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Kordishal

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With us having the information on how to create a static galaxy map, I though I would get started on the EvE Online Map. I think a lot of people will want to play on it.

This is only a first draft. It is missing of course all the initializers and all of the hyperlanes. Which is going to be a lot of work. They are sorted alphabetically by region and system name.

The coordinates are the original coordinates provided by CCP multiplied by 10. I will have to see whether this is too cramped, but this is the highest to stay below 500 radius for the Galaxy.

It might be necessary to create a new type of galaxy which does not have a core and make some other adjustments.

Would someone with access to the game be willing to make this into a mod and test it out?

It would mostly be interesting to see how cramped it would look currently. So I would appreciate a screen shot!

Currently I do not have generated a version including Nullsec because I am pretty sure that tags can't contain numbers and "-"-signs. So I will have to think of something on how to name those initializers.

If someone has an idea on how to add the hyperlanes without having to do it by hand I am all ears. Otherwise I will need some people to help me ;)
 
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Turak

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In the multiplayer stream didn't Quill have his systems named 192.168 etc. So it would seem that you can have at least numbers in a system name?
 

Kordishal

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Yeah, but that is the string in the localisation file. I am talking about the script language of paradox which probably can't parse signs and numbers.
 
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G33kh4n

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Holy cow, I'm in support of this.
I'd also help you out, but know that I've only ever modded decisions in HoI and Vic games and made one functional map in CKII.
 

Chilled Legumes

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That scenario file is really interesting. Are those all the actual systems from EVE? How did you get the exact coordinates (assuming they're accurate, of course)

Also, i noticed that the systems in Stellaris are not necessarily all on a single plane, so they're in 3d space, but these are all set on a 2 dimensional plane (x, y etc) I wonder if its possible to set where exactly the system lies above/below the plane of the gamespace, it would be really interesting if you could set it to much higher or lower than you see it in-game currently.
 
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Kordishal

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That scenario file is really interesting. Are those all the actual systems from EVE? How did you get the exact coordinates (assuming they're accurate, of course)

The coordinates should be accurate yes. I got them from here: https://www.google.com/fusiontables/DataSource?dsrcid=384668

Currently I multiplied them by 10, to get a better spread. You can visualize the data on a google map and you will see that it looks like the eve online map in 2d space.

Also, i noticed that the systems in Stellaris are not necessarily all on a single plane, so they're in 3d space, but these are all set on a 2 dimensional plane (x, y etc) I wonder if its possible to set where exactly the system lies above/below the plane of the gamespace, it would be really interesting if you could set it to much higher or lower than you see it in-game currently.

I don't know if this is possible. There is no indication that this is the case though. Where did you see systems displayed differently? There might be a dataset with z coordinates as well, but I did not find it. Possibly you would have to access the EvE Online API, which I do not know how to do.
 

Kordishal

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Holy cow, I'm in support of this.
I'd also help you out, but know that I've only ever modded decisions in HoI and Vic games and made one functional map in CKII.

Well I will have to see how systems initializers work. Then I can see how easily I can extract system information from EvE Online and whether I have the proper information available. One problem is for example, that EvE does not have the same planet types as Stellaris, so the question is whether to keep those or to implement the new planet types (which shouldn't be too hard apart from the actual star models)

And the other problem is hyperlanes. I don't think I can easily transfer that information from EvE to Stellaris without a lot of work.
 

shimiku

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i got all the connection and system name id for all 5432 system in K space just need to fix all the (x,y) coordinate they are abit big

btw ignore the " ​ " its a error when uploading the text file to the forum its not in the original file
 

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Kordishal

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Where did you get the connection information from?

Edit: I guess from the SDE?

But it still seems a bit strange because your cooerdinates match for everything except the exponent...
 
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shimiku

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the list i have right now is for all system in eve im going to filter it later for now i just need to make sure that the conversion works
edit: but i dont know if kerdishal have filter it all in his
 

shimiku

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its pretty simple the only thing i had wrong when i was trying to find out was in the top of the scenario file it say
setup_scenario = {
you will have to change that to
static_galaxy_scenario = {
and then at the conditions you want the game to follow and after that all the system thx to the guys that are making star wars mod i was able to find out how
and then under \common\Stellaris\common\solar_system_initializers you add the planets you want i will make a guide if im done before the starwars guys they are pretty good have a look on their mods and learn how they have done their stuff
https://forum.paradoxplaza.com/forum/index.php?threads/mod-sffa-star-wars-galaxy.925638/