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rivtaldm

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I really bloody hate the move pops systems in this mod. I simply can't play this mod because of it.

Um, fairly sure we use the vanilla system since 1.2 so . . . not sure what that’s about.

Are there any plans for Pergamon?

Not at the moment; there’s a lot bigger fish to fry right now.
 

rivtaldm

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Dear rivtaldm,

will you release the new version today? Just to know whether wait or start a new campaign :)

It will not be out until tomorrow; a few long weeks at work have constrained my modding time.
 

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Hello, terrific mod overall, but i do have one question. From my recent playthroughs, it seems like pops in most smaller AI countries tend to disappear at an alarming rate. For example, cities like Sparta go from around 50 pops to 10, 50 years in the game, and this isn't just because of war either; as I did an observation run with the same results happening everywhere. Is this related to the mod, Cicero or is it just supposed to happen? And how can I fix it, because I really do not like how the map becomes so less populated in 50 years of game time.

Thanks, I appreciate it.
 

rivtaldm

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The update is delayed due to some serious bugs with the research adjustments; I will let you know as soon as the next update is ready.
 

rivtaldm

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Hi! Eagerly awaiting the next release. Is it due this weekend or further delayed?
I’ve had a lot of personal commitments get in the way of modding recently but the next version will be out this coming Friday (25th).
 

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Eagerly awaiting the update! Will you finally update the steam (and here I guess) description? It's very confusing to distinguish old 1.1 features from 1.2 features and I just hate to be reminded of monarch power :p. Also would it be possible to get just the missions as a separate mod?
 

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Hey man just passing by to say I still follow your work and am checking every week to see if the mod is updated.
I don't want to put any pressure, because modding is something you do for free in your free time for the benefit of community; but do you have any idea on the date of release of the next update and the more important changes?
 

rivtaldm

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Greetings folks, after a few weeks of unplanned hiatus (due to family concerns and being a bit fed up with Paradox for a little while) version 1.11 is finally here. It is a relatively light addition, but I'm back in full swing on the modding front now so the future additions will be more robust.

Version 1.11 is available via Steam and Direct Download featuring the following changes:

==== General Changes & Fixes ====
* Urbanization function adds trade routes to provinces based on the number of cities
* Fixed Tocharian culture group not having military traditions
* Reworked building and province windows
* Added Town to city progress

==== Events/Missions/Flavour ====
* Mission tree for Epirus (20 Missions)

The changes to trade routes from urbanization and the Town rank are tentative changes that may get heavily adjusted based on feedback.
 

Jak9090

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hello I found a bug when starting as antigonids there are two desciions test_1 and test_2 which do not got away and can be triggered repeatedly, same with egypt
 

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awesome mod btw, sick of egypt and other places just going 100% macedonian, this mod fixed that for me and made the game I was starting to enjoy that much more enjoyable! keep up the good work
 

rivtaldm

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I have the same problem. Different tags, though

Yes, I inadvertently included these in the latest release which will show up in any player nation.