• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

AnaxXiphos

Colonel
20 Badges
Jun 25, 2013
961
68
  • Crusader Kings II: Charlemagne
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Prison Architect
Good God! What's his operating system? Windows 95?!
Fortunately my other computing technology is considerably more modern, so I'm running a reasonably powerful Windows 7 box. (I could never go back to 95... NEVER. 98 maybe, but not 95.) I'm simply unwilling to spend money to replace what is, aside from the low resolution and awkward form factor, otherwise a perfectly good monitor. (And these old CRTs also have some nice technical advantages which don't come cheap in LCDs.)

Any chance this GUI adjustment might be made into a standalone mod?
Possibly, yes. But for at least a little while I'd like it to be a HIP exclusive feature. After we've released it as part of EMF, I'll consider packaging it up as a standalone.
 
  • 1
Reactions:

IoannesBarbarus

El Ingenioso Hidalgo
47 Badges
Dec 2, 2014
982
463
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
Any chance this GUI adjustment might be made into a standalone mod?
+1, if it can be made checksum‑invariant (otherwise I’d just use EMF).
 

zijistark

HIP Lead
58 Badges
Jan 29, 2013
5.116
3.060
www.zijistark.com
  • Cities in Motion
  • Stellaris: Apocalypse
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado

IoannesBarbarus

El Ingenioso Hidalgo
47 Badges
Dec 2, 2014
982
463
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
I thought you didn't play multiplayer?
I don’t, but I will one day. (Coming soon to a server near you.) What I directly have in mind is playing for achievements. And I just like to see more ironman mods, I like to encourage that category.
 

zijistark

HIP Lead
58 Badges
Jan 29, 2013
5.116
3.060
www.zijistark.com
  • Cities in Motion
  • Stellaris: Apocalypse
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I don’t, but I will one day. (Coming soon to a server near you.) What I directly have in mind is playing for achievements. And I just like to see more ironman mods, I like to encourage that category.
Fair enough.

Ironman and achievements are at least certainly good ideas, but Paradox has seriously failed to deliver with either of them IMHO.

Also, I'm surely biased, but I can't imagine playing vanilla multiplayer with all of the exploits and cheesiness that have and always will be rampant in vanilla. I'm not just talking about the explicit cheese one sees on reddit but also just the premature pacing and somewhat random cheesiness through, e.g., horribly, horribly unbalanced / blatantly erroneous combat tactics and such other details.

That said, I've created and maintain a mod that intentionally recognizes the better parts of vanilla and has a rather minimalist philosophy, so I can surely understand and appreciate a checksum-invariant modification that still manages to help improve the gameplay experience. It would just mean so much more for a game that had a higher-quality vanilla.
 

pyrusmole

Corporal
45 Badges
Aug 14, 2013
33
47
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Knights of Pen and Paper 2
  • Magicka 2
  • Pillars of Eternity
  • Crusader Kings II
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Prison Architect
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Cities: Skylines
  • Magicka 2: Ice, Death and Fury
So I'm looking to get back into the HIP after playing vanilla for about a year. Imagine how surprised I was when I saw a brand new mod entry getting top billing along with SWMH, VIET, and the rest of the pack. But after reading the about post, might I make a suggestion?

Please add a feature list. Even if its just a link to a text file in the github repo. It would really clear up what exactly your mod does for somebody who hasn't played it. I know way more about your projects goals, and what you consider a good mod than having any clue what your mod does beyond "changes things and shouldn't crash my game too bad." It would be helpful if you detailed what kind of changes EMF makes to vanilla game play.

That being said, looking forward to installing and finding out whatever it does.
 

Remke

Second Lieutenant
40 Badges
Feb 4, 2014
125
44
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Old Gods
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Rajas of India
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars Pre-Order
So I'm looking to get back into the HIP after playing vanilla for about a year. Imagine how surprised I was when I saw a brand new mod entry getting top billing along with SWMH, VIET, and the rest of the pack. But after reading the about post, might I make a suggestion?

Please add a feature list. Even if its just a link to a text file in the github repo. It would really clear up what exactly your mod does for somebody who hasn't played it. I know way more about your projects goals, and what you consider a good mod than having any clue what your mod does beyond "changes things and shouldn't crash my game too bad." It would be helpful if you detailed what kind of changes EMF makes to vanilla game play.

