• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

illathid

Elector Count of Reikland
75 Badges
Feb 22, 2012
2.001
591
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
I was wondering whether there are going to be any heresies for the Old World religions? Like the traditionalists and antisigmarites Sons of Ulric, mentioned in the books of the 2nd edition of the RPG, or the cult of Stormfels? And what about darker norscan versions of Ulric and Manann- Olric and Mermedus are they going to be simply part of the Norscan Gods religion or heresies of the imperial ones?

Yeah, I believe we have a few heresies for each of the old world religions. I don't recall the specific ones right now though.

Yeah, we also have a Norscan religion for the southern norscans who worship Ulric, Ursun, Stormfels, etc. as well as the ruinous powers.
 

Blood Royal

General
37 Badges
Jun 1, 2007
2.199
543
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Can we expect a release by the end of the year or early 2015?
Sorry for being so impatient.

A release date is something we'll have to discuss internally, but if we keep up at the pace of the last 2 months i would say that "early 2015" might be realistic.

That said, the WoL expansion has been a serious set back, since some of the rules of event-writing and modding were changed, and we'll have to spend a lot of time reworking stuff that was already considered working (including every single event I've made since joining this team) :(
 

Le Passant

Sergeant
72 Badges
Aug 12, 2010
77
0
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Imperator: Rome
  • Victoria 2
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
This false dwarven ancestor appears in WFRP 2nd edition, in the Karak Azgal supplement.

It's actually a Slaanesh cult, created after a ambitious Dwarf found an unknown altar Under Karak Azgal and became a Chaos cultist. He created Gorlaz to hide his true purpose.

However, I realize that the cult is fairly new, probably not more than 200 years. If we consider that the book is set in 2522-2523, as the vast majority of WFRP2, it would be outside of the mod's scope. But I don't think there is any precise date in the book.
 

illathid

Elector Count of Reikland
75 Badges
Feb 22, 2012
2.001
591
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
This false dwarven ancestor appears in WFRP 2nd edition, in the Karak Azgal supplement.

It's actually a Slaanesh cult, created after a ambitious Dwarf found an unknown altar Under Karak Azgal and became a Chaos cultist. He created Gorlaz to hide his true purpose.

However, I realize that the cult is fairly new, probably not more than 200 years. If we consider that the book is set in 2522-2523, as the vast majority of WFRP2, it would be outside of the mod's scope. But I don't think there is any precise date in the book.

Ah, I've not read the Karak Azgal supplement in depth. That may be next on my list. ;)

Still, regardless of time frame that may be a good one to put in the files. There wouldn't be any characters/provinces with it at the starts, but it could show up if the ancestor gods' moral authority got too low.
 

Le Passant

Sergeant
72 Badges
Aug 12, 2010
77
0
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Imperator: Rome
  • Victoria 2
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
I think it can be a good way for dwarves to have another, less "clean", religion without falling in an all-out Chaos frenzy.

The book establishes that only the two head of the cult (and four guards) know the truth, but all the other dwarves are truly convinced that Gorlaz is an old, forgotten ancestor just rediscovered.
The cult revolves around the accumulation of gold and dwarf artifacts, and the preservation of the ancestors creations. EXTREME preservation : none but dwarves must possess dwarf work. Pilgrimages consist to search such artifacts in the ruins of Karak Azgal, to pay hommage to the ancestors.

I totally see a dwarf crusade, led by a powerful Gorlaz cult, against the Empire to reclaim Ghal Maraz and the RuneFangs. Human blasphemers ! :p

Question (on a larger scale than the mod) : if a Chaos cult hide behind another cult but the majority of its member do not know the truth, is it truly a Chaos cult ? As long as the corrupted heads of the religion remain Slaanesh pawns, the god can probably reclaim the devotion, but what if there is no "true cultist" left ?
If all the devotion is for Gorlaz, without anyone knowing about Slaanesh, wouldn't it allow the birth of a new, legitimate god ? I wonder...
 
Last edited:

unmerged(816543)

Second Lieutenant
1 Badges
Oct 13, 2013
103
0
  • Crusader Kings II
If I remember correctly Karak Azgal was not the best recieved WFRP2 book. It felt a bit like some WFRP1 material that did not take into account the modifications of the 2nd edition. There was some weird and inconsistant stuff in there.

