This thread is outdated, check our list of stickies in our subforum for the latest EK versions and discussions.
An Elder Scrolls Modification for Crusader Kings 2
Download
| Installer |
Zip Archive (Not recommended. If you must use this method, please ensure you install to <your user documents>\Paradox Interactive\Crusader Kings II\mod and read the text file!)
>>>>> TEMPORARY FIX FOR CK2 1.102/1.103 Patch <<<<<
Drop onto an existing 0.1.3a installation of Elder Kings, overwriting when it asks.
>>>>> UNOFFICIAL FIX FOR CK2 1.111 Patch <<<<<
Drop onto an existing 0.1.3a with 1.102/1.103 Fix installation of Elder Kings, overwriting when it asks.
<<<>>> Non-Legacy of Rome Patch <<<>>>
!!!IMPORTANT: Required if you don't have Legacy of Rome / NOT Required if you have the Installer version (as it's included)!!!
BEFORE INSTALLING NEW VERSIONS, DELETE ALL OLD VERSIONS OF THE MOD COMPLETELY
Mod Version: 0.1.3a
CK2 Version: 1.101 - 1.102/1.103 with the above fix.
Note: This is basically a beta or pre-beta version of the mod and will contain bugs or issues and incomplete features.
Vanilla Checksum: MEFB
Mod Checksum: COZG
(the above checksum is when using the default installation option with the installer, or the default zipped version. Using optional mods, such as the Music, may alter the checksum. To play multiplayer all parties MUST have the same checksum.)
Optional Mods
Music Mod
Submods
(These mods are unsupported by the main team, any issues should be reported directly to the original author(s))
No Akavir & Yagrum by Amauri
IF YOU HAVE CRASHING BEFORE REACHING THE MAIN MENU, READ INSIDE THIS SPOILER
Installation
The installer is setup to force install to the correct location and requires no further instructions.
If using the zip version;
Windows
Unzip to C:\Users\<Username>\Documents\Paradox Interactive\Crusader Kings II\mod.
Mac OS X
1. Install Crusader Kings II.
2. Install the latest compatible CK2 patch.
3. Download ElderKings.zip, unzip it and open the unzipped folder.
4. From the opened folder, copy and paste the "ElderKings" folder and "ElderKings.mod" file to your /Documents/Paradox Interactive/Crusader Kings II/mod/ folder. If this folder does not exist, create it manually.
5. Go back to your /Documents/Paradox Interactive/Crusader Kings II/ folder. Create a new folder here and name it "ElderKings".
6. Run Crusader Kings II.
7. Click the checkbox next to "Elder Kings X.X.X" under the "Select mods to play" menu. (X.X.X represents the current mod version)
8. Click "Play".
Features
• Rich fantasy world based on the Elder Scrolls video games, including Morrowind, Oblivion and Skyrim
• Detailed map of Tamriel with over 1000 land provinces
• Over 30 new faiths and cults add considerable depth to religion
• 25 races and cultures, each with unique styles and bonuses
• New events to bring the world to life
• Dozens of new traits featuring brand new icons in the same style as vanilla.
• New diseases including bloodlung, the shakes and vampirism.
• Custom Soundtrack a custom soundtrack completely replacing vanillas, currently sitting at around 300mb of Elder Scrollsesque music.
The Interregnum
Screenshots
(Early pre-alpha screens for the curious)
Team
• Amauri
• Korbah
• SaintDaveUK
• Arakhor
• teotl
• Sifaus
• ColdEvil
• Novacat
• Cainrae
• Lowcast
Former Team, Testers & Contributors
• NezzeOne
• cybrxkhan
• Orinsul
• DarkReborn
• lokomoko
• rickinator9
• Rallas
• Darkgamma
Development Diaries
• #1
• #2
• #3
• #4
• #5
• Not quite a DD
• #6
• #7
0.1.4 Previews
#1 ~ Slavery
#2 ~ Bloodlines
Frequently Asked Questions
What era is the mod set in?
Initially we'll be releasing a 2nd era Interregnum Bookmark, however other bookmarks will be released over time depending on team willpower, for example a 4th era Stormcloak Rebellion (think, Skyrim) bookmark is in the early stages of development.
Can I play Tiber Septim!?!
Yes, there are events to ensure he appears as a courtier in games in progress toward the end of the second era, and he will be playable if you choose a later start date.