That being said, looking forward to installing and finding out whatever it does.
pyrusmole, here you go. The wiki page does a good job of describing the actual conceptual changes/adjustments. (IIRC it has largely been written by zijistark et al) http://www.ckiiwiki.com/Extended_Mechanics_&_Flavor_(EMF)
 

zijistark

HIP Lead
58 Badges
Jan 29, 2013
5.116
3.060
www.zijistark.com
  • Cities in Motion
  • Stellaris: Apocalypse
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Thanks, mate. I'll give it a read. Still wouldn't be a bad idea to give the link a byline on the first or second post. Would save new users some confusion. Just a suggestion.
Yeah, the wiki content is really new, and we haven't yet really finished the wiki / gotten it into a state where it includes more than half of what EMF provides, nor into a state where it more concisely breaks those features down while still providing specific detail (a lot of the text is just adapted a bit from changelogs currently, and we could use a few screenshots). Hence, we haven't yet decided to officially link to it / announce it. We plan to do so soon. You'll note that the 'Release Changelog Archives' post (3rd) does already directly link to it, since all of our changelogs are on the wiki now due to forum limitations.
 

baconohbacon

Corporal
64 Badges
Jun 3, 2014
42
41
  • Cities in Motion 2
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Could you explain what is different about EMF's crusades? I haven't been able to find any info about it anywhere.
 

zijistark

HIP Lead
58 Badges
Jan 29, 2013
5.116
3.060
www.zijistark.com
  • Cities in Motion
  • Stellaris: Apocalypse
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Could you explain what is different about EMF's crusades? I haven't been able to find any info about it anywhere.
They are inherited from Project Balance and haven't received any EMF-grade love since then. That said, they are, to most folks, an improvement over vanilla crusades.
  • Upon winning the Crusade, the victor is given a choice of whether to keep the land, grant it to an unlanded relative, or grant it to a random character of their culture. The AI almost always chooses the random character (leads to fewer weird inheritance messes between the Crusader territories and the Continent than granting to relatives). This means that Crusades are not simple territory-grabs like in vanilla (though they still can be for the player, which I'd like to hinder altogether whenever I get around to writing EMF Crusades).
  • A randomized time-offset timer gates the actual calling of a Crusade after Crusades are unlocked. This has the advantage of preventing simultaneous and immediate three-way Jihad/Crusade in starts after 1097. Downside is that the random nature of the timer makes it even more difficult to use the SoA 'Ask for Crusade' functionality.
  • Special handling of cases such as the Pope himself or a holy order winning the Crusade to make sure it's granted to somebody else and that succession laws are properly fixed-up for a feudal realm and such.
  • A lot of specialized details regarding creation of crusader states for random AI characters (set the right capital, spawn a small retinue, convert the capital to the victor's religion, etc.)
  • Other details such as freeing any holy orders that may have been vassalized by the wrong religion (which would otherwise effectively nullifying them) when usurping the target title (common with Knights Hospitaler and Templar, common vassals of Jerusalem) and automatically refilling all the levies in the target kingdom (to emulate pilgrimage) so that it's not so prone to being immediately reconquered in its early years.
  • Unlike vanilla crusades, it doesn't take into account claim strength (e.g., reconquest of Jerusalem or Byzantium or Sicily or one of the Spanish kingdoms) of Crusade participants when determining who will get the land. It only uses the participant with the strictly highest war contribution, as used to be the case for Crusades pre-2.0 and still is the case when there are no participating claimants to the target title.
I have plans for some neat and more polished mechanics & flavor for this in EMF, but it hasn't been a priority. The 'Use Vanilla Crusades' option is there for those that don't like the extra difficulty of using 'Ask for Crusade' or that simply prefer vanilla (it does have the best-crusade-claimant thing going for it, depending upon your perspective upon that).
 
  • 3
Reactions:

AnaxXiphos

Colonel
20 Badges
Jun 25, 2013
961
68
  • Crusader Kings II: Charlemagne
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Prison Architect
Another minor feature tease:



Characters who are banished from court will move to another court in your realm if they're the same religion as you, preferring their own dynasty members if available. If they're a different religion from you, they'll try to flee to another realm of their own religion. Because they'll be upset with you over the banishment, and because of the hardcoded Invite to Court mechanics, they'll be unlikely to accept return invitations, so use it cautiously!
 
