I just tried it with your mod files, and I'm getting all 952 provinces in the history folder. What happens when you specify the seed used for generation, and use the same one multiple times?
I just tried it with your mod files, and I'm getting all 952 provinces in the history folder. What happens when you specify the seed used for generation, and use the same one multiple times?
Could you send me two log files, please? One of a generation that works, and one of a generation that crashes.
Which files did you use of my thread? I used 2.63a (ck2+) of my own mod and 2.03.1 of CK2+.Nivve, I downloaded your files, and did a generation with the same version of the mods and generator, with exactly the same settings, and it works fine. I can't, however, properly compare the history because the mod files I downloaded from your thread are not the same as you used. There is an extra title in the version I downloaded: c_podlasie, and a flag for d_podlasia which isn't defined.
The crashing files you provided seem to have the same issue as before, in that there's a Duchy of Europa republic with several republic's worth of patricians. The same issue also appears in the working version. In 2.0.10, I added some options to the rule set's "misc" section, one of which will prevent that by forcing the generator to use custom duchy titles. You'll need to use that if you want to have republics, because the generator will always attempt to create playable republics.
Necal, the problem was in the character creation. The problem is that the generator ran out of unique dynasties to use, and got stuck in an infinite loop. Sounds like the UI didn't get updated properly making it look like it got stuck elsewhere. I've uploaded 2.0.11 which fixes the loop issue.
Version 2.0.11
- Fixed infinite loop when generator has run out of dynasties.
Kingdoms Abound Titular Title Generator Version 2.0.12
CK2 Utility Library Version 1.11.9
Logging started at 2013-10-04 13:36:29
--Culture Limit: None
--Religion Limit: None
--County Limit: 3
--Duchy Limit: 4
--Kingdom Limit: 3
--CreateDuchies: False
--Create Kingdoms: True
--Create Empires: True
--Mod Name: Kingdoms Abound
--Use Mod: False
--Replace De Jure: True
--Kingdom Short Names: False
--Empire Short Names: False
--History clear: County
--History Create: Full Random
--Create Kings: True
--Max Characters: 250
--Min Characters: 70
--Min Republics: 3
--Max Republics: 5
--Min Theocracies: 3
--Max Theocracies: 10
--Start Date: 867
--Rule set:
--Ignored Titles:
---- Error Log ----
System.NullReferenceException: Object reference not set to an instance of an object.
at TitleGenerator.HistoryRules.LawRules.GetLawSet(Culture cul, Religion rel, Random rand)
at TitleGenerator.Tasks.History.CreateHistoryShared.CreateRandomCharacter(CharacterOption charOptions, Dictionary`2 availDynasties)
at TitleGenerator.Tasks.History.FullHistoryTask.MakeRepublicChars(List`1 owners, Int32 reps)
at TitleGenerator.Tasks.History.FullHistoryTask.MakeRepublicRealms()
at TitleGenerator.Tasks.History.FullHistoryTask.GenerateCharacters()
at TitleGenerator.Tasks.History.FullHistoryTask.CreateHistory(StreamWriter charWriter)
at TitleGenerator.Tasks.History.CreateHistoryShared.Execute()
at TitleGenerator.Tasks.SharedTask.Run()