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zijistark

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Just a quick question: In my recent game I converted to Lollard and established the religious head as my vassal. Crusades have already been triggered, but I am not able to request a one. Are there any mechanics to initiate a crusade? Is anything different from the base game where I do it like a 'regular' war declaration?

For testing I switched to Waldensian and was able to call a crusade with me being the religion's head. After switching to Paulician I was only able to call a crusade when being the religious head, it was not possible with another character holding the office.

Thanks for the help!

If you're talking about the SoA 'Request Crusade' hard-coded feature that doesn't work with custom crusade CB implementations, then no, you won't be able to do that (except when you can -- don't ask). I suppose we could someday (i.e., after patch 2.8) implement a 3rd-party diplo-decision to request a crusade from your religious head against an independent ruler with a hostile religion whom controls territory containing a valid crusade target kingdom (i.e., that would meet the requirements for the crusade CB).
 

hobb'es

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OK, I found out that my religious head calls for crusades. But unfortunately there are almost no crusade target weights for Christians other than Catholic. Should have choosen Waldensian again were you are able to become the head and declare crusades...
 

zijistark

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OK, I found out that my religious head calls for crusades. But unfortunately there are almost no crusade target weights for Christians other than Catholic. Should have choosen Waldensian again were you are able to become the head and declare crusades...
Yeah, the crusade weights for Catholic once-heresies are pretty slim in the files...

Ultimately, I'd like to be able to override the hard-coded crusade-calling mechanism entirely and control it through scripting so that 'crusade target weights' were not how we prioritized calling crusades, among other things.
 

andreihaiducul

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Any chance for you to adopt a dueling system that is a bit more complex, relying on different attacks and stances like in aGoT?

IMHO it's clickity enough as it is. I would much more prefer a version that does all of the single-choice intermediary steps in the background - so no more loops of "Strike!" -> "You should have yielded" -> "Surely he must be nearly beaten".
 

zijistark

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Any chance for you to adopt a dueling system that is a bit more complex, relying on different attacks and stances like in aGoT?

IMHO it's clickity enough as it is. I would much more prefer a version that does all of the single-choice intermediary steps in the background - so no more loops of "Strike!" -> "You should have yielded" -> "Surely he must be nearly beaten".

aaaaghhh!

A more complex dueling system is unlikely. It's one of the few parts of EMF that I neither personally created nor of which I've at least overseen the design and implementation. Ultimately, duels are just a dice-throw, and any amount of "depth" added to the system would be purely for [some people's] immersion. That's worthwhile still on its own, but I'm responsible for too many other initiatives for it to be likely to happen.
 

ogarrr

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Is there any chance we might see some of the changes of RIRSEI included in this mod? Must say that I like the direction a lot and could see it working in a HIP format.

I would agree, especially the changes to troop numbers. Charles the Bald should not have 10,000 soldiers in 867, for starters his vassals really disliked him, but also France did not have that kind of manpower.
 

Lysistrata

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I'm not sure if you guys have changed anything from the vanilla Varangian guard events, but if not, I have a few ideas. IIRC, in vanilla your sons can only join the Varangian guard if you're both in the Scandinavian culture group. East Slavs, Anglo-Saxons and Anglo-Norse (as long as there are no independent rulers of either culture, besides mercenary companies, the Pope, etc.) and English characters should be able to join too, as they historically did, maybe only if they're Christian or pagan. I'd also remove the culture/religion restriction on the Varangian captain requiring him to be both Norse and Orthodox, since there were captains from multiple cultures (including Hardrada at one point, who was neither Norse nor Orthodox but would be forcibly converted to both in-game on becoming captain). Also, to signify the weakening of the guard over time, simply make sons less likely to ask to join after imperial decay goes over 50 (and from that point have Greeks start to join in their place in greater numbers as imperial decay increases), and also make it less likely they'll ask to join if their father/liege has passed protected inheritance laws (was historically a way one of the Scandinavian monarchies tried to curb the vast numbers of young men going to Miklagard IIRC). Perhaps even destroy the title outright at 90=< imperial decay.
 