  • 3
Reactions:

IoannesBarbarus

El Ingenioso Hidalgo
47 Badges
Dec 2, 2014
982
463
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
Characters who are banished from court will move to another court in your realm if they're the same religion as you, preferring their own dynasty members if available. If they're a different religion from you, they'll try to flee to another realm of their own religion. Because they'll be upset with you over the banishment, and because of the hardcoded Invite to Court mechanics, they'll be unlikely to accept return invitations, so use it cautiously!
I'll be tempted to flood my rival patricians with holy men, depriving them of fertility... muahaha
 

AnaxXiphos

Colonel
20 Badges
Jun 25, 2013
961
68
  • Crusader Kings II: Charlemagne
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Prison Architect
I'll be tempted to flood my rival patricians with holy men, depriving them of fertility... muahaha
I assume there might be a few possible abuses of the functionality. If any of them turn out to be too terrible I'll definitely adjust the logic to prevent them. Otherwise, let it rain (holy) men (on your vassals)!
 

zijistark

HIP Lead
58 Badges
Jan 29, 2013
5.116
3.060
www.zijistark.com
  • Cities in Motion
  • Stellaris: Apocalypse
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I assume there might be a few possible abuses of the functionality. If any of them turn out to be too terrible I'll definitely adjust the logic to prevent them. Otherwise, let it rain (holy) men (on your vassals)!
I honestly think @IoannesBarbarus thought of the only way this could ever be "abused." Now, if only the AI ever actually pushed unlanded courtier's claims, you'd have to be a little more careful about who you were telling to find a new home.
 

Hector of Troy

Major
61 Badges
Sep 8, 2012
765
694
  • Rome Gold
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
I've been greatly enjoying this mod in combination with viet. The pace of the game has been very smooth, starting at the 769 bookmark. EMF does exactly what it says it does. It's in fact a minimalist mod that balances very well game-play in general, from either the player as well as the the AI's perspective. I've been really glad to notice that empires such as the ERE are no longer overpowered.

I have a quick question: How is it that a character that has been marked as "lucky" is affected?

Great mod.
 

Palfouri

Colonel
25 Badges
Jul 25, 2009
945
69
  • Crusader Kings II
  • Rome: Vae Victis
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Rome Gold
  • Supreme Ruler: Cold War
  • Crusader Kings Complete
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Cities: Skylines
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Is it possible to block characters from attempting to rescind excommunication while at war with the pope? I noticed that a character at war with the pope kept lifting their excommunication, only to be immediately excommunicated again.
 

zijistark

HIP Lead
58 Badges
Jan 29, 2013
5.116
3.060
www.zijistark.com
  • Cities in Motion
  • Stellaris: Apocalypse
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I've been greatly enjoying this mod in combination with viet. The pace of the game has been very smooth, starting at the 769 bookmark. EMF does exactly what it says it does. It's in fact a minimalist mod that balances very well game-play in general, from either the player as well as the the AI's perspective. I've been really glad to notice that empires such as the ERE are no longer overpowered.

I have a quick question: How is it that a character that has been marked as "lucky" is affected?

Great mod.
Thanks for the praise. I'm glad you like EMF. Much work goes into every detail behind that minimalist aesthetic.

Lucky rulers are treated differently in the code in a number of ways, including but not limited to:
  • Better character stats
  • Tend to be very ambitious
  • Effectively can field more troops
  • Are liked by their vassals more
  • Tend to be more likely to create/join independence factions or wage personal wars of independence
  • Will more commonly than otherwise be supported in a claimant faction or as a feudal elective nominee (due to the liked-by-vassals-more part)
  • Can fabricate claims via their chancellor a bit faster
  • Are more healthy and thus likely to live longer with longer reigns and all that implies
Hope that helps.

Is it possible to block characters from attempting to rescind excommunication while at war with the pope? I noticed that a character at war with the pope kept lifting their excommunication, only to be immediately excommunicated again.
Possibly. It depends upon how the excommunication is getting lifted. I must admit that I'm not personally familiar with the event/decision-based ways to do this, so I'd have to take a look. If it is indeed an event/decision/CB lifting the excommunication, then it can be done, but if it's simply the diplo-action, then it cannot.
 
  • 1
Reactions:

Woody Man

SWMH Bretwalda
105 Badges
May 12, 2004
4.807
403
  • Supreme Ruler 2020
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Lead and Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Rise of Prussia
  • Hearts of Iron IV: La Resistance
  • Europa Universalis III Complete
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
They are inherited from Project Balance and haven't received any EMF-grade love since then. That said, they are, to most folks, an improvement over vanilla crusades.
  • A randomized time-offset timer gates the actual calling of a Crusade after Crusades are unlocked. This has the advantage of preventing simultaneous and immediate three-way Jihad/Crusade in starts after 1097. Downside is that the random nature of the timer makes it even more difficult to use the SoA 'Ask for Crusade' functionality.
Is it possible to have a look at the Jihad timers? Currently as soon as Jerusalem is captured after the first crusade, a Jihad is declared and all Muslim Holy orders unlock. I don't mind Jihads, but it'd be good to give the Crusader kingdom some breathing time to actually get established.