Ok, I'm discarding my game and restarting with your mod... I've got a bad case of restartitis, I guess.
Everything is looking pretty damn good.
I went through the files and modified a few things, so I figured I'd offer them as suggestions, though of course I understand if it's not your cup of tea.
1) I dislike how many reactors are needed to keep the ships running, and from a lore-perspective I wonder why fancy stuff like anti-matter and zeropoint modules are only twice as good as primitive fission. So I made each tier increase by 10 instead of 5 and multiplied the values same as you had:
Code:
#############
# POWER #
#############
@power_S1 = 10
@power_M1 = 25
@power_L1 = 62
@power_S2 = 20
@power_M2 = 50
@power_L2 = 125
@power_S3 = 30
@power_M3 = 75
@power_L3 = 187
@power_S4 = 40
@power_M4 = 100
@power_L4 = 250
@power_S5 = 50
@power_M5 = 125
@power_L5 = 312
2) It's not that I dislike your long construction times too much, but I feel they impact the AI more harshly than the player and from a realism POV, which would be the main reason for quite so long construction times I'd like to point out that each space station can only make one ship at a time, which realistically needn't be the case when constructing ships.
So I reduced construction times to 1.5 normal for corvettes and doubling with each size increase. So 2 years for a Battleship.
- corvette 90 days
- destroyer 180 days
- cruiser 360 days
- battleship 720 days
3) I reduced opinion decay for genocide/terror-bombings to half and genocide vs "our species" to 0.1.
Reason: These things tend not to be forgotten fast. At all..
4) About the system_initializers I'd strongly suggest making Earth size 20.
Reason: Venus is size 20, real world Earth and Venus are nearly exact same size.
5) Set
NDefines.NGameplay.LEADER_AGE_DEATH_CHANCE_INC = 0.0005 (yes, 1/20th)
Reason: Ever wondered why leaders start dying in droves right around the time they get to be considered old?
It used to be 0.01, which means 1% per
month of dying for each year above the age it becomes possible.
I don't think Paradox realizes what that really means.. It means a man at 72 has (0.99^12)= 88.6% chance to survive or roughly 11.4% chance to DIE during his first year.
Second year it's 21.5% chance to die. So basically nobody gets to live to 80-90. Which doesn't exactly model the real world very well..
6) Pretty subjective but I'd prefer 2-3 times as high CORE_SECTOR_SYSTEM_CAP and LEADER_BASE_CAP.
Reason: It doesn't make sense to be so restrictive, especially about leaders. I shouldn't have to balk at the idea of having more than 1 admiral/general because then what about scientists/governors..
That's pretty much it for now. I'll let you know about issues I experience ingame. Thanks again for putting in the time to improve the game!