Compatible with all DLC
Download here.
Version 0.34
Mod Features
[*] A new system to distribute traits – making characters stand out with a specific personality (more uniqueness per character and a lot less contradictions);
[*]Less traits per character – the idea is make those few traits define the character (average of 4 to 7 traits per character...);
[*]More than 100 new traits;
[*]The gaining and loosing of traits should be more dynamic – more traits gained during teenage years, while a few are lost during the start of adult life. As characters reach old age, a new and exclusive set of traits will fire up based on the combination of traits they had previously (WORK IN PROGRESS) .
[*]Custom trait-icons (mostly adapted from Rome EU) and unique event pictures;
[*]Trait-specific event-chains (WORK IN PROGRESS) adding more intrigue and backstage politics to the game (with abdication, council disputes, among other things );
[*]100 + nicknames (most of them adapted from Syren's Nicknames Mod);- Fully merged with CK+ (with all the features and improvements from the mod, more info below);
SCREENSHOTS
WHAT IS THE PURPOSE OF THIS MOD?
The 0.1x version provided more trait variety and flavour.
The 0.2x and 0.3x versions, while keeping the changes from previous versions, focuses on integrating most of the CK2Plus mechanics - besides adding more narrative and "human drama" to the mod.
FUTURE PLANS
Check out my next post.
HOW TO INSTALL
To those who never tried installing a mod before, let's make this really simple:
1. download and extract to whatever place you want (desktop, for instance?).
2. Now, to the tricky part: look for Paradox Interactive under the Documents folder. Inside Paradox Interactive, there's Crusader Kings II. So far, so good?
If you click on it, you'll find folders like logs, interface, save games, screenshots.
Here, I'd recommend you create a "FOLDER". Yes, that's right. Right-click and create a folder. Better yet, name it "mod".
Remember Friends & Foes folder and the Friends & Foes mod. file you extracted? Just take it from wherever you left (desktop?) and paste it inside the newly-created "mod" folder.
3. Launch the game and tick the option “Friends&Foes Mod”. And you're good to go!
PS - If you have an older version of the mod, delete the old mod before installing the new one!
2. Now, to the tricky part: look for Paradox Interactive under the Documents folder. Inside Paradox Interactive, there's Crusader Kings II. So far, so good?
If you click on it, you'll find folders like logs, interface, save games, screenshots.
Here, I'd recommend you create a "FOLDER". Yes, that's right. Right-click and create a folder. Better yet, name it "mod".
Remember Friends & Foes folder and the Friends & Foes mod. file you extracted? Just take it from wherever you left (desktop?) and paste it inside the newly-created "mod" folder.
3. Launch the game and tick the option “Friends&Foes Mod”. And you're good to go!
PS - If you have an older version of the mod, delete the old mod before installing the new one!
COMPATIBILITY WITH OTHER MODS
Well... since this is a major overhaul, there's no compatibility with other mods yet.
Although... the graphics mods that are compatible with Ck2+ should run safely:
- Patrum Scuta (version 0.5)
- Flavorful Titular Titles
- Titular Title Generator
- Better Looking Characters
Some smaller mods that I enjoy have already been integrated with Friends & Foes, as well as features and improvements from CKPlus:
CKPlus by Wiz
ARKO Pack
Patrum Scuta (version 0.3) by Keanon, with graphics by Solo_Adhémar and Wappenwiki/Birger
Better Rebels Mod by avee
Offer You Can't Refuse by Zaldax
HRE Revised Coronation Mod by Van Diemen
Culturally Different Cities by Velho e Bom Joe
Family Relations Mini-Mod by avee
Syren's Nicknames Mod
Adoption MiniMod by Korbah
Council Shuffling by The Chancellor
Council 13+ by Rendon
Minor Titles by RedRooster
Sieges and Dungeons by teotl and waylit1
Updated Duel and Jousting Engine from Jordarkelf, Galle and Knuckey
and
Additional Objectives by JGCrusader
With new ambitions added:
- Make a Friend Ambition (for Friendly, Funny, Magnetic, Lively, Quipster, Eloquent, Gregarious and Confident Characters or Diplomacy > 12 Characters)
- Ward Liege's Child Ambition
- Mentor Liege's Child Ambition
- Pursue Church Career Ambition (for Spiritual, Scripture Sprouter, Dogmatic, Zealous and any Characters with religious education)
- Reign for 20 Years Ambition
- 10 Years of Peace Ambition
- Uncover Plot Ambition (for Curious, Clever, Good Intuition, Gossipmonger, Suspicious, Honest, Loyal and Reliable Characters)
- Become Regent Ambition (for Diplomacy > 10 Characters)
- Assemble a Great Council Ambition
- Become Great Warrior – available to those who are trained warriors and want to become a legendary warrior
- Lead Troops
- Lead Troops Against Infidel
- Lead Troops Against Muslim
Besides, for this version, I have adapted or copied&pasted practically all files from CK2Plus. These are the main features introduced:
FROM CK2+
- Added the "old" trait - which reduces fertility/health and alters attributes for old characters. Now, characters who live to very old ages should be rarer, having less children, and so on.
- Added coronation events.
- Loan System: In the new loan system, you have complete control over when you take a loan. Doing so is done through a decision, with a loan sum that scales to your income, so it is never too little to be useful or too much for you to pay back. The interest is fixed at 25%, so loans are worth taking even if your stewardship happens to be low.
- Revamped tyranny mechanics. When you perform tyrannical actions (such as imprisoning, banishing or executing characters) without a rightful cause, you will now get tyranny 'points' that translate into a Tyrant trait with a potency from 1 to 100. For each point of tyranny, you suffer penalties to prestige and vassal opinion. Imprisoning and executing characters when you have rightful cause to do so (for example if they rebelled against you) will not result in any tyranny, and the tyranny penalties for banishment are lowered if you have rightful cause. Note that a character revolting/acting dishonorably towards you will only give you cause for ONE punishment, so you can either revoke, banish OR execute them... additional punishments will result in normal amounts of tyranny. Tyranny goes away over time, and will not be inherited by your successor when you die.
- Councillor opinions of liege now influences his performance (councillor that really likes you will work harder, while one that dislikes you will perform worse).
- Landless characters can now hold estates that give them small amounts of revenue and prestige, represented through character modifiers. Estates range from minor (1) to large (5) with each level giving more income and prestige. You can grant estates to characters at the cost of 50 gold per 'level'. Additionally, courtiers with money and no prospect to inherit titles will spend their own money to purchase estates. On a character's death, their estates are divided among their sons. Characters who gain a landed title will sell off their estates, and banished characters lose all their estates. Characters who are granted estates will like you more, and landless relatives are less likely to ask for or plot to get a landed title if they have been given estates. Characters with estates are given the special title 'Lord'.
- More court plots (steal from ruler, discredit job-holder, slander rival, fabricate evidence of treason against courtier or vassal). Councillors more likely to plot against you if disloyal (spymaster might try to off you, steward steal from you, etc). Here's the list:
1. Discredit Councillor
Conditions: Plotter has 10+ skill in any stat AND is within 3 stat points of current office holder
Effects (success): Target loses 3 points in job-related skill
Effects (failure): Plotter loses 1 point in job-related skill, liege can decide to imprison plotter
2. Embezzle Funds
Conditions: Plotter holds a court office
Effects (success): Embezzle 60 gold if liege is count, 100 gold if liege is duke, and, if is higher rank than duke, plotter might steal 120 or even 250 (with the added requirement of liege having more than 600 gold in treasury).
Effects (failure): Liege can decide to imprison or outright execute plotter
Notes: Much easier if target's Steward is instigating or backing plot
3. Kidnap Character
Conditions: Target is in the same realm and a vassal
Effects (success): Target is imprisoned by plotter
Effects (failure): Plotter becomes dishonorable, target's liege gets an imprisonment and revoke reason if liege of plotter
Notes: Much more difficult to kidnap landed characters
4. Instigate Revolt
Conditions: Target is a landed vassal, target does not have a high opinion of liege
Effects (success): Target revolts against liege
Effects (failure): Plotter becomes dishonorable, target's liege gets an imprisonment and revoke reason if liege of plotter
5. Fabricate Evidence of Treason
Conditions: Target is landed, target is your vassal or shares the same liege
Effects (success): Liege gets a imprison/revoke reason on target (AI liege will automatically attempt to imprison, player has to do it manually)
Effects (failure): Plotter gains 20 tyranny if targeting their own vassal, target's liege gets an imprisonment and revoke reason if targeting a fellow vassal of liege
6. Fabricate Evidence of Heresy
Conditions: Plotter and target both catholic or both orthodox
Effects (success): Target becomes a heretic
Effects (failure): Plotter loses piety, head of religion gets the option to excommunicate plotter
Notes: Much easier if target's Court Chaplain is instigating or backing plot, much more difficult against Kings and Emperors
Conditions: Plotter has 10+ skill in any stat AND is within 3 stat points of current office holder
Effects (success): Target loses 3 points in job-related skill
Effects (failure): Plotter loses 1 point in job-related skill, liege can decide to imprison plotter
2. Embezzle Funds
Conditions: Plotter holds a court office
Effects (success): Embezzle 60 gold if liege is count, 100 gold if liege is duke, and, if is higher rank than duke, plotter might steal 120 or even 250 (with the added requirement of liege having more than 600 gold in treasury).
