Download HERE for Enhanced Succession Laws v5
Current supported patches:
[2.6.3]
The rationale of this mod was to prevent all the European kingdom titles from gradually shifting into elective monarchy, and to make succession law changes more difficult.
If we look at the succession laws, we can see that they each have a number of different characteristics:
This mod changes the succession laws so that it is usually only possible to switch to a succession system that only disagrees with one of the characteristics of your current succession law.
For example, only titles Gavelkind, Ultimogeniture, Seniority or Feudal Elective succession laws can be converted to Primogeniture succession:
This means that laws now need to 'evolve' naturally, it's not usually possible to make gigantic changes all at once.
It also means that different early succession laws will lead to different outcomes. Gavelkind succession will lead to kingdoms that have a single fixed heir, whilst Elective Gavelkind will lead to elective succession.
Since this might appear confusing and there are a few exceptions, there's a diagram showing the different succession routes bundled with the mod.
INSTALLATION:
COMPATIBILITY:
This mod changes the following files:
This means that it is probably not compatible with large total conversion mods or big rebalance projects, but should be fine with most other mods.
However, since it's relatively small it is fairly easy to use a file-merge program to add this to a big mod if you know what you're doing.
MAJOR RULES:
OTHER CHANGES:
Current supported patches:
[2.6.3]
The rationale of this mod was to prevent all the European kingdom titles from gradually shifting into elective monarchy, and to make succession law changes more difficult.
If we look at the succession laws, we can see that they each have a number of different characteristics:
Code:
Gavelkind: splits titles fixed inheritance favours older children
primogeniture: does not split fixed inheritance favours older children
Ultimogeniture: does not split fixed inheritance favours younger children
Seniority: does not split fixed inheritance favours older dynasty members
Tanistry: does not split elective inheritance favours older dynasty members
Elective Gavelkind: splits titles elective inheritance
Feudal Elective: does not split elective inheritance
For example, only titles Gavelkind, Ultimogeniture, Seniority or Feudal Elective succession laws can be converted to Primogeniture succession:
- Gavelkind shares a fixed inheritance system that favours the oldest
- Ultimogeniture shares a non-splitting fixed inheritance system
- Seniority also shares a non-splitting fixed inheritance system
- Feudal Elective only shares a non-splitting system, but since the last column is blank it only disagrees in one category, therefore it is valid
- Tanistry disagrees in two categories since it's non-fixed and favours older dynasty members
- Elective Gavelkind has no similarity with primogeniture
This means that laws now need to 'evolve' naturally, it's not usually possible to make gigantic changes all at once.
It also means that different early succession laws will lead to different outcomes. Gavelkind succession will lead to kingdoms that have a single fixed heir, whilst Elective Gavelkind will lead to elective succession.
Since this might appear confusing and there are a few exceptions, there's a diagram showing the different succession routes bundled with the mod.
INSTALLATION:
- Unzip the files onto your computer
- Keep this file and the diagram somewhere safe
- Move the EnhancedSuccessionLawsv1 folder and the .mod file into C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings II\mod
- Select the mod in the laucher and play!
COMPATIBILITY:
This mod changes the following files:
- succession_laws.txt
- 00_factions.txt
This means that it is probably not compatible with large total conversion mods or big rebalance projects, but should be fine with most other mods.
However, since it's relatively small it is fairly easy to use a file-merge program to add this to a big mod if you know what you're doing.
MAJOR RULES:
- You can normally only switch between succession laws that are 'adjacent' on the diagram provided, ie they only have one differing characteristic
- Seniority succession is considered adjacent to all succession laws. This is so that countries which historically used this system can adopt it in one step.
- Zunist and Mongol characters can use Ultimogeniture without an adjacent law.
- Viceroys can use Primogeniture at any time.
- Primogeniture and Ultimogeniture still require high crown authority or Late Feudal Administration
- Feudal Elective is adjacent to all succession types except Gavelkind, but unless you have Elective Gavelkind you cannot change to it without the Autonomous Vassals law, a fully-empowered council or voting enabled for at least six Council Laws.
OTHER CHANGES:
- Because succession law factions require the law to be available before they can be created, it's now globally much less likely for countries to be turned to Feudal Elective succession.
- It is also now impossible for vassals to force rulers with Imperial Administration to lower Crown Authority or increase council power.
- Vassals of rulers with Imperial Administration can still form factions demanding different succession laws, but they are somewhat less likely to do so unless Feudal Elective succession becomes available.
- Vassals of rulers with Imperial Administration will jump at the chance to impose Elective Succession if it becomes available, since it's a rare opportunity.
- The Overthrow Ruler faction is only possible if voting is enabled for all Council Laws except the last, and it is impossible in Empires with Imperial Adminstration.
- After voting has been enabled for four Council Laws, vassals are somewhat less likely to demand more authority.
- After voting has been enabled for six Council Laws, vassals are unlikely to demand more authority. However, this does not affect feudal Empires (i.e. ones without Imperial Administration like the HRE).
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