I like to suggest the possibility the ability offer tribute to avoid conflict with larger neighbours who are not allied or have no non-aggresive pact, and only if the neighbours have a higher title.
Yeah, we've discussed this before -- we'd need to determine some decent AI reasoning for the other side, but it's a good idea.I like to suggest the possibility the ability offer tribute to avoid conflict with larger neighbours who are not allied or have no non-aggresive pact, and only if the neighbours have a higher title.
Not currently. What did you have in mind and how would it come into play?Are there any plans for the addition of various Sufi sects and related events/mechanics?
Vyshan that looks fantastic! Great ideas there. Do you have any experience coding? I'd like to talk to you about adapting the Minor Offerings for Samaritans. Its a bit of a silly thing to be bothered by but I've already dabbled in some things but event and dynasty modding is kind of beyond me right now. I recently found out why my Sămerin(m?) culture ended up as Smiths. haha This new religious setup gives me so much to work with now as far as personally adapting things. But I still feel the Samaritans deserve at least some love, or just a very tiny presence.
Thanks. I haven't done much modding before, but I dabbled in it before. I am willing to give it a shot and perhaps upload it as a submod; who knows maybe it will be intergrated like the islamic stuff was into core HIP.
As for Samaritans. I honestly don't really know much on them, but they like every other faith IG deserves some flavor. Though this brings up a question as they are a jewish heresy. Should Jews if the third temple is restored revive the animal sacrifices?
As a Finn myself, I thought I'd share some thoughts (though my knowledge is limited to the peoples around the Baltic Sea).Finnic
Festivals:
Bear Cult: From what I can gather bears tend to play a major role in Finnic religions. They were one of the most widely respected and honored animals in their faith. There should be some events relating to this, as well as the festival when a bear is hunted, well brought down in Finnic belief.
- Karhunpeijaiset: A festival that can be done at any time to celebrate the successful hunt of a bear and wish the bear a quick speed back to the forest. There was a feast following which the bones would buried and the skull placed on a pine tree.
Reincarnation: It seems that the Finnic people believed in reincarnation so perhaps they should get a reflavor of the reincarnation event that Indians get.
This one is very tricky. It's not really "Slavic" in origin. It was taken by the part of the Slavic/Slavinized population in certain ex-Baltic areas (mainly modern day Belarus, Polesia and Podlasia) from Baltic tradition (Ilgės). This is very local thing in general, hardly justified to make it all-Slavic one. West Slavic "Zaduszki" would be more appropriate. It's closely related but still quite different.Dziady: This festival was done twice a year once in spring and once in Autumn. This festival honors the dead. As a festival, you would invite your family members and vassals to co
As a Finn myself, I thought I'd share some thoughts (though my knowledge is limited to the peoples around the Baltic Sea).
Firstly, events related to bear hunting would be a great addition, since bears were holy animals. I'd suggest that the existing grand hunt events would be modified to a bear hunt event chain, and an event chain related to Karhunpeijaiset would then fire after a successful hunt. Your description of the feast is correct, but here's a few more details:
- Women weren't allowed to eat the bear. However sometimes a young maiden might get "married" with the bear, based on a belief that the tribe might be descended from or related to a bear.
- Being really drunk in the feast was unacceptable. During the whole feast the bear was respected and worshipped.
- To keep the bear from being angry when it's reborn, the hunters would sing and tell the bear that its death was an accident.
- The bears skull was placed on the tree facing east, and the bones were buried under the tree.
While the bear hunting is all good and correct, as far as I know reincarnation wasn't a part of Finnic beliefs. However, the spirits of ancestors were worshipped and people sacrificed to them in holy groves (called Hiisi in Finnish).
Finnish people also celebrated various feasts to ensure a good harvest, however the "Ukon juhla" which I recall being a part of the game already covers this. I could later see if I can suggest further flavour for the feast though.
I'd also like to talk about shamans in the various Finnic cultures. The most important job they had was healing the sick with magic rituals and spells. This can be nicely handled with the upcoming DLC, since it adds court psychicians. Shamans were respected for their great knowledge, which is why they also had religious significance. They could, for example, enter holy areas and communicate with spirits. In some cultures shamans even went into a trance and entered the spirit world. This was widely practiced in Lappland by the Sami.
Finally, I'd like to suggest adding a quite interesting feature of ancient Finnish culture in the game. In pre-Christian times, at least around the Baltic, Finnic peoples sometimes abandoned unwanted children, mostly bastards, in forests or swamps. These children didn't go to the afterlife, and were left as ghosts to haunt on Earth until they were blessed and their bodies properly buried. Brutal, I know, but I think it would be an interesting addition.
EDIT: I now checked the Ukon juhla events, which surely could use more flavour, especially magic. People thought that around Midsummer magic was at its strongest, and thus people would at that time see omens and predict the weather and harvest. Many spells were also used during the Midsummer night, most notably love spells by young unmarried women. During that time ghosts and evil spirits would also roam the Earth, and people believed that burning fires, along with drinking and making noise would scare the spirits away. Especially interesting spirits are "virvatulet", will-o'-wisps, which according to some beliefs marked the spot of treasure and burned brightly in the Midsummer night. I think finding a virvatuli and following it to find a treasure, get lost, or even die would make for a pretty cool event chain.
I'm glad to help. I too used mostly wikipedia, but naturally the Finnish version has more information with better accuracy. And hey, if you need help in the future, just ask me, I'll be happy to answer your questions.thanks for the info. As mentioned, I mainly used wikipedia for information. But this is defintly helpful. so thank you, I will be using it.
As for reincarnation, I mostly got that out of how I read the info on the spirit of bears going back to the forest to be reborn and thought that they also practiced reincarnation.
I'm glad to help. I too used mostly wikipedia, but naturally the Finnish version has more information with better accuracy. And hey, if you need help in the future, just ask me, I'll be happy to answer your questions.![]()
Can you add in a +20 "sibling" opinion modifier? What happening lately is that all siblings hate the sibling that inherited the title, even if they aren't pretenders. This is because of a -20 "title claimant" opinion modifier.
Can you also make it so that "King of the Romans" doesn't show up in the character's name?
For example, "King of the Romans Henry of the Holy Roman Empire" sounds quite odd.
I could separate post this, but I think it's all pertinent to EMF, so I'm putting it here:
Selling Claims, Titles/Holdings, & Trade Posts
I've always been bothered by the lack of options to non-violently transfer assets in game, especially in instances where it makes sense from both gameplay and historical points of view: e.g. Richard I selling Cyprus to the Templars; Charles of Anjou buying Maria of Antioch's claim to Jerusalem; innumerable instances of people selling castles, cities, and even whole counties, duchies, & kingdoms both within and between realms. (Of course, that last also brings to mind the unrepresented historical issue of single individuals holding fiefs under multiple overlords, like the Counts of Flanders and later Dukes of Burgundy in France & the HRE, or Henry Plantagenet in France & England, but that's sadly just an engine obstacle.) I started pondering this difficulty most recently during a republic game wherein I'm much more powerful than my vassal houses and want to give them a leg up for the good of the realm by transferring trade posts; it seems odd that there's no mechanic for me to sell the rights to a fellow patrician.
I have a hunch that the biggest challenge to any such proposed mechanic will be balance, especially around potential player exploitation. Costs would need to be balanced such that traditional methods (i.e. war) are still more preferable to constant buying & selling and there would probably need to be cooldowns flagged to transferred assets and maybe the involved characters too.
Having essentially no modding experience,—I've only done occasional save & history files modifications,—I don't know how feasible any of this is, nor how to go about implementing it. I'm sure it's something that's been considered to some degree before. Any comments from the EMF team?