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Isinfier

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So far as Slaanesh goes it would be interesting to see some incest-related events thrown in there. It'd certainly make the game more interesting after the inbreeding has settled in after a few generations.

Might be worth pulling something similar to the Witcher King's as well with regards to prisoner copulation. Dragging a couple of them out for a non-consensual orgy would add some flavour.
 

locustgate

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So far as Slaanesh goes it would be interesting to see some incest-related events thrown in there. It'd certainly make the game more interesting after the inbreeding has settled in after a few generations.

Might be worth pulling something similar to the Witcher King's as well with regards to prisoner copulation. Dragging a couple of them out for a non-consensual orgy would add some flavour.

And a plot for the 2 incestuous lovers become one (demon prince) i.e. Dead and Damned, I think it was the 3rd story.
 

Cèsar de Quart

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Thanks Illathid, glad to help out with bringing the awesome world of Warhammer to CK II :)

Besides making a basic plot line for the Von Carstein invasions, I've been working on chaos cultist mechanics. The basic "fall to chaos" system was already there, where based on certain traits, you might get tempted by one of the ruinous powers (for example lustful, hedonistic characters might get tempted by Slaanesh). Other traits, such as diligent, brave, and especially zealous help you resist the powers of chaos.

For an example, I console-cheated my way to demonstrate the life of a new Slaanesh cultist real quick:

We have the one of the Imperial claimants who (if I hadn't used the console to trigger this event) would eventually get this if she had certain slaanesh-inclined traits. Mean time to happen is 40 years, but this decreases drastically based on traits of course. If you reject chaos once, you get a character flag, meaning you will not keep getting spammed with these events - you've shown that you can resist the lure.

Pjhm2b6.png


The AI will make the decision based on certain traits, as mentioned, but the player can always choose to join or not. In this case, I join.

GRuHSXd.png


Now our character has the hidden_cultist_slaanesh flag, and has access to a decision menu where you can donate to get cult favor and do other various vile deeds, and can also access a new plot to try to convert others to your cause. We try with one of our Dukes:

wV4TgzC.png


Eventually, the plot power will be big enough or enough time passed to present an opportunity. Mean time to happen for the trigger depends on the plot power; so far by default it is 20 years, but can happen much faster if you get enough unwitting helpers. We decide to invite him to a special party, hoping that we can corrupt him.

LopkKnL.png


Now as you can see, this guy does not have any Slaanesh-friendly traits, and is in fact Zealous, so he'll probably be extremely difficult to convert to Chaos.

HXinnWa.jpg


Our target gets the invitation, however, and since I'm console-cheating and switched to play him for a while, I decide to accept the invitation (though as stated, due to his pious/zealous traits, the AI would almost never choose this option):

Pz85sDY.png


He now becomes a lustful hedonist, making it more likely that he will accept when approached directly next time.

qZBsHir.png


After a while, the plot event fires again, and this time we choose to approach directly:

FUtg5UA.png


Our target gets the message:

2N23lRL.png


We decide to accept, since I'm once again console-cheating to make the choice for him, though the AI would almost certainly refuse due to his aforementioned traits:

The Empress meets him, and he joins the cult, and she gains in Slaanesh favor:

7tsYfbE.png


Slaanesh favor is used as a local character variable tracker to determine how you advance in the cult (I plan on making 3 levels of each hidden cultist), but you also have to be careful of a "suspicion" variable tracker, which increases each time a plot does not go as planned. For example had you invited him to the party and he refused, your suspicion factor would go up by 1, and if it reaches a high enough level, you might get a visit from a witch hunter.

Likewise, if there are enough chaos cultists in a court, the ruler can get the decision to invite a witch hunter to investigate; depending on the witch hunter's traits, however, you might end up regretting this :D A cruel, proud, zealous and impaler witch hunter is likely to burn half your courtiers in his quest to root out corruption, and possibly even point the finger at yourself or your family! (These events are not written yet, however, so far I just have the convert to chaos, and convert another to your cause plots done for all 4 ruinous powers).

On my immediate to do list:

Make 2 or 3 cult-specific plots/decisions for each power. For example Nurglers might try to spread disease, while Khorne followers would instigate an attack by beastmen or something.

Create the Witch Hunter events/system to keep chaos in check.

Intermediate to-do list:

Track the waning/waxing of chaos via a global variable, and when this gets high enough, some cultists might declare themselves openly weakening the empire from within as a chaos invasion starts brewing in the north. This means that if you have a neighboring realm that has fallen to chaos, you might very well have to seriously think about intervening, as the longer his realm persists, the faster the chaos-doom-clock (variable) ticks :p

Oh, and as for the name of hte plot itself, obviously localisation is not done yet. We have 2 options:

1) Make all plots "secret plots" so you have no idea who is working for Chaos or not

2) Make a harmless duplicate plot for each one; for example make a "become friend" plot which is perfectly harmless, and then call the convert to your cult plot also named "become friend" so you can't determine if one is perfectly innocent, or perfectly evil.

Oh, how I love this.

But, I'd like you to make the "I'll serve Slaanesh" part more subtle.

Instead of Slaanesh convincing directly through dreams, why not make another series where the target dreams of lavish feasts, gets secret urges, tries new stuff, and after five or six steps, most of which would not be different than general decadent stuff, you finally get to the crossroads:

1- You are away or cut off crom your usual circle of "cronies and degenerates", and you actively seek other lovers of lust around.
2- You are told by an orgy companion to dessecrate a holy item.
3- You are convinced to do ungodly acts of lust and blasphemy in a holy place.
4- You accept to worship an "ancient idol" of fertility.

In all four, you might get caught, and you'll kill the witness unless you're a person of exceptional willpower. When you do, you see there's no other way. You're already hooked on Slaanesh.

I see Slaanesh more like a drug than like a voluntary decision. You try a bit (not knowing where it comes from), then you try more, you're still convinced you can leave it when you want, and finally you're an addict. I see Slaanesh as the WH equivalent of heroin, you know.

I guess getting to "love Khorne" is much simpler, it comes with bloodlust and primal instincts, very acute sense of revenge or murderous behaviour. Tzeentch represents the perils of magic and excessive, careless knowledge (the doom of curious, weak arcana collectors and freethinkers without goal), and Nurgle... I guess Nurgle can get you if you get sick and prefer to

The three main Chaos gods are anatema of the traditional role models of literature and also of fantasy roleplaying, caricatures of them where only the most negative aspects of their work, the byproduct of their trade, are present, and none of the good parts. Knights and noble fighters are reduced to bloodthirsty murderers without cause, Nurgle champions are the contrary of medics and physicians, and Tzeentch represents the corruption of philosophers and wise men, where they trade their humanity for secrets, a sort of extreme Saruman.

Slaanesh is the youngest God, and he seems to represent the antythesis of the Elves: Their virtue and their will twisted and forgotten, remaining only their beauty, pride and decadence, into the extreme.
 

illathid

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Good ideas, IconOfEvi et al for Cultist plots.

I've gotten enough now for pretty much everyone except Tzeentch for a first version :)

I need 2 Tzeetch specific new plots. How do Tzeentch cultists specifically plot to serve Chaos, without making too complicated of an event chain (on the lines of nurgle cultists infect province with disease, or Khorne cultists create a beastman invasion)?

Yknow, something I just thought of when it comes to Chaos Cultism - there should be events to handle dealing with the day to day affairs and worries of being a cultist. Especially of hiding evidence of your debauched deed.

I'll try to get some of this stuff into version 1, but there are lots of events that need to be coded elsewhere as well, and for now the aim is just to have a fully functional chaos cultist system for the release version with a handful of unique events/decisions/plots, which can then always be added on and improved later as time allows.

Well probably the easiest option for Tzeentch would be some sort of forced mutation. Tzeetch loves mutants. The other option would be to awaken the magic ability of the target. Remeber the college of magic isn't founded until the 2300's so all magic user will need to keep their ability hidden, or have the witch hunters come knocking.

Oh, how I love this.

But, I'd like you to make the "I'll serve Slaanesh" part more subtle.

Instead of Slaanesh convincing directly through dreams, why not make another series where the target dreams of lavish feasts, gets secret urges, tries new stuff, and after five or six steps, most of which would not be different than general decadent stuff, you finally get to the crossroads:

1- You are away or cut off crom your usual circle of "cronies and degenerates", and you actively seek other lovers of lust around.
2- You are told by an orgy companion to dessecrate a holy item.
3- You are convinced to do ungodly acts of lust and blasphemy in a holy place.
4- You accept to worship an "ancient idol" of fertility.

In all four, you might get caught, and you'll kill the witness unless you're a person of exceptional willpower. When you do, you see there's no other way. You're already hooked on Slaanesh.

I see Slaanesh more like a drug than like a voluntary decision. You try a bit (not knowing where it comes from), then you try more, you're still convinced you can leave it when you want, and finally you're an addict. I see Slaanesh as the WH equivalent of heroin, you know.

