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Glavius

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I'm unaware of any issue with the market. Direct trade with AI empires is a bit wacky but the market has been working fine for a long time now. Do you know specifically what the problem is supposed to be?
 

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I'm unaware of any issue with the market. Direct trade with AI empires is a bit wacky but the market has been working fine for a long time now. Do you know specifically what the problem is supposed to be?

EDIT: Maybe it's just direct trade!

------
Last time I played with the mod, a month or two ago, there were some incredibly imbalanced trades in the Market. 1 energy for 0.2 food, that sort of thing. I recently saw a comment in the 2.2.7 mod in the Steam Workshop that makes me concerned the problem hasn't been fixed:

"Hello, just started a game with this installed, and I don't know if this is a problem with any changes you've made, something else I've installed, or just basic shenanigans. But here goes:
In my latest game, the entire galaxy has decided that alloys are worth less than minerals.
Every AI is willing to trade 1 mineral for 1.1 alloys (modified by trade willingness).
Trade deals have always been easily exploitable, but this seems particularly egregious.
Maybe you could help me get to the bottom of this? I don't know what files govern what value the AI puts on trading."

I have played a couple games recently without the Glavius mod and the Market behavior has been much more stable, making me wonder whether this is a Glavius thing ...
(Though, now that I read that again, it's not a Market problem so much as an individual trade problem ...) So maybe the Market is fine now?

Thanks,
--me
 

Glavius

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So, Paradox didn't give modders the ability to say "don't sell resource X for less than Y amount of energy" so it'll spam sell things it has too much of. My solution was to simply have the AI go for maximum storage on higher difficulty settings which is where the problem becomes apparent.
 

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FYI, was playing it last night and from years 50-125 or so the Market seemed to behave pretty well/reasonably (except when Living Metal had a price spike, who buys that stuff?!)

UNTIL ... the sale price on Alloys went down to 0.91 energy (25% market fee) -- that seems a bit low, no?
 

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FYI, was playing it last night and from years 50-125 or so the Market seemed to behave pretty well/reasonably (except when Living Metal had a price spike, who buys that stuff?!)

UNTIL ... the sale price on Alloys went down to 0.91 energy (25% market fee) -- that seems a bit low, no?
I'd assume AIs selling their massive stockpiles. Relayed to @Glavius anyhow.

Updated OP with Recent Change Notes.
 

Glavius

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I noticed that most jobs don't use the gai_maniacs_flag_thanks_man flag to keep jobs from constantly checking pop weights. Is this feature going to be phased out?

Yes. It's not needed anymore apparently it was fixed as part of the performance optimization in either 2.2.6 or .7

FYI, was playing it last night and from years 50-125 or so the Market seemed to behave pretty well/reasonably (except when Living Metal had a price spike, who buys that stuff?!)
UNTIL ... the sale price on Alloys went down to 0.91 energy (25% market fee) -- that seems a bit low, no?

Most likely an AI got an arcology world up and running and started selling alloys. Do you have a save that I can take a look at? You can upload it anywhere (mega, google drive, etc). There's no way to tell the AI to stop selling but I may need to up the amount they want to have once they have an arcology or some such.
 

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I'd assume AIs selling their massive stockpiles. Relayed to @Glavius anyhow.

Updated OP with Recent Change Notes.

Thanks! Also, is it just me, or is the AI under Glavius MUCH, MUCH more of a threat? Playing on Captain (25% AI bonus) with minor scaling (1%/4 years) and by 40 years in I was fighting (and eventually losing) a war on 3 fronts, against foes with maxed fleets. Yeesh! And I had had a pretty strong start, too.
 

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Yes. It's not needed anymore apparently it was fixed as part of the performance optimization in either 2.2.6 or .7
Most likely an AI got an arcology world up and running and started selling alloys. Do you have a save that I can take a look at? You can upload it anywhere (mega, google drive, etc). There's no way to tell the AI to stop selling but I may need to up the amount they want to have once they have an arcology or some such.

Got it -- I will look, not sure which playthrough it was or whether I have a save around when it occurred. I don't think it lasted too long.

BTW -- and I'm guessing this is you and not the core game -- very interesting/frustrating/cool when different AI have different fleet strats. Some have mixed builds, but there are definitely AI that max shield-penetration and other AI that max armor-penetration.