Why the Interregnum?
Prior to ESO's announcement, the Interregnum was known only through in-game lore and tidbits on wikis, and was thus an easy point for us to pick up and develop from. With the existing lore, we are able to not only include a large chunk of actual ES canon, but we also had a largely free hand when it came to setting up how the majority of the world appears, and what dynasties and characters exist.
Are all parts of Tamriel playable?
Yes, the entire continent of Tamriel is included, as are the surrounding islands (Solstheim, Vvardenfell, Summerset) and "expanded universe" lands such as Pyandonea and Akavir.
Why is Morrowind called Resdayn/Why is Summerset called Alinor?
To enhance the feel of those parts of the world, we have chosen to use names as close to their native names as possible. The Altmer for example refer to Summerset as Alinor, and Resdayn was the original name of the pre-Empire Dunmer realm within Morrowind. Non-natives are able to establish Kingdoms using the more well known names within those locations if they so wish, for example a Nord who successfully conquers a large enough part of Resdayn may establish a Kingdom of Morrowind in opposition to the native Kingdom.
Update: To keep closer to lore, Morrowind is no longer called Resdayn when under Dunmer control.
Is it possible to play a Daedra worshipper?
Yes, Reachmen are set as Daedra worshippers and are playable, as are Orcs, who have their own sub-religion worshipping specifically Malakath. There will also be random events that can cause daedra cults to spring up, allowing you to convert to daedra worship.
Will there be magic, vampires, werewolves, etc?
Vampires exist, they are immortal, and hated by most non-vampires, the same with werewolves. Currently they boost certain traits, while lowering others, and will have their own unique event chains. As for Magic, we have a simplified system currently in place that will be expanded upon in due time.
How will you handle the different races intermarrying, having children?
Different races can intermarry but they receive fertility negatives upon marriage making having a child almost impossible (Orsimer+Man can still procreate however, the negative isn't as strong with them for example). Should a child be born to a non-compatible couple, such as Khajiit+Bosmer, it will gain the "Abomination" trait and will die shortly after.
What about portraits?
In addition to new hairs and beards for the humans we currently have portrait sets for the Dunmer, Altmer, Bosmer, Maormer and Orsimer as well as partial sets for the Khajiit and Argonians. If anyone is a capable artist with an interest in the Elder Scrolls, or who would like their work to appear in a large modification for CV purposes, we'd be more than willing to have you join the team.
Can I join the team!?
We could always use more flag and portrait artists, history file writers and event writers. If you're able to do any of those, feel free to drop me a PM.
Does this mod require any DLC?
Currently the mod uses assets from Legacy of Rome which require you to own the DLC. If you don't own the DLC, a compatibility patch has been released. Other than Legacy of Rome to get the full enjoyment from the mod you should obtain the African, Russian and Mongol portrait sets as we use them for different races in the world.
Can I play Vivec/Sotha Sil/Almalexia/Some other living God Character?
Yes, open the console and use the cheats.
Playable Gods or Demi-Gods won't be featured in the main mod as playable characters, it's simply unfeasible from a balance or fun perspective. Honestly, there would be no challenge; roflstomping Tamriel is only fun the first time, and then only for maybe 20 minutes, and if you *didn't* play one of those characters all the time, the AI would more than likely tear you a new one...every time. It isn't what we want from the mod
(Tiber Septim is the exception to the rule; he wasn't strictly a God until postmortem).
Will you be converting Morrowind to a Republic?
No, the mechanics of the Republic DLC do not suit Morrowind as a whole, they suit perhaps House Hlaalu, but in general the Republic stuff isn't as "open" as some believe. If you lose your last coastal county as Morrowind, the game will end, Women will never inherit the patrician house and anyone who doesn't own the republic dlc will be locked out of playing Morrowind. This will not happen, however there are several other republics in the world if it's republic style play you're looking for (Wayrest in High Rock for example as a Kingdom level Republic).
Will children always have the race and graphicalculture of their mother?
No, that is a hardcoded element of CK2 and not open to modding. You CANNOT change the graphicalculture of a child, you can't even affect the % chance of a child gaining either parents graphicalculture. There is a way to "weight" the graphicalculture with skin_tone, however that doesn't take into account the sex of the parent, so a Redguard father with a Breton mother will almost always give you a Redguard (or something in between) child. We had an issue where Breton+Redguard was resulting in Mongol portraits as Mongol portraits had a skin_tone of somewhere between the two, but the game would recognise it as a completely new graphicalculture, breaking the racial trait system. Not very useful for our mod.