I guess getting to "love Khorne" is much simpler, it comes with bloodlust and primal instincts, very acute sense of revenge or murderous behaviour. Tzeentch represents the perils of magic and excessive, careless knowledge (the doom of curious, weak arcana collectors and freethinkers without goal), and Nurgle... I guess Nurgle can get you if you get sick and prefer to

The three main Chaos gods are anatema of the traditional role models of literature and also of fantasy roleplaying, caricatures of them where only the most negative aspects of their work, the byproduct of their trade, are present, and none of the good parts. Knights and noble fighters are reduced to bloodthirsty murderers without cause, Nurgle champions are the contrary of medics and physicians, and Tzeentch represents the corruption of philosophers and wise men, where they trade their humanity for secrets, a sort of extreme Saruman.

Slaanesh is the youngest God, and he seems to represent the antythesis of the Elves: Their virtue and their will twisted and forgotten, remaining only their beauty, pride and decadence, into the extreme.

Well, to be fair the events aren't in their final form yet. I was going to do a localization pass to make them more subtle at first.
 

DarkReborn

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In all four, you might get caught, and you'll kill the witness unless you're a person of exceptional willpower. When you do, you see there's no other way. You're already hooked on Slaanesh.

I see Slaanesh more like a drug than like a voluntary decision. You try a bit (not knowing where it comes from), then you try more, you're still convinced you can leave it when you want, and finally you're an addict. I see Slaanesh as the WH equivalent of heroin, you know.

I guess getting to "love Khorne" is much simpler, it comes with bloodlust and primal instincts, very acute sense of revenge or murderous behaviour. Tzeentch represents the perils of magic and excessive, careless knowledge (the doom of curious, weak arcana collectors and freethinkers without goal), and Nurgle... I guess Nurgle can get you if you get sick and prefer to

The three main Chaos gods are anatema of the traditional role models of literature and also of fantasy roleplaying, caricatures of them where only the most negative aspects of their work, the byproduct of their trade, are present, and none of the good parts. Knights and noble fighters are reduced to bloodthirsty murderers without cause, Nurgle champions are the contrary of medics and physicians, and Tzeentch represents the corruption of philosophers and wise men, where they trade their humanity for secrets, a sort of extreme Saruman.

Slaanesh is the youngest God, and he seems to represent the antythesis of the Elves: Their virtue and their will twisted and forgotten, remaining only their beauty, pride and decadence, into the extreme.

That's actually a deep reading on characters that come off as cartoonish evil gods. In any case, isn't it sort of canon (IF the 40k and the Fantasy gods are the same) that the Chaos gods are like they're because everyone is such a bastard in WFB ? It's an interesting case of the ultimate evil that doesn't come from a typical source such as a naturally evil god, a fallen servant of a god or something, but from the rotten, festering heart of humanity itself (well, sentient beings, whatever). Very appropriate for the era the Warhammer Fantasy world is a parody of.

Slaanesh is seeking perfection taken to it's dangerous extreme if you ask me. It's followers become not addicts to it, but to the sensation of having that perfect whatever they seek, that Slaanesh provides. That's why it's often associated with Elves; who are often times "perfect" in every sense of that word most classical fantasy literature.

But I still prefer Dwarves anyway. In their all the beardy and grudging greatness.
 

BSggg

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Are you planning to implement Chaos Invasions? If the AI or a player character manages to unite the Chaos waste and gain the favor of the gods can he become a choosen One and lead the forces of Chaos against the Empire?

Another idea: If your character is a high ranking Tzeentch cultist with a high intriuge skill he could plot to manipulate another ruler to become insane or abdicate for another cultist. Would make sense considering Tzeentch is the god of intriuge and magic with scemes so complicated and long term that only he may see the end of all of them.
 

Cèsar de Quart

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That's actually a deep reading on characters that come off as cartoonish evil gods.

I think someone thought about it much more than many people give them credit to, especially in the army books and supplements, but then medicre GW book writers came along and ruined it all.

I mean, it's not high literature or deep philosophy, but I do believe that the Chaos gods are a well though concept on the whole. The idea that magic has its price and is a corrupting agent when not controlled with humongous amounts of willpower and energy is very interesting, very Medieval in essence, and certainly doesn't usually appear in pulp fantasy, the origin of the genre.

As I've said before, the folks that first thought about Warhammer were history buffs, so it's understandable that they modelled their world on the real Medieval world, and tried to make it answering the question "What would people of that time think about this?".

