• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Omniscient

Major
33 Badges
Oct 31, 2006
732
16
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Adds additional mandates for democratic empires. Now you're not just limited to building mining or research stations

Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1255082381&searchtext=mandate

For Stellaris Version: 2.1

Modified Mandates:
Mining/Research mandates can be progressed by building mines/labs. Counted increased to 6 (from 4)

New Mandates:

Shipwright
Must be using at least 75% fleet capacity by the end of your term (rewarded at end of term, or on leader's death)
Prerequisites: Either not pacifist, at war, or threatened by a neighbor

Fiscal Reserve
Must have at least 1000 energy by the end of your term (rewarded at end of term, or on leader's death)

Interstellar Expansion
Either colonize a new planet OR expand into 4 new systems

Planetary Construction
Build or upgrade buildings or remove tile blockers on your planets (counter of 6)

Interstellar Exploration
Completely Survey 8 new systems

Uplift Species
Uplift a pre-sapient or pre-FTL species in your empire
Prerequisites: Either: 1) Epigenetic Triggers Tech and at least one pre-sapient species on a world in your borders, or 2) a pre-FTL species in your borders

Great Emancipator
Ban the practice of slavery in your empire
Prerequisites: Must have slavery

Peacemaker
Be involved in no wars by the end of your term (rewarded at end of term, or on leader death)
Prerequisites: Must be currently at war

Slaver
Legalize slavery (if it's not already) and enslave at least 5 new pops
Prerequisites: Main species must be decadent or xenophobe (authoritarians can't be democratic, anyway)

Xenopurger
Purge five xeno pops
Prerequisites: Must allow purging and not be egalitarian

AI Prohibition
Outlaw AI
Prerequisites: AI not outlawed, empire not materialist

AI Legalization
Set AI policy to servitude or full citizenship
Prerequisites: AI outlawed, empire not spiritual

AI Emancipation
Set AI policy to full citizenship
Prerequisites: AI policy set to servitude, empire not spiritual or decadent, empire either materialist, egalitarian, or xenophile

Xeno Alliance
Join a defensive pact or federation
Prerequisites: Empire not xenophobe, has at least 4 contacts, does not have a defensive pact and not in a federation

Army Recruiter
Recruit 6 armies. Building fortresses will count for as many army units as they add. (3 for strongholds, 2 for fortresses)
Prerequisites: Either has contact with at least one alien species, or is militaristic. Either not pacifist, at war, or threatened by a neighbor

Improve Living Standards
Increase the living standards of all full citizens.
Prerequisites: At least one full citizen species that has either normal or social welfare living standards.
For the purpose of this mandate, Utopian Abundance, Academic Privilege, and Chemical Bliss all count as the highest tier of living standards

Future Plans:
Decrease living standards of xeno species (xenophobe only)
Open Migration Mandate, fulfilled by having at least one migration treaty (xenophiles and non-xenophobe pacifists only)
Start a war, (not pacifist, either militaristic or xenophobe) Gives 125-250 influence, -5% Ship Upkeep for two years

Compatibility:
This mod, in addition to modding the mandate related files, modifies parts of the following files:
anomaly_events_7
observation_events
distant_stars_events
 
Last edited:

TheTeaMustFlow

Smug Git
77 Badges
Jan 29, 2014
1.131
1.227
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Surviving Mars
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Tyranny - Bastards Wound
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Age of Wonders III
  • Stellaris: Nemesis
Lovely.

Didn't there used to be more in vanilla, anyway?
 

Omniscient

Major
33 Badges
Oct 31, 2006
732
16
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
New Update!

Major features include:
Combined planetary construction and tile blocker mandates
Mining and research mandates can be progressed by building mines/labs
Colonization renamed, can be progressed by either colonizing a planet or expanding into systems.
Increasing unity reward to 8-10 times monthly unity