Last edited:

evan1119

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No, it has. SWMH chooses not to make their development version public (no SWMH Beta), however, so the EMF Beta is relying upon changes myself and King made regarding England in SWMH.

Like I said, not entirely sure how much this matters unless you're actually playing in England, but yeah, it's not going to be fully WAD. However, the viking invasions of Britain are for duke-tier titles that still exist in the latest public SWMH, so all that should still go off without a hitch. However, the new England formation mechanic will essentially be null and void until you get the latest SWMH, because England will be de jure from the 867 start.

I could add the relevant files (it's just a few) to the EMF Beta (in the EMF+SWMH module) for the time being if there's enough interest. That'd get you the full picture.

Any guess as to when the SWMH component for this will be ready for public consumption? Playing the England dukedoms in 867 is both the greatest and worst experience currently. Great in that the possibilities for alternative historical scenarios are limitless. Worst in that it becomes a border gore mess, once the initial historical characters die off and gavelkind does its magic to their successors.
 

hobb'es

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Just a small thing: After mending the Schism and converting to Waldensian, I am unable to go on a pilgrimage after picking the theology focus. But I still get the mission to do so when being part of the religious society.
 

zijistark

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Any guess as to when the SWMH component for this will be ready for public consumption? Playing the England dukedoms in 867 is both the greatest and worst experience currently. Great in that the possibilities for alternative historical scenarios are limitless. Worst in that it becomes a border gore mess, once the initial historical characters die off and gavelkind does its magic to their successors.
Yeah, I'm going to be looking at either packaging a new release or adding those files to the EMF Beta soon.

Since we're not really talking about the same thing, I say this with caution, but note that I intentionally promoted eventual border gore for the viking invaders (they usurp/create conquered de jure duchy titles when they could just destroy them) in the new CB for their initial invasions. After the initial invaders fall, a gavelkind split is likely among their duchies, which weakens them in numerous ways vs. a Saxon king that might unite England. I felt that was both more historical and more appropriate than avoiding gore here.

Keep in mind that the Saxons are actual kings in the new SWMH setup and don't suffer from gavelgrind much at all, so that's a Viking thing.
 

Arko

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Keep in mind that the Saxons are actual kings in the new SWMH setup and don't suffer from gavelgrind much at all, so that's a Viking thing.
Is gavelgrind actually better or worse than the infamous gravelkind :D ??
 

evan1119

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Yeah, I'm going to be looking at either packaging a new release or adding those files to the EMF Beta soon.

Awesome! Either would be great. Although you know you're opening Pandora's box by writing new de_jure script.

Soon people will be harping for a rewriting of Wales (the current de_jure kingdom is a fiction and a unified Wales does not, and has never, existed independent of the U.K.); Strathclyde (most probably should be a de_jure_kingdom in 867); and Ireland (Walter's mod did some pretty good work on this).

But thank you!
 

evan1119

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I intentionally promoted eventual border gore for the viking invaders (they usurp/create conquered de jure duchy titles when they could just destroy them) in the new CB for their initial invasions.

I did notice this. I'm kind of curious whether this will results in them being steam-rolled, or quickly becoming Christian, by either Mercia or Wessex (whichever remains, if not both) when the latter become kingdoms and have access to crown title laws.
 

zijistark

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I did notice this. I'm kind of curious whether this will results in them being steam-rolled, or quickly becoming Christian, by either Mercia or Wessex (whichever remains, if not both) when the latter become kingdoms and have access to crown title laws.
From the big blur of a [ton of] observes I was doing as I was visiting the general setup, the changes overall seem to be pretty ideal: often now the vikings christianize, yet anglonorse spreads (in danelaw-like core region no less), and you've got about a 45% chance of a Saxon Christian uniting England, 20% chance of a Viking, and 35% chance of an Anglo-Norse Christian (often a descendent of the first few generations' most fearsome but since Christianized and culture-melted).

To the prior person, Strathclyde is de jure too FWIW. Wales will just stay Wales, because not having a de jure kingdom is not an option with CK2, and we don't feel like playing speculation games at the DJ kingdom-tier and just want to effectively indicate "this area." At empire-tier, we've allowed for much more fantasy, of course.