In any case, isn't it sort of canon (IF the 40k and the Fantasy gods are the same) that the Chaos gods are like they're because everyone is such a bastard in WFB ? It's an interesting case of the ultimate evil that doesn't come from a typical source such as a naturally evil god, a fallen servant of a god or something, but from the rotten, festering heart of humanity itself (well, sentient beings, whatever). Very appropriate for the era the Warhammer Fantasy world is a parody of.

In 40k more than in Fantasy, I think. But yes, it's like someone though the XVIth Century was a crappy time and decided to take it to the utter extreme. I like that you use this word, "parody". Never thought of Warhammer this way, but it certainly fits.

Slaanesh is seeking perfection taken to it's dangerous extreme if you ask me. It's followers become not addicts to it, but to the sensation of having that perfect whatever they seek, that Slaanesh provides. That's why it's often associated with Elves; who are often times "perfect" in every sense of that word most classical fantasy literature.

True, I missed that one. The quest for perfection, perverted. I guess you can say Slaanesh represents the fallen Artist. When I said "addicted to Slaanesh", I meant Slaanesh as the concept of what He provides.

In the end, you can say you get to Chaos (or it gets you) by taking "The end justify the means" to the extreme. To the means of knowledge, military prowess, aesthetic perfection and study of death in order to save the living.

That's why I said someone thought it up quite well, otherwise it wouldn't hold up to scrutiny.

***

As for Tzeentch, I guess there are three ways to get into it:

- Thirst of knowledge, without proper discipline, without wanting to do anything with this knowledge, really. Finding ever rarer books, jumping from one to the next, etc. Stumbling upon a rare book, with a surprise, which increases your hunger for more and more, just for the sake of it.
- A man lends you a book, while he gives you a very special wink. You think he wants to take you to his side of the street, but he actually made you the Secret Hello, because he though you were a fellow cultist.
- Through a friend, a wife, a sibling, a son...

Today, Tzeentch would get you by reading weirds blogs in the Deep Internet and purple-background 1995 repository websites in the bowels of the Web, I guess.
 
Last edited:

illathid

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L
That's actually a deep reading on characters that come off as cartoonish evil gods. In any case, isn't it sort of canon (IF the 40k and the Fantasy gods are the same) that the Chaos gods are like they're because everyone is such a bastard in WFB ? It's an interesting case of the ultimate evil that doesn't come from a typical source such as a naturally evil god, a fallen servant of a god or something, but from the rotten, festering heart of humanity itself (well, sentient beings, whatever). Very appropriate for the era the Warhammer Fantasy world is a parody of.

Slaanesh is seeking perfection taken to it's dangerous extreme if you ask me. It's followers become not addicts to it, but to the sensation of having that perfect whatever they seek, that Slaanesh provides. That's why it's often associated with Elves; who are often times "perfect" in every sense of that word most classical fantasy literature.

But I still prefer Dwarves anyway. In their all the beardy and grudging greatness.

Yeah, the chaos gods aren't inherently evil. They are just a reflection of humanity.

Khorne is the god Honor and Pride
Tzeentch is the god of Hope and self Improvement
Slaanesh is the god of Love and Beauty
Nurgle is the god of Compassion and Mercy
 

locustgate

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L

Yeah, the chaos gods aren't inherently evil. They are just a reflection of humanity.

Khorne is the god Honor and Pride
Tzeentch is the god of Hope and self Improvement
Slaanesh is the god of Love and Beauty
Nurgle is the god of Compassion and Mercy

Nurgle......yeah... in a twisted fashion.
Slaanesh...beauty yes love again in a twisted fashion.
Tzeentch hope......no.......self improvement through knowledge yes.
Khorne....honor.......no only in the sense of martial respect. "He does not care from whence the blood flows so long as it flows"....pride.....yeah generally not a good think to have to much and khorne followers are overflowing.

The chaos gods are human emotions amplified and twisted into physical form.
 

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- Thirst of knowledge, without proper discipline, without wanting to do anything with this knowledge, really. Finding ever rarer books, jumping from one to the next, etc. Stumbling upon a rare book, with a surprise, which increases your hunger for more and more, just for the sake of it.

Actually... That kind of aimless lust for knowledge would be more associated to Slaanesh, rather than Tzeench. While Slaanesh is traditionally associated with carnal lust, he is not limited to it. He is also the god of excesses, greed and most of all Desire. Accumulating knowledge for the sole sake of owning it is just that.