Will you ever include start dates prior to the 2E Interregnum Bookmark?
No.
Are the red flags with white question marks intentional?
Since they're missing from vanilla, that's a pretty good guess. We added the flags as Crusader Kings 2 loads them in a very specific manner, and any missing flags will cause all other flags to be in a mess, as a result we added the red flag as a placeholder to all titles still missing them.
An Elder Scrolls Modification for Crusader Kings 2
Download
| Installer |
Zip Archive (Not recommended. If you must use this method, please ensure you install to <your user documents>\Paradox Interactive\Crusader Kings II\mod and read the text file!)
>>>>> TEMPORARY FIX FOR CK2 1.102/1.103 Patch <<<<<
Drop onto an existing 0.1.3a installation of Elder Kings, overwriting when it asks.
>>>>> UNOFFICIAL FIX FOR CK2 1.111 Patch <<<<<
Drop onto an existing 0.1.3a with 1.102/1.103 Fix installation of Elder Kings, overwriting when it asks.
<<<>>> Non-Legacy of Rome Patch <<<>>>
!!!IMPORTANT: Required if you don't have Legacy of Rome / NOT Required if you have the Installer version (as it's included)!!!
BEFORE INSTALLING NEW VERSIONS, DELETE ALL OLD VERSIONS OF THE MOD COMPLETELY
Mod Version: 0.1.3a
CK2 Version: 1.101 - 1.102/1.103 with the above fix.
Note: This is basically a beta or pre-beta version of the mod and will contain bugs or issues and incomplete features.
Vanilla Checksum: MEFB
Mod Checksum: COZG
(the above checksum is when using the default installation option with the installer, or the default zipped version. Using optional mods, such as the Music, may alter the checksum. To play multiplayer all parties MUST have the same checksum.)
Optional Mods
Music Mod
Submods
(These mods are unsupported by the main team, any issues should be reported directly to the original author(s))
No Akavir & Yagrum by Amauri
IF YOU HAVE CRASHING BEFORE REACHING THE MAIN MENU, READ INSIDE THIS SPOILER
Disable: Dynasty Shields Pack 1 & 2 DLCs (these are unused in the mod and might contribute to memory usage)
It seems, if the pattern is anything to go by, that having less than 4GB of ram and running on a 32-bit OS can cause issues with Elder Kings. To get around the crashing issues, you should start disabling DLC. Disable them one at a time, loading Elder Kings up after disabling just one, then another until the crashes stop (so I would disable Sunset Invasion, then try to load the mod, if it didn't work, I would then disable the song DLCs, then the units DLCs).
Sunset Invasion
All song DLCs
Unit Pack DLCs
Norse Portrait DLC
Russian Portrait DLC
Mongol Portrait DLC
African Portrait DLC
Once it stops crashing, if you'd like to, you can start adding back DLCs from before the one that crashed, and see if you start crashing again. If you don't start crashing again, you can safely leave those enabled.
If it doesn't stop crashing, we have no other solution at this moment in time.
It seems, if the pattern is anything to go by, that having less than 4GB of ram and running on a 32-bit OS can cause issues with Elder Kings. To get around the crashing issues, you should start disabling DLC. Disable them one at a time, loading Elder Kings up after disabling just one, then another until the crashes stop (so I would disable Sunset Invasion, then try to load the mod, if it didn't work, I would then disable the song DLCs, then the units DLCs).
Sunset Invasion
All song DLCs
Unit Pack DLCs
Norse Portrait DLC
Russian Portrait DLC
Mongol Portrait DLC
African Portrait DLC
Once it stops crashing, if you'd like to, you can start adding back DLCs from before the one that crashed, and see if you start crashing again. If you don't start crashing again, you can safely leave those enabled.
If it doesn't stop crashing, we have no other solution at this moment in time.
Installation
The installer is setup to force install to the correct location and requires no further instructions.
If using the zip version;
Windows
Unzip to C:\Users\<Username>\Documents\Paradox Interactive\Crusader Kings II\mod.