Effects (failure): Liege can decide to imprison or outright execute plotter
Notes: Much easier if target's Steward is instigating or backing plot
3. Kidnap Character
Conditions: Target is in the same realm and a vassal
Effects (success): Target is imprisoned by plotter
Effects (failure): Plotter becomes dishonorable, target's liege gets an imprisonment and revoke reason if liege of plotter
Notes: Much more difficult to kidnap landed characters
4. Instigate Revolt
Conditions: Target is a landed vassal, target does not have a high opinion of liege
Effects (success): Target revolts against liege
Effects (failure): Plotter becomes dishonorable, target's liege gets an imprisonment and revoke reason if liege of plotter
5. Fabricate Evidence of Treason
Conditions: Target is landed, target is your vassal or shares the same liege
Effects (success): Liege gets a imprison/revoke reason on target (AI liege will automatically attempt to imprison, player has to do it manually)
Effects (failure): Plotter gains 20 tyranny if targeting their own vassal, target's liege gets an imprisonment and revoke reason if targeting a fellow vassal of liege
6. Fabricate Evidence of Heresy
Conditions: Plotter and target both catholic or both orthodox
Effects (success): Target becomes a heretic
Effects (failure): Plotter loses piety, head of religion gets the option to excommunicate plotter
Notes: Much easier if target's Court Chaplain is instigating or backing plot, much more difficult against Kings and Emperors
- Fear mechanics included. So far, this means a heir who inherits from a tyrannical ruler should have an easier time with his vassals if his traits confirm him as a strong and merciless leader (making his vassals fear and respect him) while a weak, cowardly ruler with the "dynasty stain" should be disliked by many of his vassals. But, remember, fear works only to a point. Beyond that, you'll quickly get everyone claiming for your blood.
- Minor titles - As kings and emperors, the player has new minor titles to give (most of these come from The Prince and The Thane mod - Standard Bearer, Keeper of the Great Seal, Master Falconer, among others). Keep in mind - some of the titles are better suited for people with specific traits. For instance, Master Falconer would fit a character with the Falconer Lifestyle trait. Is the player allowed to bestow on someone without the trait? Sure -- with the risk of having bad events happen to both the character with the Title and his liege.
Other titles, specially the ones that require trust, like Keeper of the Great Seal and Confidant, are only allowed to those who are friends with the ruler or have good relations (above 70) with them.
Confidant - For dukes, kings and emperors. Needs to be friends with liege or have relations equal or above 70.
Personal Guard - For dukes, kings and emperor. Needs to be friends with liege or have relations equal or above 20. The personal guard must also be a knight and have a martial education.
Armour Bearer - For kings and emperors. Needs to be friends with liege or have relations equal or above 20. The personal guard must have a martial education.
Standard Bearer - For kings and emperors. The standard bearer must also be a knight and have a martial education.
Master Falconer - For kings and emperors. It's not recommended to bestow the title to a character without the Falconer Lifestyle trait.
Keeper of the Great Seal - For kings and emperors. Needs to be friends with liege or have relations equal or above 20. Also must have stewardship education.
Monsignor - For kings and emperors. Must have religious education to receive this title.
- “widowed" trait and icon taken from AGOT by Wolfgang Pauli and the AGOT team. If the player/character has relations equal or above 50 with spouse, the player may get some good events from it, specially if the character has a "social archetype" (sanguine). On the other hand, if a beloved spouse dies, the character earns a "widowed" trait that prevents the character of remarrying and may lead to depression. Most likely, the player/character will need some time (2-3 years) to forget the loved one and move on.
