Great write up! There's only 5 missions, so not sure how you got 6. Still, nice work and shows where I could make things a little harder next time. The increase in sight lines and your Lance's tuning for it really helps, as this was balanced around stock settings. Glad you noticed the custom paint jobs, that was a hard one to figure out and not break player salvage. Wish all skins could have unit logos on them, not just the special ones.
There were definitely 6 missions. Not sure how the branching works but I thought the convoy intercept was a side mission from the main branch, which would normally be Base Assault > Target Acquisition > Defend Base. The last 2 missions taking on the Muscles henchman was consecutive drops so definitely 2 there. Tell me how to reset the FP counter and I'll gladly have another go, I wasn't exactly taking notes this time around and wrote all that up from memory.
Yeah the extended LOS and sensors do make a difference and I can play perfectly well with out it and did so for a long time but it basically pissed me off so much that I have to change it every update, I did have it a bit longer for a while but brought it back to where it is now. You can get the same effect with the 100m cockpit mod so it's not game breaking. It also affects the AI too so their long range weapons get used a bit more too, so it's not all 1 way. Get a whole lance of missile boats against you and you can be hurting real quick.