Adds additional mandates for democratic empires. Now you're not just limited to building mining or research stations
Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1255082381&searchtext=mandate
For Stellaris Version: 2.1
Modified Mandates:
Mining/Research mandates can be progressed by building mines/labs. Counted increased to 6 (from 4)
New Mandates:
Shipwright
Must be using at least 75% fleet capacity by the end of your term (rewarded at end of term, or on leader's death)
Prerequisites: Either not pacifist, at war, or threatened by a neighbor
Fiscal Reserve
Must have at least 1000 energy by the end of your term (rewarded at end of term, or on leader's death)
Interstellar Expansion
Either colonize a new planet OR expand into 4 new systems
Planetary Construction
Build or upgrade buildings or remove tile blockers on your planets (counter of 6)
Interstellar Exploration
Completely Survey 8 new systems
Uplift Species
Uplift a pre-sapient or pre-FTL species in your empire
Prerequisites: Either: 1) Epigenetic Triggers Tech and at least one pre-sapient species on a world in your borders, or 2) a pre-FTL species in your borders
Great Emancipator
Ban the practice of slavery in your empire
Prerequisites: Must have slavery
Peacemaker
Be involved in no wars by the end of your term (rewarded at end of term, or on leader death)
Prerequisites: Must be currently at war
Slaver
Legalize slavery (if it's not already) and enslave at least 5 new pops
Prerequisites: Main species must be decadent or xenophobe (authoritarians can't be democratic, anyway)
Xenopurger
Purge five xeno pops
Prerequisites: Must allow purging and not be egalitarian
AI Prohibition
Outlaw AI
Prerequisites: AI not outlawed, empire not materialist
AI Legalization
Set AI policy to servitude or full citizenship
Prerequisites: AI outlawed, empire not spiritual
AI Emancipation
Set AI policy to full citizenship
Prerequisites: AI policy set to servitude, empire not spiritual or decadent, empire either materialist, egalitarian, or xenophile
Xeno Alliance
Join a defensive pact or federation
Prerequisites: Empire not xenophobe, has at least 4 contacts, does not have a defensive pact and not in a federation
Army Recruiter
Recruit 6 armies. Building fortresses will count for as many army units as they add. (3 for strongholds, 2 for fortresses)
Prerequisites: Either has contact with at least one alien species, or is militaristic. Either not pacifist, at war, or threatened by a neighbor
Improve Living Standards
Increase the living standards of all full citizens.
Prerequisites: At least one full citizen species that has either normal or social welfare living standards.
For the purpose of this mandate, Utopian Abundance, Academic Privilege, and Chemical Bliss all count as the highest tier of living standards
Future Plans:
Decrease living standards of xeno species (xenophobe only)
Open Migration Mandate, fulfilled by having at least one migration treaty (xenophiles and non-xenophobe pacifists only)
Start a war, (not pacifist, either militaristic or xenophobe) Gives 125-250 influence, -5% Ship Upkeep for two years
Compatibility:
This mod, in addition to modding the mandate related files, modifies parts of the following files:
anomaly_events_7
observation_events
distant_stars_events
Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1255082381&searchtext=mandate
For Stellaris Version: 2.1
Modified Mandates:
Mining/Research mandates can be progressed by building mines/labs. Counted increased to 6 (from 4)
New Mandates:
Shipwright
Must be using at least 75% fleet capacity by the end of your term (rewarded at end of term, or on leader's death)
Prerequisites: Either not pacifist, at war, or threatened by a neighbor
Fiscal Reserve
Must have at least 1000 energy by the end of your term (rewarded at end of term, or on leader's death)
Interstellar Expansion
Either colonize a new planet OR expand into 4 new systems
Planetary Construction
Build or upgrade buildings or remove tile blockers on your planets (counter of 6)
Interstellar Exploration
Completely Survey 8 new systems
Uplift Species
Uplift a pre-sapient or pre-FTL species in your empire
Prerequisites: Either: 1) Epigenetic Triggers Tech and at least one pre-sapient species on a world in your borders, or 2) a pre-FTL species in your borders
Great Emancipator
Ban the practice of slavery in your empire
Prerequisites: Must have slavery
Peacemaker
Be involved in no wars by the end of your term (rewarded at end of term, or on leader death)
Prerequisites: Must be currently at war
Slaver
Legalize slavery (if it's not already) and enslave at least 5 new pops
Prerequisites: Main species must be decadent or xenophobe (authoritarians can't be democratic, anyway)
Xenopurger
Purge five xeno pops
Prerequisites: Must allow purging and not be egalitarian
AI Prohibition
Outlaw AI
Prerequisites: AI not outlawed, empire not materialist
AI Legalization
Set AI policy to servitude or full citizenship
Prerequisites: AI outlawed, empire not spiritual
AI Emancipation
Set AI policy to full citizenship
Prerequisites: AI policy set to servitude, empire not spiritual or decadent, empire either materialist, egalitarian, or xenophile
Xeno Alliance
Join a defensive pact or federation
Prerequisites: Empire not xenophobe, has at least 4 contacts, does not have a defensive pact and not in a federation
Army Recruiter
Recruit 6 armies. Building fortresses will count for as many army units as they add. (3 for strongholds, 2 for fortresses)
Prerequisites: Either has contact with at least one alien species, or is militaristic. Either not pacifist, at war, or threatened by a neighbor
Improve Living Standards
Increase the living standards of all full citizens.
Prerequisites: At least one full citizen species that has either normal or social welfare living standards.
For the purpose of this mandate, Utopian Abundance, Academic Privilege, and Chemical Bliss all count as the highest tier of living standards
Future Plans:
Decrease living standards of xeno species (xenophobe only)
Open Migration Mandate, fulfilled by having at least one migration treaty (xenophiles and non-xenophobe pacifists only)
Start a war, (not pacifist, either militaristic or xenophobe) Gives 125-250 influence, -5% Ship Upkeep for two years
Compatibility:
This mod, in addition to modding the mandate related files, modifies parts of the following files:
anomaly_events_7
observation_events
distant_stars_events
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