So if this "Gorlaz" is actually a Slaanesh cult, it should probably be covered by secret cultists mechanics, not be an independant heresy. In fact aside from this Gorlaz guy, I've never heard of anything that would fit as a heresy for dwarves. So maybe they shouldn't really have any. Non-humans religions should feel different and reflect the various mindsets of the many species of the warhammer world.

Of course there is always Hashut the Father of Darkness, but I think his cult is so far removed from the Dwarven Ancestors that he could be considered a wholy different religion. He also fit more under the Chaos group than as a Dwarven heresy.
 

Le Passant

Sergeant
72 Badges
Aug 12, 2010
77
0
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Imperator: Rome
  • Victoria 2
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
If I remember correctly Karak Azgal was not the best recieved WFRP2 book. It felt a bit like some WFRP1 material that did not take into account the modifications of the 2nd edition. There was some weird and inconsistant stuff in there.
Probably not the best, it's true.
I don't remember many inconsistencies, except for the dwarf priestess who can use magic, but it was retconned in another book (Tome of Salvation ? Realm of Sorcery) as a rumor.

Fact is that the cult is not hidden, but the true power behind the devotion is not known by its members (except for 6 crazy guys).

edit : oh, well, there is an Elf Liche, a highly intelligent troll and plenty of undead dwarves, but that's nothing special.:p
 

Roeben

Sergeant
80 Badges
Dec 30, 2008
77
37
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
I believe Dwarves are near incorruptable and therefore they have no heresies... ...for as long as they can stay a continuous society. Once you split a smaller portion off and isolate it under the right circumstances, you get the Chaos Dwarves.
 

unmerged(816543)

Second Lieutenant
1 Badges
Oct 13, 2013
103
0
  • Crusader Kings II
I believe Dwarves are near incorruptable and therefore they have no heresies... ...for as long as they can stay a continuous society. Once you split a smaller portion off and isolate it under the right circumstances, you get the Chaos Dwarves.

Its not that they are completly incoruptible. Its more that their "religious mindset" is very different from the human religions and allmost incompatible with the concept of heresy.

Actually humans I think are allmost the only peoples in the old world to make such a fuss of religion and where the concept of heresy can truly exist. Dwarven Ancestors worship is really all about honor and proper respect, not zeal and witch hunt. Elves are mystic and weird. Its near impossible for a non-elf to understand elven spirituality and they don't really make distinction beetween wizardry and priestly magic either. Halflings don't really care much about it, and I've always seen their so called religion more as collection of folk tales and legendary figures poorly understood by humans scholars.

I've also argued a few pages ago why the concept of chaos heresy make no goddamn sense to me so I won't get back to that. But the cults of the Horned Rat and Hahsut don't leave much room for heresy either. So do Gork & Mork, at least for orcs. Goblins have been known to worpship weird things when on their own and the Night Goblins cult could definilty be an heresy of G&M.

Anyway, heresies can be cool and all but I'm not sure trying to shoehorn them where they don't belong is really worth it. Especially if it is to end up with the kind of lame vanilla CK2 heresies whith no features. ;)
 

Galloglasses

First Lieutenant
76 Badges
Sep 14, 2010
236
72
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
Just dropping by, how are things going for this mod? Anywhere close to a beta of any sort?
 

Blood Royal

General
37 Badges
Jun 1, 2007
2.199
543
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Just dropping by, how are things going for this mod? Anywhere close to a beta of any sort?

If it wasn't for the WoL expansion messing up our entire events folder with new scripting rules, I'd say yes :p

We've had a few MP games with the mod, and it's both playable and enjoyable at the moment though some critical stuff still needs to be added/tweaked.
 

illathid

Elector Count of Reikland
75 Badges
Feb 22, 2012
2.001
591
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
Its not that they are completly incoruptible. Its more that their "religious mindset" is very different from the human religions and allmost incompatible with the concept of heresy.

Actually humans I think are allmost the only peoples in the old world to make such a fuss of religion and where the concept of heresy can truly exist. Dwarven Ancestors worship is really all about honor and proper respect, not zeal and witch hunt. Elves are mystic and weird. Its near impossible for a non-elf to understand elven spirituality and they don't really make distinction beetween wizardry and priestly magic either. Halflings don't really care much about it, and I've always seen their so called religion more as collection of folk tales and legendary figures poorly understood by humans scholars.

