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unmerged(633385)

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Have you ever noticed how when you get a female ruler the game plays almost exactly like having a male ruler except you do not get a lot of events and flavor? This mod aims to fix some of that and make female rulers more unique and fun to play.

For now this is a mod announcement to gauge interest and see if anyone has ideas they would like to see incorporated. The end-goal is to make playing a female ruler somewhat realistic for what it might have been in the game's timeline without deviating from vanilla greatly.

Tease nickname release download link here: https://www.dropbox.com/s/h1hqtbwvq8bu08a/female_flavor_mod.zip Release notes in post number 2 below.

Progress and release schedule:

version 0.1: Seduce male vassal event chain. In testing. Release in about a week.
version 0.2: Females can't go on hunts. New female specific decision in its place. In development. Release in about two weeks.
version 0.3: Some miscellaneous flavor events to replace male only events in vanilla. When I get to it after the above.
version 0.4: Plot/event chain to get out of regular marriage and continue your dynastic line. A long way off, but coming eventually.
version 0.5: Some planned culture specific events.
version 0.6: Miscellaneous trait-based events.
version 0.7: Version incorporating VIET Traits module.
version 0.8: Versions for major overhaul mods.
versions 0.9: You tell me what you want included.
version 1.0: 1. Change number to 1.0 2. Call it good 3. ??????? 4. Profit

Possible questions answered:

Q: Why are you starting this thread without anything to release?

A: To see how many people are interested. To see if anyone has ideas for the mod. To see if anyone wants to help. But, primarily, to spur myself on to finish this mod.

Q. How can I help?

A: Let me know what your ideas for the mod are. If they are good and don't deviate from vanilla too much, I'll try to incorporate them. I also hate working with CSV files, so if anyone wants to do the localisation for the mod, volunteers are appreciated. Also, you can help by yelling at me to get things done.

Q. Will this mod allow me to have an uber strong lesbian ruler who takes over the world?

A: No.

Q: Will this mod let my female ruler lead armies?

A: There are five reasons why this mod will not be adding the ability for women to do everything that men can in vanilla:

1. That's not the purpose of the mod. This mod does not aim to make playing a female ruler the same as a male ruler. The goal is to make playing women different, but not as boring as they are now.

2. A great many of the vanilla event chains really make no sense whatsoever for women. They would all need to be changed. That would be more work than I want to do.

3. Compatibility with major overhaul mods would be more difficult.

4. Efficiency. When the game fires off events, the first thing it does is check for eligible characters who can receive an event. Some of the checks, triggers in dev speak, are CPU intensive. The game does have some super fast, non-intensive checks. Two of them are only_men = yes and only women = yes. They quickly narrow down the number of characters that the game engine needs to check against the more CPU intensive triggers. By removing the only_men = yes trigger on a lot of events, you allow women to do them, but you make the game less efficient. It's not something you are likely to notice on a brand new gaming desktop PC. You will notice if you are like your humble modder and run CKII on a four-year-old Linux laptop.

5. It is really easy to make female marshals and generals. In the game's common folder open the job_titles.txt file. You should easily find the section for marshals. You'll see a line that reads: is_female = no. Delete it and save. Now, go into the game's events folder and open job_marshal.txt. Delete every line that says only_men = yes. Enjoy your female marshals and generals in under 5 minutes.

Q: What mods will this be compatible with?

A: When finished it should be compatible with most small mods. I plan to eventually release VIET, PB, CK+ and Lux Invicta specific versions.

Q: Seriously, why female rulers? They suck/are not historical/etc.


A: Because the game has them so why not make them unique and somewhat interesting to play?
 
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unmerged(633385)

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Release Notes:

Version 0.001:

This is a very small tease release. It makes some vanilla nicknames only available to men and adds new versions for women. This is flavor only. The exact changes are the following:

Chaste, Cruel, Monk, Terrible, Magnificent, Quareller, Devil, Young, and Old made male only.

Virgin, Witch, Nun, Bloody, Glorious, Shrew, She-Wolf, Girl, and Hag are female replacements

Criteria for gaining the names remains the same except for the Virgin nickname, which has been modified somewhat. The only other change is that the Fair nickname has been removed because it was traditionally only used for men. It has been replaced by Beautiful.

Compatibility: Tested and working in Linux and Windows with all major DLC and patch 1.111.
Other mod compatibility: Not compatible with any mods that change the default nickname file. You can get around this by simply deleting the 00_nicknames.txt file in this mod's common/nicknames folder. Doing so will, however, allow female rulers to achieve the default nicknames.
 