Very fun/rewarding when you have enough time to build a fleet that is the rock to their scissors.
Not so much, though, when you have a war on 2-3 fronts and you have to use that rock fleet against a paper fleet after whupping on scissors!
 

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One other note, not sure if this is a Glavius thing or not, but it's a little frustrating, possibly unrealistic.

In two of my games, my neighbors seemed very pissed off that I started a "End Threat" war against next-door Fanatic Purifiers. Basically, they stopped me from ridding the galaxy of this existential threat by making me pull my forces away to deal with their nonsense (i.e., declaring war on me.)

Tactically, it's certainly smart to attack someone while their fleets are distracted, but I got the sense that the reason for the attack was mostly that they were upset I was warring. But ... FANATIC PURIFIERS, PEOPLE!!!

Any chance to get less of a malus when you go to war against someone that has -1000+ sentiment towards everyone in the galaxy?

EDIT: I know it's not much $$, but I just became An Official Patreon Backer o' Glavius!
 
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Thanks! Also, is it just me, or is the AI under Glavius MUCH, MUCH more of a threat? Playing on Captain (25% AI bonus) with minor scaling (1%/4 years) and by 40 years in I was fighting (and eventually losing) a war on 3 fronts, against foes with maxed fleets. Yeesh! And I had had a pretty strong start, too.
Glad you're enjoying the mod. The AI is definitely better with GAI!
One other note, not sure if this is a Glavius thing or not, but it's a little frustrating, possibly unrealistic.

In two of my games, my neighbors seemed very pissed off that I started a "End Threat" war against next-door Fanatic Purifiers. Basically, they stopped me from ridding the galaxy of this existential threat by making me pull my forces away to deal with their nonsense (i.e., declaring war on me.)

Tactically, it's certainly smart to attack someone while their fleets are distracted, but I got the sense that the reason for the attack was mostly that they were upset I was warring. But ... FANATIC PURIFIERS, PEOPLE!!!

Any chance to get less of a malus when you go to war against someone that has -1000+ sentiment towards everyone in the galaxy?

EDIT: I know it's not much $$, but I just became An Official Patreon Backer o' Glavius!
What was your ethos and their ethos? If you have opposing ethics/gov forms, they don't care if you end a threat. Maybe it gives a small opinion bonus i. e. "Mutual Threat"/"Mutual Rival", but opposing ethics can cause way more malus, as it should. Also the AIs would theoretically be able to handle FPs themselves so they don't care that you try to take care of it. They rather rid you of the both of you.
However if they were non-opposing ethics/govs or even similar, then I'd consider that a bug.
That all being said: GAI doesn't change diplomacy. So it'd be a vanilla issue.

Edit: Also if you lost ships, the AI will take advantage of that.
 

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Glad you're enjoying the mod. The AI is definitely better with GAI!What was your ethos and their ethos? If you have opposing ethics/gov forms, they don't care if you end a threat. Maybe it gives a small opinion bonus i. e. "Mutual Threat"/"Mutual Rival", but opposing ethics can cause way more malus, as it should. Also the AIs would theoretically be able to handle FPs themselves so they don't care that you try to take care of it. They rather rid you of the both of you.
However if they were non-opposing ethics/govs or even similar, then I'd consider that a bug.
That all being said: GAI doesn't change diplomacy. So it'd be a vanilla issue.

Edit: Also if you lost ships, the AI will take advantage of that.

In all cases, Inward Perfection pacifist/xenophobes. (one case w/materialist, one w/spiritual.) In this last game it was a couple of jerks with a Defense Pact that interrupted my whuppin' on the FP -- one democratic militarists, the other, slavin' jerks of one sort or another.

It seemed odd to me that they declared war, because
1) In both cases, they had a message about stopping my evil warlike threat or some such bullshit
2) In my experience, it's very rare for folks to declare a war on me while their fleet strength is 'Equivalent' to mine. In my experience, unless they have a very good reason, they wait until they have more of an advantage.

That's why I am thinking that in the end, the final trigger was me going after the FP. Which is kinda annoying! :-/ Maybe I'm wrong, though. In any case, I can handle a war on 2 fronts. 3 fronts, ugh. Not with Glavius AI, at least!