I've also argued a few pages ago why the concept of chaos heresy make no goddamn sense to me so I won't get back to that. But the cults of the Horned Rat and Hahsut don't leave much room for heresy either. So do Gork & Mork, at least for orcs. Goblins have been known to worpship weird things when on their own and the Night Goblins cult could definilty be an heresy of G&M.

Anyway, heresies can be cool and all but I'm not sure trying to shoehorn them where they don't belong is really worth it. Especially if it is to end up with the kind of lame vanilla CK2 heresies whith no features. ;)

The problem I see with this view is that mechanically religions in ck2 don't work well without at least a few heresies. So from a pure gameplay view, we will probably need at least a few heresies for each religion regardless of how "appropriate" it may be for the religion in question.
 

illathid

Elector Count of Reikland
75 Badges
Feb 22, 2012
2.001
591
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
Pagan unreformed religions don't have heresies. Why? Because that would totally mess them up.
Having heresies is not a must. I don't see a mechanics reason to add heresies.

Well, if you can't reform, and you have no heresies, Holy Sites and a religion's Moral Authority are absolutely useless.

But, then again I also think the meta-narrative of the warhammer universe is one of entropy, and I don't think there's any part of it that should escape it. So I guess I think lore wise, heresies are a good thing too. :)
 

Blood Royal

General
37 Badges
Jun 1, 2007
2.199
543
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Heresies are good in the sense that they add chaos to the equation, and chaos is an integral part of warhammer :)

That said, in fantasy mods where you can commune directly with gods, a lot of the vanilla style heresies seems a bit "off". A heresy of the Sigmar faith for example would likely involve some fringe ideology where they claim that Sigmar was just a man, not a god, or something drastic like that. Obviously heretical thoughts which our friendly neighborhood witch hunter would take great interest in hearing more about...
 

unmerged(816543)

Second Lieutenant
1 Badges
Oct 13, 2013
103
0
  • Crusader Kings II
The problem I see with this view is that mechanically religions in ck2 don't work well without at least a few heresies. So from a pure gameplay view, we will probably need at least a few heresies for each religion regardless of how "appropriate" it may be for the religion in question.

See I consider heresy to be one of the weakest religion mechanic in the game. It really doesn't add much and most of them are pointless because of the lack of features. At worst heresies can destroy a small realm because of terrible MA and constant religious revolts, but once you are big enough heresies dont do much beyond slightly annoy you.

Beside in Warhammer, when we speak of heresy, it usually imply chaos cults, wich I tought would be covered by your nice looking secret cultist system.

And has its been pointed out some vanilla ck2 religion don't have heresies like unreformed pagans and Indian religion. Thoses have other mechancial drawbacks however.

Heresies are good in the sense that they add chaos to the equation, and chaos is an integral part of warhammer :)

That said, in fantasy mods where you can commune directly with gods, a lot of the vanilla style heresies seems a bit "off". A heresy of the Sigmar faith for example would likely involve some fringe ideology where they claim that Sigmar was just a man, not a god, or something drastic like that. Obviously heretical thoughts which our friendly neighborhood witch hunter would take great interest in hearing more about...

The cult of Sigmar is probably the one where vanilla style heresy work best because it is the closest thing to an organized "book" religion from our world. There are some sigmar extremists who believe he is the One True God for instance. Some just claim he is the king of the gods. There are some Ulrican who deny the divinity of Sigmar too and there probably is some Vereneans who study sorcery a bit too close, Morr priests who know a bit too much about necromancy etc... Any kind of extreme interpretation can make a good heresy.

...

I just had an horrible idea writing this. Speaking of extreme lines of tought, there is allways thoses guys... I've allways thought they where a silly old concepts that didn't work akin to Malal, but the so called "gods of order" could definitly work as extremist heretic sects in game... And not giving them any special feature would be pretty damn perfect too... :p
 

illathid

Elector Count of Reikland
75 Badges
Feb 22, 2012
2.001
591
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
The Tome of Salvation book for WFRP 2e lists lots of good heresies for each of the gods of the imperial pantheon, and most have nothing to do with the ruinous powers (on their face at least).

And if there's opportunity for that sort of heresy among human religions, I see no reason why it wouldn't be possible for the other warhammer races. It's not as if Asuryan is any more or less present in the world than Sigmar, etc.

For instance I could see a heresy for the Cult of Asuryan that believes that the burning of Malekith actually was intended to show his favor. ;)
 
Status
Not open for further replies.