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mgarza

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I did use the CustomAdj Mod, but the Maldives remained Tamil. All other islands got the new cultures. I understand about the rule set, but it means that the Papacy, Patriarch, and mercenaries will be members of basically nonexistent cultures and culture groups, incurring a negative malus.
 

Nivve

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I did use the CustomAdj Mod, but the Maldives remained Tamil. All other islands got the new cultures. I understand about the rule set, but it means that the Papacy, Patriarch, and mercenaries will be members of basically nonexistent cultures and culture groups, incurring a negative malus.
Then change the ruleset...
 

Measter

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Sorry about the missing Maldives connection, I've fixed it, and you can download the fixed CustomAdj mod here. I've also uploaded version 2.1.12, which includes that and an updated VanillaRuleSet which prevents Indians being generated with certain succession laws.

Changelog:

Version 2.1.12
- Added missing strait between Maldives and India mainland.
- Updates ruleset to ban Indians from certain succession laws during generation.


I've also uploaded some pre-generated independent count/duke/king/emperor mods, so you don't need to download the generator for them. They use the 1066 start, and will work fine with the pre-generated titles download.
 

Nivve

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Maybe you can upload them on the workshop. The shattered world mod there has some issues and nobody knows about the generator.
(although I have to admit is somewhat of a hassle. Especially with it not working and all)
 

JDDF000

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I keep getting a lexical error in the religion file. However, it happens at line 1622. That is the last line in the file and is just a } relating to the opening of { of the code relating to the Jain religion. I have tried to fix it, going so far as to remove the Jain section of the religion file completely, but the Lexical error just remains at the last }.
 

mgarza

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The latest CK2 patch now allows me to load mods through the Steam workshop. But they get stored in my ck2/mod folder as zipped files, and the title generator does not list them as mods. I prefer steam, because my mods are auto updated with latest versions. Can you enable the program to recognize zipped files as mods?
 

Measter

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There is a post on the first page which explains what the controls do. Here's the basic process: Select the game's installation directory; Select which mods you wish to use; Click Load Data. In Title Generation tab, click Generate to create a basic titular title mod.

All the controls do have tooltips which explain what they do.
 

tsf4

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Measter, have you tried seeing if AGOT would work with this mod now? I really need a way to make new characters generate to alleviate the boring same people...