makif130289

Field Marshal
78 Badges
Feb 20, 2008
3.631
62
  • Arsenal of Democracy
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Res Publica
  • Iron Cross
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Crusader Kings II: Conclave
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Stellaris Sign-up
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Dharma
  • Crusader Kings II
  • Stellaris: Nemesis
  • Prison Architect: Psych Ward
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Warlock 2: The Exiled
Hello,

I am trying to increase my crown law but all my councillors ( except for the one loyal one ) are shown as "undecided" ( be it pragmatic or zealot or glory hunter). One of them has even more than +90 relation with me but still undecided. Is this how it is supposed to be ? Does that mean i should take my chance with voting or is there anything else i can do to sway them to my cause.

One more question; in vanilla appointing someone to the council meant automatic prevention of faction schemes. Now, faction system is completely overhauled in this mod. Does appointing someone to the council has any effect other than improving the mood of the particular faction he is in ? ( and unnecessary if the guy didn't join any faction at all )
 
  • 1Like
Reactions:

Choorus

General
81 Badges
May 3, 2013
1.966
546
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III
  • For The Glory
  • Europa Universalis IV
  • Victoria 2
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Cities: Skylines
  • Surviving Mars
  • Stellaris
  • BATTLETECH
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Pillars of Eternity
Hello,

I am trying to increase my crown law but all my councillors ( except for the one loyal one ) are shown as "undecided" ( be it pragmatic or zealot or glory hunter). One of them has even more than +90 relation with me but still undecided. Is this how it is supposed to be ? Does that mean i should take my chance with voting or is there anything else i can do to sway them to my cause.

One more question; in vanilla appointing someone to the council meant automatic prevention of faction schemes. Now, faction system is completely overhauled in this mod. Does appointing someone to the council has any effect other than improving the mood of the particular faction he is in ? ( and unnecessary if the guy didn't join any faction at all )
Try bribing a few of them.
 
  • 1
Reactions:

dfladge

Recruit
Jul 2, 2020
2
0
Guys I don't understand this empire too big, reduced levies BS. I'm getting penalties of 90 percent, I've even cheated the laws higher, leveled up my tech, and raised obligations to max and theres been no improvement. Perhaps I don't understand this game, but I can't even fight a war.
Please someone explain this mechanic to me
 

Choorus

General
81 Badges
May 3, 2013
1.966
546
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III
  • For The Glory
  • Europa Universalis IV
  • Victoria 2
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Cities: Skylines
  • Surviving Mars
  • Stellaris
  • BATTLETECH
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Pillars of Eternity
Guys I don't understand this empire too big, reduced levies BS. I'm getting penalties of 90 percent, I've even cheated the laws higher, leveled up my tech, and raised obligations to max and theres been no improvement. Perhaps I don't understand this game, but I can't even fight a war.
Please someone explain this mechanic to me
Do You have a highly centralised demesne? Are You above the demesne limit?
 

dfladge

Recruit
Jul 2, 2020
2
0
Im not above it, and I wouldn't say highly centralized I'm still relatively early in the game as William the Conqueror and I conquered Brittany which may have been too much too soon
When I was playing as William initially my penalty was somewhere around 60 percent; but playing as his heir the penalty is almost 91 percent. The only thing I changed was defense centralization law.
 

Eicna

Second Lieutenant
25 Badges
Apr 26, 2017
103
25
  • Crusader Kings II
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Im not above it, and I wouldn't say highly centralized I'm still relatively early in the game as William the Conqueror and I conquered Brittany which may have been too much too soon
When I was playing as William initially my penalty was somewhere around 60 percent; but playing as his heir the penalty is almost 91 percent. The only thing I changed was defense centralization law.
There is a penalty called recent succession that lasts 5 years. You will see it on your character modifier. If you're talking about vassal levies it's highly dependent on the vassal's opinion. If they don't like you they won't give you jack. As you say you're playing as William, there is a vassal opinion hit called "foreign conqueror" that granted to you if you press your claim against a kingdom that is of a different culture(in the vassal tab you can see who like you and who don't like you move your mouse to the number will also show you why they don't like you).

If this is your first time playing CK2, I suggest you start with vanilla. learn the mechanics before playing with mods. Otherwise, you will be overwhelmed by all the mechanics. CK2 vanilla for the newcomer is already pretty hard(although once you become familiar with it the vanilla is pretty bare IMO), top it with overhaul mods like HIP or CK2PLUS will be even harder.

And you can play as a kingdom in HIP if you are not willing to deal with the mechanic comes with HIP to restrict powerful empire(imperial decay). The current imperial decay system is that the more centralized/higher crown authority you're the more decay you will have. And the imperial decay tooltips in the game explains it. In the army tab, you can also see how much levies. the vassal is giving you move your mouse to the value you can see why they give you that amount of levies.
 