To me a true servant of Tzeentch would not seek knowledge aimlessly. Instead he would seek the power to fulfill his ambitions and hopes. Tzeentch pawns are driven by purpose. They have a goal, a great idea, they want to change things ! In fact you ca totally be a servent of Tzeentch being illiterate and knowing nothing about magic. All you really need is mad hopes and the drive to see them fullfilled no matter the cost.

Yeah, the chaos gods aren't inherently evil. They are just a reflection of humanity.

Khorne is the god Honor and Pride
Tzeentch is the god of Hope and self Improvement
Slaanesh is the god of Love and Beauty
Nurgle is the god of Compassion and Mercy

I don't kown. I've always tought of them as embodiments of the dark side of humanity, feeding on raw emotions and primitive fears. Meanwhile the other gods are idealized ideas humanity try to achieve. If Nurgle is really Compassion and Mercy then what of Shallya ? To me Nurgle is despair and abbandon. When you have fallen so low, that you have nothing to hope for anymore, that is when you can feel the love of Nurgle. Nothing matter anymore, papa will take care of it all.

In others words, the Chaos gods are the inherent evil within humanity. At least that is how I understand it.
 

locustgate

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I don't kown. I've always tought of them as embodiments of the dark side of humanity, feeding on raw emotions and primitive fears. Meanwhile the other gods are idealized ideas humanity try to achieve. If Nurgle is really Compassion and Mercy then what of Shallya ? To me Nurgle is despair and abbandon. When you have fallen so low, that you have nothing to hope for anymore, that is when you can feel the love of Nurgle. Nothing matter anymore, papa will take care of it all.

In others words, the Chaos gods are the inherent evil within humanity. At least that is how I understand it.

Papa Nurgle is death, disease, and decay, but he is paternal as hell his loves all his children. Again his compassion and mercy is twisted as hell, but still there. Shallya is compassion and mercy in it's true form. He is the only chaos god which every follower is guaranteed to become a demon.
 

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Papa Nurgle is death, disease, and decay, but he is paternal as hell his loves all his children. Again his compassion and mercy is twisted as hell, but still there. Shallya is compassion and mercy in it's true form. He is the only chaos god which every follower is guaranteed to become a demon.

Never said the contrary. I'm not speaking about Nurgle's personnality here, but about the path that lead you to him. You don't come to nurgle trough compassion and mercy. You come to him trought despair and misery and then find comfort in his rotten embrace.

A god's personnality is not the same thing has its nature. ;)
 

Darsara

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I believe part of the issue is the differences between the Chaos Gods in Fantasy and 40k. In 40k I believe they are explicitly stated to be like Locustgate describes them, but corrupted by the basal instincts and dark behaviour of sapient's/ ending up focused on the Dark by mortals, which moves them towards it, whereas in Fantasy it is more vague, and they might mostly be dark while other gods have the light. depends on the author and when you look, though.My personal take/understanding was more towards the former.
 

illathid

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I don't kown. I've always tought of them as embodiments of the dark side of humanity, feeding on raw emotions and primitive fears. Meanwhile the other gods are idealized ideas humanity try to achieve. If Nurgle is really Compassion and Mercy then what of Shallya ? To me Nurgle is despair and abbandon. When you have fallen so low, that you have nothing to hope for anymore, that is when you can feel the love of Nurgle. Nothing matter anymore, papa will take care of it all.

In others words, the Chaos gods are the inherent evil within humanity. At least that is how I understand it.

And now we start talking about the metaphysics of Warhammer. ;)

Seriously though, it really depends on how you view the ruinous powers and their relation to the other gods of warhammer. Do the ruinous powers and other gods come from a similar source or are they distinct? It's quite a rabbit hole, and probably not worth going down TBH.
 

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And now we start talking about the metaphysics of Warhammer. ;)

Seriously though, it really depends on how you view the ruinous powers and their relation to the other gods of warhammer. Do the ruinous powers and other gods come from a similar source or are they distinct? It's quite a rabbit hole, and probably not worth going down TBH.

Well it is certainly interesting to discuss, but I agree its not worth arguing about. :)
 

illathid

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Well it is certainly interesting to discuss, but I agree its not worth arguing about. :)

Oh yeah, it is very interesting. In my experience though it comes down almost exclusively to tastes, so you either say nothing at all or start a flame war.

Regarding an earlier question, yes there will be chaos invasion that will occur. There will rather normal sized ones that are more common and then the great invasion lead by an Everchosen. we want the smaller invasions to be somewhat regular, as the Empire had no less than 5 major chaos invasion from 2502 to 2520, which works out to be about one every three and half years.
 

