Mod Flashpoint: "The Raid"

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Amechwarrior

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I got:

Warning: Will not load Flashpoint_The_Raid because it's lacking a dependency or has a conflict.

In my modtek log.

Thanks, I'll have to ask the various modpack creators how each of them handles this.

For now, just go back to the previous release on git.
 

i64man

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@Marauder3D ... I had problems with installing the raid. I removed the entire mods folder, downloaded the latest version of the CAB and only installed the raid, it works.
 

BARBOSA (Aries)

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@Amechwarrior

Just passing by to ask if there is a new FP on the works.

You did an awesome job with The Raid.

I can only wonder what you can come up with using the new stuff we got in UW and HM too.
 

Amechwarrior

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@Amechwarrior

Just passing by to ask if there is a new FP on the works.

You did an awesome job with The Raid.

I can only wonder what you can come up with using the new stuff we got in UW and HM too.

Hey, work and family have been taking all of my time for the past few months and I've not even been able to install 1.8 yet. I still have my plan for the UW FP but can't promise I will get time to work on it.
 

BARBOSA (Aries)

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Thanks for the answer. And as a family provider i can understand not having time for gaming sometimes.

I´ll be rooting for you find time to play HM and craft another FP!
 

unclecid

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hey @Amechwarrior just checking o and seeing how ya doing.
we miss ya around here.

when ya come back you have GOTTA check out what crazy man @Hobbes__ has been doing over on his Hyades Rim modpack.

your FP guide got him writing FPs almost constantly it seems like.

he made 2 mulit-mission ones for HR and then has just released 2 of 3 parts for his mini-campaign.

and he didnt stop and just making them for HR he also made stand-alone version.

so thanks again for the guide and come back soon if ya can!

o7
 

unclecid

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so glad you were able to update this.....
im getting the conflict/dependency wont load error for it though

modtek log is attached an here are the mods im running:

[
"Advanced Difficulty Settings",
"AmmoCookOff",
"BattletechPerformanceFix",
"BetterBaseDefense",
"BetterMortar",
"BTCommanderAbilities",
"BTMLColorLOSMod",
"CareerLeopardStart",
"Commander_Background_and_Quirks",
"CommanderPortraitLoader",
"CommanderPortraitLoaderHelper",
"CommunityBundles",
"CrystalClear",
"CustomComponents",
"CustomSalvage",
"DontShootTheDead",
"DynamicCompanyMorale",
"Elite Forces",
"Flashpoint_the_Cache",
"Flashpoints worthwhile rewards",
"Hyades Rim",
"JK_VariantsStarLeague",
"LessHeadInjuries",
"LootMagnet",
"MeleeMover",
"Merc Emblems",
"ModTek",
"PanicSystem",
"Pilot Fatigue",
"Pilot Quirks",
"PilotHealthPopup",
"SoftExperienceCap",
"Survivable Arms",
"SustainableEvasion",
"Timeline",
"TurretlessVehicleHits",
"Z_JK_VariantsCampaign_JumpJets",
"cFixes",
"Flashpoint Spawn Adjustments",
"Give_me_Death",
"Give_them_Kell",
"Better AI",
"LittleThings",
"Mission Control",
"BiggerDrops"
]
 

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  • ModTek.log
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Amechwarrior

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so glad you were able to update this.....
im getting the conflict/dependency wont load error for it though

modtek log is attached an here are the mods im running:

[
"Advanced Difficulty Settings",
"AmmoCookOff",
"BattletechPerformanceFix",
"BetterBaseDefense",
"BetterMortar",
"BTCommanderAbilities",
"BTMLColorLOSMod",
"CareerLeopardStart",
"Commander_Background_and_Quirks",
"CommanderPortraitLoader",
"CommanderPortraitLoaderHelper",
"CommunityBundles",
"CrystalClear",
"CustomComponents",
"CustomSalvage",
"DontShootTheDead",
"DynamicCompanyMorale",
"Elite Forces",
"Flashpoint_the_Cache",
"Flashpoints worthwhile rewards",
"Hyades Rim",
"JK_VariantsStarLeague",
"LessHeadInjuries",
"LootMagnet",
"MeleeMover",
"Merc Emblems",
"ModTek",
"PanicSystem",
"Pilot Fatigue",
"Pilot Quirks",
"PilotHealthPopup",
"SoftExperienceCap",
"Survivable Arms",
"SustainableEvasion",
"Timeline",
"TurretlessVehicleHits",
"Z_JK_VariantsCampaign_JumpJets",
"cFixes",
"Flashpoint Spawn Adjustments",
"Give_me_Death",
"Give_them_Kell",
"Better AI",
"LittleThings",
"Mission Control",
"BiggerDrops"
]

I think that CAB mod already includes the FP Stock Photos. You could try and open the mod.json for The Raid and remove the line "DependsOn": [ "Flashpoint_Stock_Photos" ], entirely and give it a try. It should load, but also after the 3rd mission, the Local Govt. Liaison holoportrait should still display during the conversation after mission 3 as that's in the CAB.

Let me know if this fixes the issue.
 

unclecid

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I think that CAB mod already includes the FP Stock Photos. You could try and open the mod.json for The Raid and remove the line "DependsOn": [ "Flashpoint_Stock_Photos" ], entirely and give it a try. It should load, but also after the 3rd mission, the Local Govt. Liaison holoportrait should still display during the conversation after mission 3 as that's in the CAB.

Let me know if this fixes the issue.

ok...deleting the depends on let the Raid load without issue!
thanks for that

will let you know if that holo appears after the 3rd mission once the riad shows up and i can get to it.
might be a bit im currently halfway thru a career run and have a full map of FPs right now (doing Hyades Rim)
 
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