VadimKodeks

Corporal
15 Badges
Aug 25, 2018
32
6
  • Crusader Kings II
  • Dungeonland
  • Europa Universalis IV
  • Impire
  • Majesty 2 Collection
  • Victoria 2
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Knights of Pen and Paper 2
  • Stellaris
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Age of Wonders: Planetfall
  • Crusader Kings III
I propose to correct the mistake for the Catholic priests. They should not have the right to manage the fortresses without a fine and this should make the priest give the fortress to the baron.
 
  • 1
Reactions:

Blakthorn

Recruit
33 Badges
Apr 8, 2020
3
0
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I really enjoy playing your mod. Thanks for all the work and for keeping it updated :)
I would love to have the option to pillage holdings to the ground though as a pagan tribal ruler. Can we get that feature like in vanilla ck2?
Otherwise this Mod is simply brilliant. I have sunk hundreds of hours into it and I can never go back to vanilla ck2. I would love to try a suomenusko HRE run while staying tribal but I need to be able to pillage for that.
 

Blakthorn

Recruit
33 Badges
Apr 8, 2020
3
0
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I really enjoy playing your mod. Thanks for all the work and for keeping it updated :)
I would love to have the option to pillage holdings to the ground though as a pagan tribal ruler. Can we get that feature like in vanilla ck2?
Otherwise this Mod is simply brilliant. I have sunk hundreds of hours into it and I can never go back to vanilla ck2. I would love to try a suomenusko HRE run while staying tribal but I need to be able to pillage for that.
Or could someone try to explain to me how I could mod it myself? Is it enough to alter a text file or the like. I have no idea how start :/
 

Delnar_Ersike

HIP Contributor
74 Badges
Nov 8, 2013
108
76
  • Magicka
  • Dungeonland
  • BATTLETECH
  • Warlock: Master of the Arcane
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2: A House Divided
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Imperator: Rome
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun Returns
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Victoria: Revolutions
  • Hearts of Iron IV: Expansion Pass
  • Teleglitch: Die More Edition
  • Stellaris: Megacorp
  • Victoria 2
Keep in mind that pillaging holdings to the ground as a tribal character would be significantly less powerful in EMF than in vanilla, should you mod the decision back in. In vanilla, each empty holding slot gave the top tribal holding a +50% boost to its levies and taxes. In EMF, this is now just +10%; you are almost always better off just leaving existing holdings in place as a result.
 

Blakthorn

Recruit
33 Badges
Apr 8, 2020
3
0
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Keep in mind that pillaging holdings to the ground as a tribal character would be significantly less powerful in EMF than in vanilla, should you mod the decision back in. In vanilla, each empty holding slot gave the top tribal holding a +50% boost to its levies and taxes. In EMF, this is now just +10%; you are almost always better off just leaving existing holdings in place as a result.
I see. I didn't know this. This makes it a lot easier to accept the fact that I'm not able to pillage. Thanks for that insight.
I started a af Ivari game btw and I'm close to forming the kingdom of Ireland while keeping Wessex busy and supporting my fellow norse rulers in Britannia. Really fun!
Does anyone have a suggestion which Duchy would be the most sensible as my Capital? Dublin is nice, but it doesn't have that many counties.. By Odin, I love this game so much!
Trying to decide if I should divert my efforts and try to get the holy sites so I can reform vs. conquest of as much of Britannia as I can get before Europe starts Holy Wars against me..
 

nominal

Corporal
61 Badges
Aug 13, 2015
27
6
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Crusader Kings II
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Victoria 2
Been spelunking in the files for personal-submod reasons, and I think some of the weighting modifiers for the effects when a Lollard or Waldensian attempts to translate the bible are backwards. The negative outcome has modifiers with weight 0.8 that trigger when the character has learning below various thresholds, meaning that whilst a character with learning 9, 10 or 11 has equal likelihood of getting the good or bad outcome, a character with learning below 4 has about a 66% chance of getting the good outcome, a higher chance than any character with learning below the final threshold of 20 (for comparison, a learning stat of 20+ gives a chance of ~68%). Switching lines 1325-1327 with 1328-1339 in emf_heresy_decisions.txt would appear to fix the problem.
 

ahistorically correct

Corporal
12 Badges
Oct 13, 2020
31
8
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
"Prisoner handling - Ransom All, Execute All, and Release All decisions are available for those with overflowing jails" missing for me.

How do I get the decision to show? Is there some lower limit on number of prisoners? I had around twenty and still don't see it. Thanks.