Version 1.3 is now out on
Steam and
Direct Download, changelog follows. Version 1.4 is planned for June 21 and will get a compatibility patch of 1.4a as soon as Paradox releases their vanilla update on the 26th.
==== General Changes & Fixes ====
* Introduced separate Illyrian culture group (covers Illyrian, Taulantian, Dardanian, Abrian)
* Introduced separate Caucasian culture group (covers Armenian, Albanian, Ibero, Colchian)
* Raised culture conversion threshold up to 40% of nation from 35%
* Temporarily expand ability to arrange marriages to all characters in your realm; will counteract the tendency of families to go extinct
==== Internal Management ====
* Streamlined process for moving pops
* Introduced 6 province-level buildings: Granary, Training Camp, Magistrate, Library, Amphitheatre, Hippodrome
* Replaced city-level buildings: Aqueduct replaces Granary, Encampment replaces Training Camp, Local Court replaces Magistrate, Public Theatre replaces Amphitheatre, Manufactory replaces Library
* Added 3 levels of improvement for Ports (bonus to commerce income, ship construction speed, starting ship experience, and province trade routes)
* Occupation has a chance to destroy buildings; chance is dependent on occupying nation's Occupation Stance
* Kill pop button removed as anachronistic and antiquated by Occupation Stance mechanic
* Introduced Governor Policy for Settlement (draw settlers from capital province to settle an area; approximately 1 pop/province moves each year).
* Introduced Governor Policy for Encourage Colonists; useful for small Greek nations outside Greece. Lose tax income and increased unhappiness among other cultures to draw pops from foreign cities of your culture group to your capital. (about 1/year)
==== Prices/Costs ====
* Reduced civic cost of moving non-slave pops (10 from 20)
* Reduced civic cost of trade routes (15 from 25)
* Building roads now costs 10 gold not 10 military power
* Raised maintenance cost rise from military tech (2.5% from 2%)