Mac OS X
1. Install Crusader Kings II.
2. Install the latest compatible CK2 patch.
3. Download ElderKings.zip, unzip it and open the unzipped folder.
4. From the opened folder, copy and paste the "ElderKings" folder and "ElderKings.mod" file to your /Documents/Paradox Interactive/Crusader Kings II/mod/ folder. If this folder does not exist, create it manually.
5. Go back to your /Documents/Paradox Interactive/Crusader Kings II/ folder. Create a new folder here and name it "ElderKings".
6. Run Crusader Kings II.
7. Click the checkbox next to "Elder Kings X.X.X" under the "Select mods to play" menu. (X.X.X represents the current mod version)
8. Click "Play".
Features
• Rich fantasy world based on the Elder Scrolls video games, including Morrowind, Oblivion and Skyrim
• Detailed map of Tamriel with over 1000 land provinces
• Over 30 new faiths and cults add considerable depth to religion
• 25 races and cultures, each with unique styles and bonuses
• New events to bring the world to life
• Dozens of new traits featuring brand new icons in the same style as vanilla.
• New diseases including bloodlung, the shakes and vampirism.
• Custom Soundtrack a custom soundtrack completely replacing vanillas, currently sitting at around 300mb of Elder Scrollsesque music.
The Interregnum
- The continent of Tamriel is in turmoil - the Second Empire has collapsed into anarchy.
Twenty years ago the Akaviri Potentate and his heir were slain by Morag Tong assassins, shattering the already fragile Empire into a hundred pieces. The Argonians, broken by the Empire's conquests, have reverted to a primitive tribal state, warring amongst themselves over the marshes of their home. Meanwhile, the Dunmer, safe in their "stable" Kingdom of Resdayn, prey upon them as they prey upon each other in their great game, the Houses plotting and scheming over each other's demesnes like hungry wolves.
In Skyrim, the once powerful position of High King has been reduced to but a shadow of its former self, as the Jarls look to their own borders in this time of chaos, fending off Falmer, Reachmen and Nordic Warlords alike while they try to hold their fractious people together.
Cyrodiil remains broken between the two great Kingdoms of Nibenay and Colovia, who wage war against each other over border provinces. The petty Kingdoms of Kvatch, Anvil and Skingrad battle raids from the Khajiit, Bosmer and Gold Coast Pirates, who flourish in the anarchy. All the while, the Imperial Council attempts to maintain some modicum of civility and calm in the maelstrom about them, and the powerful warlord duke of Rumare is their only guardian against the marauders that would see themselves crowned Emperor.
Who will you lead in this chaotic time?
Will you claim the throne of the Emperor of Tamriel, and usher in the 3rd Era? Will you form the Aldmeri Dominion and re-establish Mer authority over the lesser beings of men? Or perhaps you will lead one of the beast races to supremacy?
All this, and more, is possible in Elder Kings!
Screenshots
(Early pre-alpha screens for the curious)
Team
• Amauri
• Korbah
• SaintDaveUK
• Arakhor
• teotl
• Sifaus
• ColdEvil
• Novacat
• Cainrae
• Lowcast
Former Team, Testers & Contributors
• NezzeOne
• cybrxkhan
• Orinsul
• DarkReborn
• lokomoko
• rickinator9
• Rallas
• Darkgamma
Development Diaries
• #1
• #2
• #3
• #4
• #5
• Not quite a DD
• #6
• #7
0.1.4 Previews
#1 ~ Slavery
#2 ~ Bloodlines
Frequently Asked Questions
What era is the mod set in?
Initially we'll be releasing a 2nd era Interregnum Bookmark, however other bookmarks will be released over time depending on team willpower, for example a 4th era Stormcloak Rebellion (think, Skyrim) bookmark is in the early stages of development.
Can I play Tiber Septim!?!
Yes, there are events to ensure he appears as a courtier in games in progress toward the end of the second era, and he will be playable if you choose a later start date.
Why the Interregnum?
Prior to ESO's announcement, the Interregnum was known only through in-game lore and tidbits on wikis, and was thus an easy point for us to pick up and develop from. With the existing lore, we are able to not only include a large chunk of actual ES canon, but we also had a largely free hand when it came to setting up how the majority of the world appears, and what dynasties and characters exist.
Are all parts of Tamriel playable?
Yes, the entire continent of Tamriel is included, as are the surrounding islands (Solstheim, Vvardenfell, Summerset) and "expanded universe" lands such as Pyandonea and Akavir.
