• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

richvh

Preserver of the Light
63 Badges
Dec 1, 2001
14.691
1.999
Visit site
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
Placeholder empire to prevent crashes when nomads settle in land not part of a de jure empire.
 
  • 1
Reactions:

G.Strategos

Proud former M&T Member
24 Badges
Mar 21, 2009
3.835
625
  • Crusader Kings II
  • March of the Eagles
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
Placeholder empire to prevent crashes when nomads settle in land not part of a de jure empire.

I was thinking something like this but I got confused when saw it in western nations like Croatia etc
But if its not a bug I'm ok with it

Thank you for the info. Rich
Good to see you around...:)
 

Ruskhan

Colonel
68 Badges
Jun 5, 2012
835
276
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
@Ruskhan @caocao268 @greek strategos

The Mongols-initially-attacking-randomly-as-if-riding-through-the-sky-on-unicorns issue should now be resolved in the EMF beta. We still need to do more observes to be sure this doesn't recur, but anyone is welcome to try it out now.

When they would do that foolish stuff for their initial invasion, a consequence was them ignoring all of my anti-pacifist supplementary AI conquest code, which is a shame.

tried it, everything seems to be working fine

thank you!
 
  • 1
Reactions:

G.Strategos

Proud former M&T Member
24 Badges
Mar 21, 2009
3.835
625
  • Crusader Kings II
  • March of the Eagles
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic

G.Strategos

Proud former M&T Member
24 Badges
Mar 21, 2009
3.835
625
  • Crusader Kings II
  • March of the Eagles
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
Last edited:
  • 1
Reactions:

andreihaiducul

First Lieutenant
18 Badges
Jul 20, 2015
203
144
Event #8026 should trigger if the regent is part of the "lower crown authority" faction according to the description, but faction_lower_crown_authority_ultimatum only checks if the liege has a regent at all. This way you'll go back to autonomous vassals for any regency length (it just happened in my game). It's the same in vanilla, but Is this really intended to work that way?
[HIP Release 2015-10-04]
EMF: Extended Mechanics & Flavor (v4.03-BETA - 2015-10-05)
ARKO Interface (2015-08-20)
SWMH (v2.902 - 2015-10-04)
ARKO Armoiries (2015-08-20)
NBRT+ (v2.1 - 2014-03-28)
VIET Events (v1.9.6 - 2015-07-21)
CPRplus (v2.1.3 - 2015-09-20)

Code:
                         if = {
                                        limit = {
                                                AND = {
                                                        has_regent = yes
                                                        any_faction_backer = {
                                                                has_minor_title = title_regent
                                                        }
                                                }
                                        }
                                        letter_event = { id = 8026 days = 3 tooltip = EVTTOOLTIP8005 }
                                }
 
Last edited:
  • 2
  • 1
Reactions:

zijistark

HIP Lead
58 Badges
Jan 29, 2013
5.118
3.074
zijistark.com
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
Event #8026 should trigger if the regent is part of the "lower crown authority" faction according to the description, but faction_lower_crown_authority_ultimatum only checks if the liege has a regent at all. This way you'll go back to autonomous vassals for any regency length (it just happened in my game). It's the same in vanilla, but Is this really intended to work that way?
[HIP Release 2015-10-04]
EMF: Extended Mechanics & Flavor (v4.03-BETA - 2015-10-05)
ARKO Interface (2015-08-20)
SWMH (v2.902 - 2015-10-04)
ARKO Armoiries (2015-08-20)
NBRT+ (v2.1 - 2014-03-28)
VIET Events (v1.9.6 - 2015-07-21)
CPRplus (v2.1.3 - 2015-09-20)

Code:
                         if = {
                                        limit = {
                                                AND = {
                                                        has_regent = yes
                                                        any_faction_backer = {
                                                                has_minor_title = title_regent
                                                        }
                                                }
                                        }
                                        letter_event = { id = 8026 days = 3 tooltip = EVTTOOLTIP8005 }
                                }
No, that's not WAD. I'll need to isolate this and fix it before I can get back to you.
 

G.Strategos

Proud former M&T Member
24 Badges
Mar 21, 2009
3.835
625
  • Crusader Kings II
  • March of the Eagles
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • 4
Reactions:

Dawnfire

Second Lieutenant
62 Badges
Apr 21, 2004
175
33
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Ancient Relics
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
Is this the correct forum for Baqt?

I've been playing my nubia game from 1066. 300 years later, partially due to me and mostly due to AI and muslim weakness in the previous (at least) version, the situation is this:
FF9D27DF904DEC8838558D664A6FFDED017A4E8C


I still have the baqt, and since the 50% bonus sounds pretty massive, there's no reason to violate this to, for example, capture small Aydhab there. However, since Sicilia is certainly christian, there aren't muslims above me anymore, and the reason for baqt and it's benefits should be null and void currently. I don't know if baqt can be changed to take notice of whether eqypt is controlled by muslems anymore, or whether you want to do any such thing for what -should- be an ahistorical and a rare/impossible thing.

But, making a suggestion in the interest of perfection anyway, please don't be upset.
 
  • 1
Reactions: