need to up the amount they want to have once they have an arcology or some such.
Glad you're enjoying the mod. The AI is definitely better with GAI!Thanks! Also, is it just me, or is the AI under Glavius MUCH, MUCH more of a threat? Playing on Captain (25% AI bonus) with minor scaling (1%/4 years) and by 40 years in I was fighting (and eventually losing) a war on 3 fronts, against foes with maxed fleets. Yeesh! And I had had a pretty strong start, too.
What was your ethos and their ethos? If you have opposing ethics/gov forms, they don't care if you end a threat. Maybe it gives a small opinion bonus i. e. "Mutual Threat"/"Mutual Rival", but opposing ethics can cause way more malus, as it should. Also the AIs would theoretically be able to handle FPs themselves so they don't care that you try to take care of it. They rather rid you of the both of you.One other note, not sure if this is a Glavius thing or not, but it's a little frustrating, possibly unrealistic.
In two of my games, my neighbors seemed very pissed off that I started a "End Threat" war against next-door Fanatic Purifiers. Basically, they stopped me from ridding the galaxy of this existential threat by making me pull my forces away to deal with their nonsense (i.e., declaring war on me.)
Tactically, it's certainly smart to attack someone while their fleets are distracted, but I got the sense that the reason for the attack was mostly that they were upset I was warring. But ... FANATIC PURIFIERS, PEOPLE!!!
Any chance to get less of a malus when you go to war against someone that has -1000+ sentiment towards everyone in the galaxy?
EDIT: I know it's not much $$, but I just became An Official Patreon Backer o' Glavius!
Glad you're enjoying the mod. The AI is definitely better with GAI!What was your ethos and their ethos? If you have opposing ethics/gov forms, they don't care if you end a threat. Maybe it gives a small opinion bonus i. e. "Mutual Threat"/"Mutual Rival", but opposing ethics can cause way more malus, as it should. Also the AIs would theoretically be able to handle FPs themselves so they don't care that you try to take care of it. They rather rid you of the both of you.
However if they were non-opposing ethics/govs or even similar, then I'd consider that a bug.
That all being said: GAI doesn't change diplomacy. So it'd be a vanilla issue.
Edit: Also if you lost ships, the AI will take advantage of that.