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Khorne....honor.......no only in the sense of martial respect. "He does not care from whence the blood flows so long as it flows"....pride.....yeah generally not a good think to have to much and khorne followers are overflowing.

The less insane followers of Khorne are often obsessed with the honor of a fight, but once they fall to bloodlust, they lose that sense.
 

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Oh, how I love this.

But, I'd like you to make the "I'll serve Slaanesh" part more subtle.

Instead of Slaanesh convincing directly through dreams, why not make another series where the target dreams of lavish feasts, gets secret urges, tries new stuff, and after five or six steps, most of which would not be different than general decadent stuff, you finally get to the crossroads:

1- You are away or cut off crom your usual circle of "cronies and degenerates", and you actively seek other lovers of lust around.
2- You are told by an orgy companion to dessecrate a holy item.
3- You are convinced to do ungodly acts of lust and blasphemy in a holy place.
4- You accept to worship an "ancient idol" of fertility.

In all four, you might get caught, and you'll kill the witness unless you're a person of exceptional willpower. When you do, you see there's no other way. You're already hooked on Slaanesh.

I see Slaanesh more like a drug than like a voluntary decision. You try a bit (not knowing where it comes from), then you try more, you're still convinced you can leave it when you want, and finally you're an addict. I see Slaanesh as the WH equivalent of heroin, you know.

I guess getting to "love Khorne" is much simpler, it comes with bloodlust and primal instincts, very acute sense of revenge or murderous behaviour. Tzeentch represents the perils of magic and excessive, careless knowledge (the doom of curious, weak arcana collectors and freethinkers without goal), and Nurgle... I guess Nurgle can get you if you get sick and prefer to

The three main Chaos gods are anatema of the traditional role models of literature and also of fantasy roleplaying, caricatures of them where only the most negative aspects of their work, the byproduct of their trade, are present, and none of the good parts. Knights and noble fighters are reduced to bloodthirsty murderers without cause, Nurgle champions are the contrary of medics and physicians, and Tzeentch represents the corruption of philosophers and wise men, where they trade their humanity for secrets, a sort of extreme Saruman.

Slaanesh is the youngest God, and he seems to represent the antythesis of the Elves: Their virtue and their will twisted and forgotten, remaining only their beauty, pride and decadence, into the extreme.

I think we all went more depth and more RP choices, but I'm unfortunately again going to have to lower expectations a little bit for the first version of the cultist system at least :)

An event has a maximum of 240 characters of text (or thereabouts) and even one simple interaction such as

1- You are away or cut off crom your usual circle of "cronies and degenerates", and you actively seek other lovers of lust around.

is at least 3-5 events.

1) You get cut off
You have option A Leading to event 2
You have option B Leading to event 3

2)You get event 2
You have option A leading to event 4
You have option B Leading to event 5

So based on 1 event with 2 branching choices leading to two branching choices, we now have 5 events already for just one possibility.

For four such Slaanesh possibilites, we have 20 events to code then, and it turns into 80 events total if we do it for Khorne, Nurgle, and Tzeentch also.

It's not that it can't be done, but I think it's more important to have a basic less-than-perfectly-subtle system in place first which can be completed on a realistic time frame rather than (at this stage in our mod) focusing too many modding-hours on just one aspect of the mod when there are many other events that need to be completed as well.
 
Last edited:

illathid

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I think we all went more depth and more RP choices, but I'm unfortunately again going to have to lower expectations a little bit for the first version of the cultist system at least :)

An event has a maximum of 240 characters of text (or thereabouts) and even one simple interaction such as

1- You are away or cut off crom your usual circle of "cronies and degenerates", and you actively seek other lovers of lust around.

is at least 3-5 events.

1) You get cut off
You have option A Leading to event 2
You have option B Leading to event 3

2)You get event 2
You have option A leading to event 4
You have option B Leading to event 5

So based on 1 event with 2 branching choices leading to two branching choices, we now have 5 events already for just one possibility.

For four such Slaanesh possibilites, we have 20 events to code then, and it turns into 80 events total if we do it for Khorne, Nurgle, and Tzeentch also.

It's not that it can't be done, but I think it's more important to have a basic less-than-perfectly-subtle system in place first which can be completed on a realistic time frame rather than (at this stage in our mod) focusing too many modding-hours on just one aspect of the mod when there are many other events that need to be completed as well.

Yeah, I think the existing system will work well with a few tweaks. We can add more complexity later if we find we need it.
 
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