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Measter

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I just tried again with AGoT, and after some fiddling I managed to get it working. You can download the new ruleset script here, just place it in the scripts/rules folder, and select it in the generator. Note that the culture generation does not work at all, the generator will throw an error.

Mgarza, the executable name has changed, I added it to the folder check in 2.1.13.

Version 2.1.13
- Added check for CK2Game.exe when checking game directory.
- Added script for the A Game of Thrones mod.
 

tsf4

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Thanks a ton! It plays okay - the only inconvenience is that the main characters from the original are still existing. This leads to a host war, and they win it very easily. I thought your generator removed the old characters from the game?

I wouldn't be too upset except this is making the supposedly "fresh" game into the "old" one. I really appreciate the extra look into this and helping to make these wonderful mods work well together.
 

GRFenrir

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Also, de jure drifting seems to happen regardless whether I have the option checked or unchecked. Is this a known bug, or am I doing something wrong here? I would like it disabled.
 

GRFenrir

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I had a lot of fun playing around with the world created by this mod, but I'm afraid whenever I try to continue a savegame, it crashes after 1 day. I've tried this now with several different saves, with mods both enabled and disabled, and it's the same crash every single time, but only when loading from a save. I'm not having this problem with saves made with only vanilla, or with other mods. I'm using 2.1.4, so I don't see why this should be happening. :(

Also, I don't even get a crashlog.
 
Last edited:

littleraskol

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This is possibly a dumb question, but as of May 14th, the HIP mod compatibility table is saying that this is not compatible with CKII 2.1.4. Is that the case? I'm only asking because no one in this thread has complained about that since 2.1.4 dropped on April 28th, and you released a new version of the generator on May 11th. So, is the HIP list incorrect?
 

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Littleraskol, Seems to work fine, no problems with the history or title creation.

GRFenrir, I let it run for a year until it auto-saved then loadid it after quitting to desktop, and it loaded without any problem. It's possible you got unlucky and ended up with a generation which has issues.
 

Measter

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I've uploaded version 2.2, which has new vassal creation logic for Full History mode. In previous versions, the king would be given two de jure duchies, and the other duchy titles they held would be given out to dukes who got the entire duchy. In the new version, the vassals are "grown" using the same logic as the independent realms. Basically this means they look a little more natural.

Here's a screenshot of the Kingdom of Aquitaine to demonstrate:

newvassals.jpg


Due to the random nature of the vassal placement, you can end up with one vassal holding large amounts of land, as in the above screenshot. I would have released this last week if I'd realised that this was just how the random number generator placed them, instead of thinking it was a bug. That screenshot is not showing the count level vassals, which are also generated using the same logic.

Change log:

Version 2.2
- Adds processing of holy site designations to title parser.
- Large scale refactoring of Full history generator.
- Added empire_min_size, kingdom_min_size, and duchy_min_size to ruleset.
- Generated vassals in Full History mode now use same logic as realms for generation.
- Renamed Title Generation tab to Generation.
- Removed Make Kingdoms check box from Full History options.