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unmerged(633385)

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If I were to look for sources of inspiration, I'd probably chiefly concern myself with the lives of these two women:

http://en.wikipedia.org/wiki/Tamar_of_Georgia
http://en.wikipedia.org/wiki/Matilda_of_Tuscany

Interestingly enough, both did learn the military arts.

Yeah, I know about them. I can probably be convinced to eventually code in the ability for a female ruler to be a military leader under specific circumstances. Might. I do not want to make that available to all female rulers for two reasons: 1. It was a male dominated age overall and the female rulers we know about are the exceptions to the rule. 2. Anyone who wanted to do that could spend less than 5 minutes to make that possible. It only requires deleting one line in one file, so there is not really a reason for a mod to do that.
 

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looking forward to this

that said, could we potentially eventually integrate this in some extent and form in Lux Invicta? :laugh:
 

cybrxkhan

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I look forward to following this. Once it gets stable and large enough I might just incorporate parts or all of it into VIET, depending on what you do with it. :D

A suggestion concerning hunts, anyhow - I believe the normal decision should be allowed for female rulers who meet certain criteria (11 martial, strong or brave traits, etc.). Historically in Europe a number of females did engage in hunting during the medieval period. I do not know whether they hunted as vigorously as the men, and they probably did not hunt down really dangerous animals, but it did happen. I would assume the situation is varied more so outside of Christian Europe. If I remember correctly I do allow grand hunts for female rulers in VIET (if they meet some criteria such as having at least 10 martial or something), though I don't think they get any flavor events because the hunting flavor events will only fire for men.
 

StarlightTW

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Very interested in this mod, hope you can deliver on all counts! Considering I generally play as Absolute Cognatic, I've definitely noticed the lack of flavor.
 

unmerged(633385)

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looking forward to this

that said, could we potentially eventually integrate this in some extent and form in Lux Invicta? :laugh:

If you'll do something radical like read the entire original post, you'll see Lux integration is in the long term plans. :p

Of course, if you want to integrate anything as it is released, by all means feel free to do so.
 

unmerged(633385)

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I look forward to following this. Once it gets stable and large enough I might just incorporate parts or all of it into VIET, depending on what you do with it. :D

A suggestion concerning hunts, anyhow - I believe the normal decision should be allowed for female rulers who meet certain criteria (11 martial, strong or brave traits, etc.). Historically in Europe a number of females did engage in hunting during the medieval period. I do not know whether they hunted as vigorously as the men, and they probably did not hunt down really dangerous animals, but it did happen. I would assume the situation is varied more so outside of Christian Europe. If I remember correctly I do allow grand hunts for female rulers in VIET (if they meet some criteria such as having at least 10 martial or something), though I don't think they get any flavor events because the hunting flavor events will only fire for men.

I'll have to take a look at what you have done with hunts. Right now, for testing I have a rather empty decision dealing with female courtiers that I've left kind of open until I decide exactly what I want the female replacement decision to be.

I do have ideas to take your survey realm decision/event chain and make some female specific ruler events with that, if you don't mind. I'm a ways off from getting to those ideas, however.
 

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Yeah, I know about them. I can probably be convinced to eventually code in the ability for a female ruler to be a military leader under specific circumstances. Might. I do not want to make that available to all female rulers for two reasons: 1. It was a male dominated age overall and the female rulers we know about are the exceptions to the rule. 2. Anyone who wanted to do that could spend less than 5 minutes to make that possible. It only requires deleting one line in one file, so there is not really a reason for a mod to do that.

Fair enough. Frankly, my ideal 'female ruler' mod, would be one that switched a woman with her husband, and gave him all the power and treated him as a male ruler.. It would be nice for the AI, even if a player would probably find some way to abuse it, somehow.

IMO, the kinds of female rulers that even achieve the power and influence over decision-making as CK2 currently represents them, would have to be by definition, the extremely ambitious, intelligent and courageous sorts. Lacking such traits, they'd just become someone's wife, and everyone would concern themselves with the new Lord of Wherever that married the heiress.

The current CK2 way of showing this, where it's some lady count and her meaningless house husband/sperm donor, is all kinds of wrong.
 

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If you'll do something radical like read the entire original post, you'll see Lux integration is in the long term plans. :p

Of course, if you want to integrate anything as it is released, by all means feel free to do so.

aye, I've read that you plan to make it compatible with "most overhaul mods" (LI included thus ) :laugh:

i'm asking permission though for us to integrate it ourselves eventually - and by integrate, we mean disassembling your mod and reassembling it in such a way as to be appropriate to the LIverse's setting :laugh: (for example, some cultures do not tolerate female rule at all, while others are more lenient )
 

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following.

what are your ideas for replacing hunt decision ? (if you don't opt for a female adapted version)
 

unmerged(633385)

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aye, I've read that you plan to make it compatible with "most overhaul mods" (LI included thus ) :laugh:

i'm asking permission though for us to integrate it ourselves eventually - and by integrate, we mean disassembling your mod and reassembling it in such a way as to be appropriate to the LIverse's setting :laugh: (for example, some cultures do not tolerate female rule at all, while others are more lenient )

Gotcha. Go for it. Anyone who sees anything in the mod that they want to adapt and use will be free to do so. If you find something that you think would work in Lux with some adaptations, I'd actually prefer that you do it than to wait for me to get to it. You obviously know Lux better than I do, so your adaptation and balancing is more like to work for the setting.
 

unmerged(633385)

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following.

what are your ideas for replacing hunt decision ? (if you don't opt for a female adapted version)

Right now, I have a draft event chain for a going riding decision. I will most likely stick with that unless I can come up with something better.

One of the bigger challenges, at least for me, with this mod is coming up with things that are plausible for the time-period and not completely ridiculous when used in different cultures. I would imagine that the things a French Duchess might have done in 1350 would be quite a bit different than what a Norse Chieftess might have done in 880, but going horseback riding seems fairly inoffensive to historical plausibility for most cultures and times in the game. So I'll probably use it for the big decision and save some more culture specific stuff for smaller flavor events, unless someone has a better idea.
 

cybrxkhan

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I do have ideas to take your survey realm decision/event chain and make some female specific ruler events with that, if you don't mind. I'm a ways off from getting to those ideas, however.

I figure VIET veterans have played through it enough that they find it as boring as vanilla's summer fair/hunt/feast decisions. I will be adding some more events to the survey realm thingy in the future, but other stuff for the survey realm decision wouldn't be too bad. :D
 

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If you're accepting suggestions for a grand hunt replacement, might I suggest a decision that involves having a vassal play host for you? I love the idea of having more flavor for female rulers and I think this gives you a great chance to flesh out the wives of rulers too. Like let's say there are somewhat frequent events where you have tea parties with direct vassals' wives and make friends with some of them or make enemies with others.

Then you select the "Have Vassal Host You" (for lack of a better name) decision and suddenly the wives of dukes and/or counts who you've befriended are pushing their husbands to accept the prestigious honor/burden of hosting a royal vacation at the vassal's expense. This would make things interesting for players with female lieges as suddenly your wife is pressuring you to offer your home or even demanding you snub the Queen/Grand Duchess. This could even lead to a bit of rivalry between vassals or anger with their liege for not accepting their offer.

Of course any of these could easily be edited to mesh with different cultures (I'm sure muslim women didn't have tea parties).
 
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unmerged(633385)

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If you're accepting suggestions for a grand hunt replacement, might I suggest a decision that involves having a vassal play host for you? I love the idea of having more flavor for female rulers and I think this gives you a great chance to flesh out the wives of rulers too. Like let's say there are somewhat frequent events where you have tea parties with direct vassals' wives and make friends with some of them or make enemies with others.

Then you select the "Have Vassal Host You" (for lack of a better name) decision and suddenly the wives of dukes and/or counts who you've befriended are pushing their husbands to accept the prestigious honor/burden of hosting a royal vacation at the vassal's expense. This would make things interesting for players with female lieges as suddenly your wife is pressuring you to offer your home or even demanding you snub the Queen/Grand Duchess.

I kind of like the idea. I have some events in mind for parties and such with female vassals and vassal's wives. The problem with making that the basis of a hunt decision is the Norse Queen issue. Hard to imagine them at tea parties. But, I might use the have a vassal host you idea for something else down the road.

Anyway, testing the initial event chain is proving problematic. As CKII loves to do, it keeps breaking necessary conditions for the event chain while I am trying to test. Frustrating. Getting this out might take longer than initially planned as a result. Hopefully, it will be worth the wait. It is a long event chain to replace the for men only vanilla seduce a courtier event chain. It begins with a female courtier suggesting to her female liege that she might be able to gain a political advantage by seducing a male vassal.

I'm working on something else for a bit so I don't get too frustrated and throw my laptop. :p