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Gladdig_kaga

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Thank you! Distributing the program was never the plan. The program needs to be used on a modified landed_titles file I have, but not all the mods files so I'll upload the mod generated by your program together with my mod. Otherwise I would simply have added a link that goes here. I'll still add a link here though for credits. :)
 

doccarnby

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I'm trying to use this with the Game of Thrones mod, and I keep getting an error:

System.Exception: One or more errors encountered reading cultures.
Lexical error in file sellswords.txt, line 33

at TitleGenerator.ProgressForm.LoadCultures()
at TitleGenerator.ProgressForm.bwTitleGen_DoWork(Object sender, DoWorkEventArgs e)


I'm not certain if it's an issue with the generator, the mod, or trying to use the generator on a mod like this, because I am absolutely clueless about mods and stuff. I'm not even certain where line 33 in sellswords.txt is, which should tell you just how little I know about this. I'm betting it's some sort of user error, but I don't know.
 

fargoniac

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The problem with doing that is that it would add some 3000 titles to the game, and if I recall correctly, Clauswitz engine games don't deal with lots of titles well.

Also, 1.3.5 works fine with the 1.07 patch.

Maybe you could have it disabled by default and with a warning:WARNING: MAY CAUSE LAG.
 

Takeo92

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you could change the german localisation.. right now if you convert kingdoms to a empire it creates : Reich von (Name of Country). But correct would be: "Kaiserreich (Name of Country)".
 

tormy

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I got the following error message, when I try to clear history. ->

Reading dynasties from: F:\Crusader Kings II\common\dynasties\00_dynasties.txt
Error reading dynasties. No dynasties found.
System.Exception: Error reading dynasties. No dynasties found.
at TitleGenerator.ProgressForm.LoadDynasties()
at TitleGenerator.ProgressForm.bwTitleGen_DoWork(Object sender, DoWorkEventArgs e)

The dynasty file is there, so I dont get it.... Game version is 1.07 and I got the Legacy of Rome DLC as well.
 

Measter

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you could change the german localisation.. right now if you convert kingdoms to a empire it creates : Reich von (Name of Country). But correct would be: "Kaiserreich (Name of Country)".

That's nothing to do with my program. All the generator does is copy the localisation from the game.

I got the following error message, when I try to clear history. ->

Reading dynasties from: F:\Crusader Kings II\common\dynasties\00_dynasties.txt
Error reading dynasties. No dynasties found.
System.Exception: Error reading dynasties. No dynasties found.
at TitleGenerator.ProgressForm.LoadDynasties()
at TitleGenerator.ProgressForm.bwTitleGen_DoWork(Object sender, DoWorkEventArgs e)

The dynasty file is there, so I dont get it.... Game version is 1.07 and I got the Legacy of Rome DLC as well.

It looks like Paradox added some dynasties to the game in 1.07, but used the data-style Coat of Arms definition, rather than the usual style. That was causing a parse error. I fixed that in 1.3.6.

I also uploaded a new pre-generated archive, for those that can't/don't want to run the program.
 

tormy

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Thanks a lot Measter, I will check out v1.3.6 asap! :cool:

*Edit* Yep, it is working now, without any errors!

However I am a little confused. I thought that I can do the following using the generator: I want to remove all Empires and/or Kingdoms from the game, but whatever I do, the kingdoms and empires won't disappear. How can I do it?...or I can't do that using the generator?
 
Last edited:

Measter

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Thanks a lot Measter, I will check out v1.3.6 asap! :cool:

*Edit* Yep, it is working now, without any errors!

However I am a little confused. I thought that I can do the following using the generator: I want to remove all Empires and/or Kingdoms from the game, but whatever I do, the kingdoms and empires won't disappear. How can I do it?...or I can't do that using the generator?

The program doesn't actually remove anything from the game. All titles that already exist will continue to exist. The history wipe just pretty much sets the holder of the titles to nothing.
 

Marcus Septim

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i have a bug when i set clear history duchy and up it acctualy doesnt it only works for country and up ?


it used to work two versions earlier though where you could only see counts...now whatever i do kingdoms are still in tact ...exept when i clear all history
 

Measter

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i have a bug when i set clear history duchy and up it acctualy doesnt it only works for country and up ?


it used to work two versions earlier though where you could only see counts...now whatever i do kingdoms are still in tact ...exept when i clear all history

That's because I made an unbelievably stupid logic error when I refactored the history wipe in 1.3.5. God knows what on Earth I was doing there, but I did it. I've uploaded 1.3.7, which fixed the problem.
 

Gladdig_kaga

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Does the generator check for if a kingdom already exists? For example, will I get two k_leon with the generator, since one would be created from d_leon and a k_leon already exists. Or does it check and in the case, what happens then?