- Ransoming characters will now generate opinion modifiers. If you're asked to free your prisioner in exchange of ransom and refuse, your prisoner will be displeased, of course, while grateful if you'll accept.
If you decide to take the initiative and ransom him before an offer, there will still be a bonus in the prisoner's opinion - but smaller than if you were reacting to an offer. - Leadership traits are exclusive to martial-educated characters.
http://leventep.deviantart.com/
http://www.waart.net/artwork/artwork_digital.html
DISCLAIMER
I'm new at this. So everything takes time and effort.
I try to keep things moving during the weekends but if anyone is willing to help, the mod should get quicker updates and improvements...
In any case, I'll keep working on the mod -even on my own- as I really enjoy the results so far.
To whoever would like to integrate this with another mod, feel free to pm me and I'll see what can be done on my end to help.
Of course, if you'd like to take care of the whole integration, I'd still appreciate credits (mention of Friends & Foes Mod by ash001) and let me know after, yeah?
As always : any criticism, comments and suggestions are welcome.
WANT TO HELP?
Please do. Seriously!
Want to help with the localisation? No technical stuff – you just need to read some text. I'd appreciate having a native English-speaking person proofreading it.
If you want, you can help out by writing some amusing/interesting text to go with events.... Volunteers are more than welcome.
Do you code or have ideas for events and such? Go ahead, I'd like to hear from you.
Or if you'd just like to play the mod and provide feedback, that would be great too!
Credits
Although I work to maintain this mod updated, there are other people who contributed significantly to the mod's present state:
Wiz (for the CK2+ code), Knuckey, Wolfgang Pauli, Rodri, Galle and the AGOT gang (for the Plot to Bribe, Widowed Trait and Trial by Court Event-Chain), Jordarkelf, Knuckey and Galle (for the Updated Jousting and Duel Engine), JGCrusader (for the Additional Objectives), Waylit1 (for Dungeons and Sieges), Glassmage (Cultural cities 1.091 integration), Necroskowitz (Jewish ruler titles), Hoodinski (Eastern European dynasty names), Werther, River, Faelron, Duc Toto du Haricot (French Translation), Arko (ARKO Pack), zeek40 (Scripting and event writing), idib816 (Jewish Cultures), Sleight of Hand (Breton Names), Slim Jim Pickens (Culture Buildings), Elryck and Arko (Mercator Mod), zeress (Flavorful Titular Titles), Viscardus (Cornish Characters, Anglo-Norse Culture), EmperorTojo (Icelandic Culture Mod), Ijtzoi (All the Way to Timbuktu), Syren (Syren's Nicknames Mod), Shaytana (Better Looking Characters), Keanon (Patrum Scuta), Wappenwiki and Solo_Adhémar (Patrum Scuta Graphics), Zaldax (An Offer You Can't Refuse), Velho e Bom Joe (Culturally Different Cities), Icecream Jones (flags, new countries), Strudel Man (many tweaks and additions), NoNotTheMindProbe (russian kingdoms), pothkan (CK2 heraldy mod), The_Chancellor (Council Reshuffling mod), avee (Family Relations Mod, Better Rebels mod), Sniper4625 (misc graphics), Van Diemen (HRE Revised Mod, Youth traits), riso (Treaty of Nymphaeum scenario), Six Gun South (PMM)
Doc Martin, JakobGood and richvh - Localisation
richvh - QA
River974 - French Translation (TO BE RELEASED)
Thanks to
- Rafek – for all the encouragements (and for coming up with the very cool mod Ad Limina Apostolorum)
- Hroppa – for the first constructive criticism and suggesting the “Four Humours” idea
- Baneslave and Fargham – for their patience and teaching skills, taking me through some of my first modding steps
- RedRooster – for posting great ideas on the forum, and taking the time to answer some of my most confused/confusing inquiries…
- Knuckey and Ran Miller - for sharing some modding knowledge and being available to help, and the whole Game of Thrones gang (Rodri, Cabeza, Galle, Zarine, tompalmer, among others) for being such a great source of inspiration
- badger ken and Jaime550 – for making a modder's life easier with their awesome tools Matchmaker and the Validator
CHANGELOG AND OTHER INFO:
0.34
0.33
0.32
0.31
0.30
0.20 First Part
&
0.20 Second Part
0.12c
0.12
0.11
Attachments
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