Having skimmed the dev diaries I am wondering what changes you are making into this mod aside from the map. How are you factoring in the different species and inter special marriages, and how are you representing things such as the dark brotherhood and the different guilds that where present during during this time? Basically how are you putting in the things that make the elder scrolls universe the universe that it is and not just some cool map?
Also, unrelatedly, I was wondering if you represented Winterhold as the major town it should be during the 2nd area and not the sad shadow of itself that it became later.
/I really do appreciate the work you are doing for this mod and I hope it turns out as great as everyone hopes it will.
The dev diaries so far have been mostly dealing with the map and the game setup, it's true, the reason being that pretty much everything else is in a very early stage, and showing things too early results in comments from an overeager audience, such as "those portraits look like zombies OMFGBBQ!". I think Winterhold is the capital of Skyrim, at least it is listed as so in the title information, and I believe the "King" of Skyrim is situated there at the starting bookmark.
There's been many questions about marriages, that aspect of CK2 is
not moddable, it's not something we have access to and we can only work within the framework we have. We have a system in place to kill off abnormal babies, and there are events to end abnormal marriages, in addition there may be a trait or character modifier added that vastly reduces fertility of inter...uhm...racially married couples (this shouldn't affect bastard events, iirc there's no check on actual fertility of the 'participants' in the bastard events, someone correct me if I'm wrong though).
We've got some plans for differentiating the races to try and make playing as a Dunmer different to playing as a Nord for example, but as said previously, early stage at the moment, same with Guilds and such, despite what we've so far shown, the map and such, the mod should still very much be considered pre-alpha.
You could make dark brotherhood a powerful mercenary group that takes tons of gold to recruit but is really, really strong.
Mages could be a unit. (like heavy cavalry, bowmen etc.)
I'm looking forward to this mod but I'm not really expecting too much. Keep it up I guess and you might even surprise me.
DB was never about open large scale warfare, they will be included as something far more interesting.
As for your final line, thanks for the support I guess... :sleep: