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Measter

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Yes, off course. I re-created some mods with the generator to test my hypothesis. When I select "Create Duchies" in "Create Options", and if a Kingdom is generated from a Titular Duchy generated from a County (like the Kingdom of Brescia of my first exemple, or the Kingdom of Troyes in a other mods), the Titular Duchy "where he comes from" is with the other "de jure" Duchy of the Kingdom, and when I reload the save (with the mod, of course), this particular Duchy become a "de jure" Duchy of the original vanilla Kingdom (Italy for Brescia, France for Troyes), the other Duchies remains "de jure" duchies of the Titular Kingdom. However the duchy remains under the control of its owner.

This never happens when I do not select the option "Create Duchies" in "Create Options". Titular Duchies always remains "de jure" of the created Kingdom after reload.

Sorry for my broken English.

I can't fix this problem. The De Jure liege of counties are not stored in a save game.

I've uploaded 1.6.5. In Full History with custom duchies, custom duchies will now always have a de jure liege, so it won't crash in the De Jure Kingdoms map mode. I've also changed the DefaultGains.txt file so it won't change the De Jure liege of counties when created a titular duchy. Because of this, the title will always be titular.

I think I've fixed the problem with the Pope being a vassal. At least, I couldn't find a generation where he was a vassal.
 

PeterKmad

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I can't fix this problem. The De Jure liege of counties are not stored in a save game.

Ok, I understand. In vanilla game, counties can't become de jure liege of a new duchy, even after 100 years. So when the generator create a Custom Duchy from the Brescia County, the Brescia County (and the other counties of the Custom Duchy) temporarily becomes a de jure liege of the new Duchy of Brescia and of the new Kingdom of Brescia (if any), but when I reload the game, this information is not stored, and the game reassigns the Brescia County (and the others counties of the Custom Duchy) to the Duchy of Lombardy and to the Kingdom of Italy. And the Custom Duchy of Brescia becomes, accordingly to the game logic, a "de jure" liege of the Kingdom of Italy, instead of one the new Kingdom of Brescia. Others "de jure" duchies of the Kingdom of Brescia are not affected by this issue, because the De Jure liege of duchies are stored in save game. And in my new game, the Kingdom of Tuscany are not affected by this issue, because it is a vanilla duchy which can be reallocated to a new kingdom without worries (info stored in save game also).
Playing the King of Brescia, I had indeed noticed that the game offered me to create the Duchy of Lombardy, which had no "de jure" county. When I reload my save, the game still offered this option, but the Duchy of Lombardy had recovered all its "de jure" counties, including the County of Brescia. And my custom Duchy of Brescia had lost all its "de jure" counties...

This issues doesn't prevent me from continuing to play, and even create the empire of Brescia, but the Duchy of Brescia remain attached to the Kingdom of Italy and the Duchy of Lombardy. A real heartbreaker in a Gavelkind succession situation. I preferred to launch a new party without Custom Duchies, and now I play the King of Tuscany, and my actual problems are the powerful croatian King of Slavonia and the annoying south italian Queen of Salerno.

Thanks for your job, Measter, and good luck for the future.
 

Measter

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I've uploaded 1.6.6. There was an error in the DefaultGains.txt file in 1.6.5, so you should download this version, and re-generate any mods you created with that version. The error causes the filtering to fail, which will likely cause problems ingame.

Changelog:

Version 1.6.6
- Fixed errors in DefaultGains.txt.
- Custom Duchies no longer made De Jure in Full History generation.
- Scripting variables now need two underscores.
- Added line to DefaultGains.txt script making laws be copied on from lower title on creation.


Note on the last one: there's currently a bug in the game causing that to not work, which I believe Paradox is supposed to be fixing in the next patch. My thanks to Meneth for helping me with that, by the way.
 

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You are truly amazing. Would I need to just generate the titles again, but not the history, and then load my save with the new generated mod? (I'll assume so, and delete this post when/if I find the answer.) Any guess on when the next patch will be released?
 
B

Brucesim2003

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It seems this generator is not liking Elder kings. Using CK 1.101 with EK 0.1.3a and KA 1.6.6. I get the error below.

error.jpg

Cheers


Bruce
 
B

Brucesim2003

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Well that problem has been fixed. But now I get a ctd as soon as the 1st (scripted) event (within 1-2 days of the start) pops up. No message, no error, just ctd.

Clear counties and up, random or not - makes no difference.

Cheers


Bruce
 

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I found a couple bugs. I generated duchies, kingdoms, and empires. I did not replace de jure. I cleared kingdom history and up.

1) Not sure is this is a bug or not. When starting, the Pope has no land. Rome is 3/4 duchy of Latium, and 1/4 duchy of Tuscany.

2) This bug is not game breaking and easily fixable. All the kingdom titles were cleared, so there were no kings, but some duchies were still de facto part of a kingdom. In the province window, it would show a smaller kingdom flag to the left of he larger duchy flag, but if I clicked on the duchy, I would see the kingdom screen, and vice versa. I looked in the save file, and it would show many duchies with "liege="k_burgundy"" or whatever kingdom it was. In the knobs ok part o he save though, the kingdoms would have no holder. Deleting the liege part of every duchy easily fixed this, and I witnessed no in game effects, but I'm not sure what would happen if one of the kingdoms were actually created, if the duchies would automatically be part of that kingdom.

EDIT: 3) I started a game (with the same circumstances as above) as the Doge of Amalfi and created the titular Kingdom of Amalfi. The succession is now messed up, in that the heir of the Kingdom and the capital would go to a different family and my heir would inherit the original duchy and the other cities only. In the republic screen, it says my son should inherit. I believe it has something to do with this mod.
 
Last edited:

copin

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I was trying to use the most recent patch of CK2+ and noticed it was giving a lexical error, I found the error and fixed it. It has to due with ck2+. in 00_cultures.txt on line 1182, it says male_name instead of male_names. It was missing the "s" in "names" and was screwing up the generator. Hope this helps for anyone!

Edit: This is under the gallawa culture for those of you who don't have notepad++
 

Necal

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1.102 error -

One or more errors encountered reading titles.
Lexical error in file landed_titles.txt, line 223

System.Exception: One or more errors encountered reading titles.
Lexical error in file landed_titles.txt, line 223

at TitleGenerator.ProgressForm.LoadTitles()
at TitleGenerator.ProgressForm.bwTitleGen_DoWork(Object sender, DoWorkEventArgs e)


Though how the hell the COA for the sunni caliphate screws this up, I'll never know.
 

Measter

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Copin, you'll have to report that to the CK2+ devs, as that's an error with their mod that will cause it to not work properly with the game.

I've uploaded 1.6.8 which fixes the lexical error Necal mentioned. Sorry for the lack of response this past week or so, I haven't had time to do anything.

Necal, it causes a problem because the lexer doesn't know what to do with the CoA. Basically, I have to give the lexer generator a file specification. If something isn't in that specification, it doesn't know what to do with it, and throws that error. The game uses a different parsing method, which is a bit more flexible. If it finds something it doesn't know how to handle, it just ignores it.
 

Ares Enyalios

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I tryed the mod because i hate that the norse Kingdomes have all the standart christian faction banners like the three lions for Danmark, so i wanted to create a kingdome of jorvick, but it doesn't take the pagan Jorvick, the new kingdome would have the standart CoA's of York. Is there a way to get the Jorvick or any pagan CoA's as a Kingdome ?
 

dralasite

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This seems like an awesome little mod, but I think I'm doing something wrong, because it doesn't appear to be working. I want to use it with Project Balance/VIET and SWMH. So, I start up the program, pick all the mods I'm using (PB files, VIET and SWMH), hit generate. It seems to generate the mod fine, as the new mod appears in the mod list in the launcher. ("KA for multiple mods") I pick the KA mod, then all the PB/VIET/SWMH mods. I get in game and I see no new titles anywhere. I can hold a few duchies, no option to create a titular kingdom. I'm assuming you should be able to create the titular titles the same way you create other titles?

Does anyone know what I'm doing wrong here? Should I not be picking every mod I'm using? (If it appears on KA's mod list and I want to use it, I pick it. But stuff like VIET's immersion mod don't change the map, as far as I'm aware. Maybe I shouldn't be picking those? Are they messing something up?) I feel kind of dumb asking this, because no one else seems to be having problems getting it work, but I really want to try this out. Any advice?
 

Meneth

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  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
This seems like an awesome little mod, but I think I'm doing something wrong, because it doesn't appear to be working. I want to use it with Project Balance/VIET and SWMH. So, I start up the program, pick all the mods I'm using (PB files, VIET and SWMH), hit generate. It seems to generate the mod fine, as the new mod appears in the mod list in the launcher. ("KA for multiple mods") I pick the KA mod, then all the PB/VIET/SWMH mods. I get in game and I see no new titles anywhere. I can hold a few duchies, no option to create a titular kingdom. I'm assuming you should be able to create the titular titles the same way you create other titles?

Does anyone know what I'm doing wrong here? Should I not be picking every mod I'm using? (If it appears on KA's mod list and I want to use it, I pick it. But stuff like VIET's immersion mod don't change the map, as far as I'm aware. Maybe I shouldn't be picking those? Are they messing something up?) I feel kind of dumb asking this, because no one else seems to be having problems getting it work, but I really want to try this out. Any advice?
Make sure you've got PB, PB+SWMH, and SWMH all selected. Anything else can cause issues.