• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Darkgamma

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Erebos



Audacibus annue coeptis!
-Publius Vergilius

Download Erebos (0.1.2a) [INCOMPATIBLE]

What is this?

Erebos is a total conversion mod I have been working on for some time. It's set in a dark fantasy version of our world, a place where magic is very much a thing that is real. Blood and magic are tightly intertwined, where one is, to its core, dependent fully on the other. Empires rose and fell, their feet planted firmly in magic, their graves made of it as well.

When will the mod be playable?

Well, I hope that by Christmas I'll be able to bring a somewhat acceptable experience playing the mod. It's already released, though, so check the index for links. As for enjoyability of the mod, that might take quite a while!

What are the planned features of the mod?

I'll refer you to the index on that ;)

Mod Index​:
Code:
[B]Abator of Anarchy[/B]                [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16244747&viewfull=1#post16244747"]HERE[/URL]]

Screenies                        [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=15990511G&p=15969066&viewfull=1#post15969066"]HERE[/URL]]
Screenies 2                      [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16093848&viewfull=1#post16093848"]HERE[/URL]]
Screenies 3                      [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16153840&viewfull=1#post16153840"]HERE[/URL]]

Mod Versions                     [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=15990511&p=15969055&viewfull=1#post15969055"]HERE[/URL]]
Features                         [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=15990511&viewfull=1#post15990511"]HERE[/URL]]
Download                         [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16158659&viewfull=1#post16158659"]HERE[/URL]]

Release Plan                     [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=15990511&p=15975111&viewfull=1#post15975111"]HERE[/URL]]
References                       [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16054815&viewfull=1#post16054815"]HERE[/URL]]

Dev Diary - Blood and Magic      [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=15994763&viewfull=1#post15994763"]HERE[/URL]]
Dev Diary - Britain              [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16057603&viewfull=1#post16057603"]HERE[/URL]]
Dev Diary - Scandinavia          [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16093528&viewfull=1#post16093528"]HERE[/URL]]
Dev Diary - Ireland              [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16118082&viewfull=1#post16118082"]HERE[/URL]]
Dev Diary - Africa               [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16153824&viewfull=1#post16153824"]HERE[/URL]]
Dev Diary - Avaria               [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16167925&viewfull=1#post16167925"]HERE[/URL]]
Dev Diary - Byzantium            [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16178622&viewfull=1#post16178622"]HERE[/URL]]

Progress Report - Scandinavia    [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=15990511&p=15976549&viewfull=1#post15976549"]HERE[/URL]]
Progress Report - Byzantium      [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=15990511&p=15990017&viewfull=1#post15990017"]HERE[/URL]]
Progress Report - Russia         [[URL="http://forum.paradoxplaza.com/forum/showthread.php?711312-Mod-Erebos&p=16011607&viewfull=1#post16011607"]HERE[/URL]]

Credits:
I thank...

DeviantArt's amazing ~Fault-Classic, for the beautiful pixel art featured in my banner.
Paradoxplaza's brilliant ash001, who brought me into modding and pixel art (and whose mod, F&F, I took the liberty of plundering for stuff :eek:o)
Paradoxplaza's awesome cybrxkhan, who gave permission to include his CPR mod into Erebos.
Paradoxplaza's sleek Futuregary and riknap as they're just splendid chums.

The Team:
Darkgamma - mapwork, history, landed titles, events, traits, religions
SBolshevik - localisation, history, landed titles, religions, mapwork
TheDoctor987 - bughunting
 
Last edited:

Darkgamma

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Version list

> [0.0] - First internal; basic de-jure structure set up, rudimentary features integrated
> [0.0.1a] - Second internal; basic de-facto set up, cultures and religions, basic setup rulers and other characters
> [0.1.0a] - First release, rudimentary functionality
> [0.1.1a] - Feature update, beginnings of bloodcounting
> [0.1.1b] - Bugfixing of the above
Legend:

Teal represents in-progress work, bright blue represents finished work waiting for release, red represents work not yet done, green represents work finished and already released.

#40e900
#40e9d0
#ee0000
#0035cd
 
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Darkgamma

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Screenies so far:

1) Introduction to coloured blood
This post is [HERE]

2) Progress Report - Scandinavia
This post is [HERE]



3) Blank West Africa
This post is [HERE]

4) Progress Report - Byzantium
This post is [HERE]



5) Dev Diary - Blood and Magic (part one)
This post is [HERE]









6) Progress Report - Russia
This post is [HERE]


7) Dev Diary - Britain
This post is [HERE]





 
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MrWeRD

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:)

Couldn't resist.

Sorry about that! T.T
 
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MrWeRD

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That is true. This thread has no meaning at all.
 

Darkgamma

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Except magic.
Magic is a thing that is real :laugh:

Here's another pic that doesn't show any premise of any mod that doesn't exist. Warning: NSFS - not safe for sanity
 

Attachments

Darkgamma

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No coffee. No cold.
Well, it's cold if you're dead and tossed in the river, but that's not a smart thing to do really, tossing dead people in the river, who knows who'll get their hands on the corpses :rolleyes:
 

Darkgamma

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The non-existing, bloody DeceptiBonk mod, now with Byzantine succession?
Don't put that much faith in Riknap, he's a fickle beast :laugh:

Magic Muggle Kingdoms: CKII Edition?
Well, this magic takes after a different trope - it's not about talent, it's about what you bleed :laugh:
 

Darkgamma

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Oh, a Blood Magic Mod? Interesting! What universe? :p
Yep, blood magic! Lots of gruesome blood magic!
And, this time it's my own thing - it's a world I've been developing for the better part of a year :happy:
 

Darkgamma

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Well, let's not delude ourselves that much further - this thing is actually a mod; it being a mod is a thing that is real, as is its reality :laugh:


Some screenshots:



This is actually a startup event that lets you choose your blood hue from two different choices. The AI is now set to always go for red blood, but you, the player, can go with bronze as well. Bronze blood is one step above red blood, but it's still rock-bottom on the slider :laugh:



This is the description behind the bronzeblooded trait. Gives a bit of backstory you can kind-of piece together as well.
 

riknap

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Except magic.
Magic is a thing that is real :laugh:

Here's another pic that doesn't show any premise of any mod that doesn't exist. Warning: NSFS - not safe for sanity
what's the point of the spoiler if we could see it in the attachments :p