As for magic, surely Leadership Traits would be the best way to do it. As they directly effect battle, and then have events and decisions linked into it.
Maybe not the best, but probably the easiest as Leadership does kinda seem a perfect fit for magic already so it wouldnt need much to be changed.
I think that learning skill is much better for magic for two reasons:
- First, leadership is basically knowledge in combat, principally tactics and ability to command armies so it's basic for military leaders, not solely magicians
- Second, learning is a skill that can determine one's knowledge and magic can be considered kind of a knowledge and above all, learning is much less important skill than leadership.
If we change leadership into magic than what skill would govern leader's ability to command?
Probably with non-empire empire titles [Dominion as the obvious example] being createable via a different decision and being excluding from above mechanic. As its not usurping or claiming the Empire but deliberately breaking from it. Probably give a non-Empire-named Empire tier title by decision to each province so you have the choice between creating the Empire title, and be claiming your empire as successor to the Empire and of all tamriel, or creating the nationalist empire tier title and breaking away from it.
This one's a really good idea!
Last edited: