BlacICE!
Besides the obvious - My ideal mod for this game would be a world in flames type scenario where you can start in 1933 and progress beyond the war's end date into the 50s.
I don't need a neverendin game but 1946 feels a little constricted to me.
Can't wait!
Isn't it 1948 the end game?
And can someone explain to me why is BlackICE so hyped? I hated the guts of that mod. Too many unrealistic units, every remotely famous unit was a special unit for itself. As Germany, all I needed to do most of the game is to pay up some resources and the game would pop up units for me.
"Here, let me take these supplies from you, you can have those nice divisions that just popped up"
Same goes with buildings. My God, the amount of airbases that you get for almost free. How about making a historic event that would only put Air Base in my construction list and I have to spend time and IC to make it? Same goes with units.
Sound design was ear bleeding (had to play it on mute). Added content (most of it completely redundant, could be done with existing content) chokes up already problematic and unstable game. While adding some historic flavor and interesting options, it takes away too much from the game. New systems themselves I am OK with, it is not that much more complicated. But I could not bare myself to play it more than twice. Even pre-war time was agony. And when the war starts... I pray to Cthulhu that the game does not CTD! And I like extensive micro, slow games, planning and historic flavor in games.
So what's up with the Black ICE hype? To me, more is not necessary better.