Why is Morrowind called Resdayn/Why is Summerset called Alinor?
To enhance the feel of those parts of the world, we have chosen to use names as close to their native names as possible. The Altmer for example refer to Summerset as Alinor, and Resdayn was the original name of the pre-Empire Dunmer realm within Morrowind. Non-natives are able to establish Kingdoms using the more well known names within those locations if they so wish, for example a Nord who successfully conquers a large enough part of Resdayn may establish a Kingdom of Morrowind in opposition to the native Kingdom.
Update: To keep closer to lore, Morrowind is no longer called Resdayn when under Dunmer control.
Is it possible to play a Daedra worshipper?
Yes, Reachmen are set as Daedra worshippers and are playable, as are Orcs, who have their own sub-religion worshipping specifically Malakath. There will also be random events that can cause daedra cults to spring up, allowing you to convert to daedra worship.
Will there be magic, vampires, werewolves, etc?
Vampires exist, they are immortal, and hated by most non-vampires, the same with werewolves. Currently they boost certain traits, while lowering others, and will have their own unique event chains. As for Magic, we have a simplified system currently in place that will be expanded upon in due time.
How will you handle the different races intermarrying, having children?
Different races can intermarry but they receive fertility negatives upon marriage making having a child almost impossible (Orsimer+Man can still procreate however, the negative isn't as strong with them for example). Should a child be born to a non-compatible couple, such as Khajiit+Bosmer, it will gain the "Abomination" trait and will die shortly after.
What about portraits?
In addition to new hairs and beards for the humans we currently have portrait sets for the Dunmer, Altmer, Bosmer, Maormer and Orsimer as well as partial sets for the Khajiit and Argonians. If anyone is a capable artist with an interest in the Elder Scrolls, or who would like their work to appear in a large modification for CV purposes, we'd be more than willing to have you join the team.
Can I join the team!?
We could always use more flag and portrait artists, history file writers and event writers. If you're able to do any of those, feel free to drop me a PM.
Does this mod require any DLC?
Currently the mod uses assets from Legacy of Rome which require you to own the DLC. If you don't own the DLC, a compatibility patch has been released. Other than Legacy of Rome to get the full enjoyment from the mod you should obtain the African, Russian and Mongol portrait sets as we use them for different races in the world.
Can I play Vivec/Sotha Sil/Almalexia/Some other living God Character?
Yes, open the console and use the cheats.
Playable Gods or Demi-Gods won't be featured in the main mod as playable characters, it's simply unfeasible from a balance or fun perspective. Honestly, there would be no challenge; roflstomping Tamriel is only fun the first time, and then only for maybe 20 minutes, and if you *didn't* play one of those characters all the time, the AI would more than likely tear you a new one...every time. It isn't what we want from the mod
(Tiber Septim is the exception to the rule; he wasn't strictly a God until postmortem).
Will you be converting Morrowind to a Republic?
No, the mechanics of the Republic DLC do not suit Morrowind as a whole, they suit perhaps House Hlaalu, but in general the Republic stuff isn't as "open" as some believe. If you lose your last coastal county as Morrowind, the game will end, Women will never inherit the patrician house and anyone who doesn't own the republic dlc will be locked out of playing Morrowind. This will not happen, however there are several other republics in the world if it's republic style play you're looking for (Wayrest in High Rock for example as a Kingdom level Republic).
Will children always have the race and graphicalculture of their mother?
No, that is a hardcoded element of CK2 and not open to modding. You CANNOT change the graphicalculture of a child, you can't even affect the % chance of a child gaining either parents graphicalculture. There is a way to "weight" the graphicalculture with skin_tone, however that doesn't take into account the sex of the parent, so a Redguard father with a Breton mother will almost always give you a Redguard (or something in between) child. We had an issue where Breton+Redguard was resulting in Mongol portraits as Mongol portraits had a skin_tone of somewhere between the two, but the game would recognise it as a completely new graphicalculture, breaking the racial trait system. Not very useful for our mod.
Will you ever include start dates prior to the 2E Interregnum Bookmark?
No.
Are the red flags with white question marks intentional?
Since they're missing from vanilla, that's a pretty good guess. We added the flags as Crusader Kings 2 loads them in a very specific manner, and any missing flags will cause all other flags to be in a mess, as a result we added the red flag as a placeholder to all titles still missing them.
Last edited: