Have you ever noticed how when you get a female ruler the game plays almost exactly like having a male ruler except you do not get a lot of events and flavor? This mod aims to fix some of that and make female rulers more unique and fun to play.
For now this is a mod announcement to gauge interest and see if anyone has ideas they would like to see incorporated. The end-goal is to make playing a female ruler somewhat realistic for what it might have been in the game's timeline without deviating from vanilla greatly.
Tease nickname release download link here: https://www.dropbox.com/s/h1hqtbwvq8bu08a/female_flavor_mod.zip Release notes in post number 2 below.
Progress and release schedule:
version 0.1: Seduce male vassal event chain. In testing. Release in about a week.
version 0.2: Females can't go on hunts. New female specific decision in its place. In development. Release in about two weeks.
version 0.3: Some miscellaneous flavor events to replace male only events in vanilla. When I get to it after the above.
version 0.4: Plot/event chain to get out of regular marriage and continue your dynastic line. A long way off, but coming eventually.
version 0.5: Some planned culture specific events.
version 0.6: Miscellaneous trait-based events.
version 0.7: Version incorporating VIET Traits module.
version 0.8: Versions for major overhaul mods.
versions 0.9: You tell me what you want included.
version 1.0: 1. Change number to 1.0 2. Call it good 3. ??????? 4. Profit
Possible questions answered:
Q: Why are you starting this thread without anything to release?
A: To see how many people are interested. To see if anyone has ideas for the mod. To see if anyone wants to help. But, primarily, to spur myself on to finish this mod.
Q. How can I help?
A: Let me know what your ideas for the mod are. If they are good and don't deviate from vanilla too much, I'll try to incorporate them. I also hate working with CSV files, so if anyone wants to do the localisation for the mod, volunteers are appreciated. Also, you can help by yelling at me to get things done.
Q. Will this mod allow me to have an uber strong lesbian ruler who takes over the world?
A: No.
Q: Will this mod let my female ruler lead armies?
A: There are five reasons why this mod will not be adding the ability for women to do everything that men can in vanilla:
1. That's not the purpose of the mod. This mod does not aim to make playing a female ruler the same as a male ruler. The goal is to make playing women different, but not as boring as they are now.
2. A great many of the vanilla event chains really make no sense whatsoever for women. They would all need to be changed. That would be more work than I want to do.
3. Compatibility with major overhaul mods would be more difficult.
4. Efficiency. When the game fires off events, the first thing it does is check for eligible characters who can receive an event. Some of the checks, triggers in dev speak, are CPU intensive. The game does have some super fast, non-intensive checks. Two of them are only_men = yes and only women = yes. They quickly narrow down the number of characters that the game engine needs to check against the more CPU intensive triggers. By removing the only_men = yes trigger on a lot of events, you allow women to do them, but you make the game less efficient. It's not something you are likely to notice on a brand new gaming desktop PC. You will notice if you are like your humble modder and run CKII on a four-year-old Linux laptop.
5. It is really easy to make female marshals and generals. In the game's common folder open the job_titles.txt file. You should easily find the section for marshals. You'll see a line that reads: is_female = no. Delete it and save. Now, go into the game's events folder and open job_marshal.txt. Delete every line that says only_men = yes. Enjoy your female marshals and generals in under 5 minutes.
Q: What mods will this be compatible with?
A: When finished it should be compatible with most small mods. I plan to eventually release VIET, PB, CK+ and Lux Invicta specific versions.
Q: Seriously, why female rulers? They suck/are not historical/etc.
A: Because the game has them so why not make them unique and somewhat interesting to play?
For now this is a mod announcement to gauge interest and see if anyone has ideas they would like to see incorporated. The end-goal is to make playing a female ruler somewhat realistic for what it might have been in the game's timeline without deviating from vanilla greatly.
Tease nickname release download link here: https://www.dropbox.com/s/h1hqtbwvq8bu08a/female_flavor_mod.zip Release notes in post number 2 below.
Progress and release schedule:
version 0.1: Seduce male vassal event chain. In testing. Release in about a week.
version 0.2: Females can't go on hunts. New female specific decision in its place. In development. Release in about two weeks.
version 0.3: Some miscellaneous flavor events to replace male only events in vanilla. When I get to it after the above.
version 0.4: Plot/event chain to get out of regular marriage and continue your dynastic line. A long way off, but coming eventually.
version 0.5: Some planned culture specific events.
version 0.6: Miscellaneous trait-based events.
version 0.7: Version incorporating VIET Traits module.
version 0.8: Versions for major overhaul mods.
versions 0.9: You tell me what you want included.
version 1.0: 1. Change number to 1.0 2. Call it good 3. ??????? 4. Profit
Possible questions answered:
Q: Why are you starting this thread without anything to release?
A: To see how many people are interested. To see if anyone has ideas for the mod. To see if anyone wants to help. But, primarily, to spur myself on to finish this mod.
Q. How can I help?
A: Let me know what your ideas for the mod are. If they are good and don't deviate from vanilla too much, I'll try to incorporate them. I also hate working with CSV files, so if anyone wants to do the localisation for the mod, volunteers are appreciated. Also, you can help by yelling at me to get things done.
Q. Will this mod allow me to have an uber strong lesbian ruler who takes over the world?
A: No.
Q: Will this mod let my female ruler lead armies?
A: There are five reasons why this mod will not be adding the ability for women to do everything that men can in vanilla:
1. That's not the purpose of the mod. This mod does not aim to make playing a female ruler the same as a male ruler. The goal is to make playing women different, but not as boring as they are now.
2. A great many of the vanilla event chains really make no sense whatsoever for women. They would all need to be changed. That would be more work than I want to do.
3. Compatibility with major overhaul mods would be more difficult.
4. Efficiency. When the game fires off events, the first thing it does is check for eligible characters who can receive an event. Some of the checks, triggers in dev speak, are CPU intensive. The game does have some super fast, non-intensive checks. Two of them are only_men = yes and only women = yes. They quickly narrow down the number of characters that the game engine needs to check against the more CPU intensive triggers. By removing the only_men = yes trigger on a lot of events, you allow women to do them, but you make the game less efficient. It's not something you are likely to notice on a brand new gaming desktop PC. You will notice if you are like your humble modder and run CKII on a four-year-old Linux laptop.
5. It is really easy to make female marshals and generals. In the game's common folder open the job_titles.txt file. You should easily find the section for marshals. You'll see a line that reads: is_female = no. Delete it and save. Now, go into the game's events folder and open job_marshal.txt. Delete every line that says only_men = yes. Enjoy your female marshals and generals in under 5 minutes.
Q: What mods will this be compatible with?
A: When finished it should be compatible with most small mods. I plan to eventually release VIET, PB, CK+ and Lux Invicta specific versions.
Q: Seriously, why female rulers? They suck/are not historical/etc.
A: Because the game has them so why not make them unique and somewhat interesting to play?
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