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Alyiakal

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[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties2.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.

that's my error log, how do i check the checksum?

It's in the bottom left corner of the main menu screen.

From the error log, it looks like it may be a DLC issue. Try disabling DLC that is not LoR.
 

Ivir Baggins

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[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties2.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.

that's my error log, how do i check the checksum?

I know what the problem is - you left Sunset Invasion on.

Turn it off, cos the mod won't work with it.
 

Arakhor

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Ignore him. Anyone physically incapable of reading the last page or so isn't actually interested in the answer.

In regards to the question mark flags, they are at least colour-themed if present - Valenwood: green, Summerset: yellow, Skyrim: blue, Morrowind: grey, red: republics/churches/other.
 

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Ignore him. Anyone physically incapable of reading the last page or so isn't actually interested in the answer.

In regards to the question mark flags, they are at least colour-themed if present - Valenwood: green, Summerset: yellow, Skyrim: blue, Morrowind: grey, red: republics/churches/other.

That's not really fair. There's over 500 pages of thread, how is he supposed to know it was answered that recently? It could just as easily have been 50 pages back, why would he waste all that time when he could just ask? Answering him takes all of 5 seconds after all.
 

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That's not really fair. There's over 500 pages of thread, how is he supposed to know it was answered that recently? It could just as easily have been 50 pages back, why would he waste all that time when he could just ask? Answering him takes all of 5 seconds after all.

The problem isnt if one guy asks, the problem is when several people keep asking the same question over and over again. It seems lazy if people come to ask instead of either looking for the answer, or using simple logical deduction. It goes as follows:

Question: Is the mod still being worked on? -> The thread is still open -> There is still debate in this thread -> The OP post does not mention that work has ceased -> Answer: The mod is still being worked on.

It might sound harsh, but doing neither means you are either lazy, or...well the other thing thats even more insulting to say.
 

Korbah

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I added Alyiakal's unofficial fix to the OP so people can stop asking (sorry if this increases the amount of issues you're going to have to deal with Alyiakal :p)
There is a fear that this mod is dead based upon my past pessimistic comments and the lack of a release, I think only heightened by the TPATT mod being unstuck, but remember this mod is only 1 patch out of date and I am still posting here basically every day. If the mod really wasn't being worked on, I would myself unsticky it so until that day comes you can stop asking those kinds of questions, all it does is cause annoyance for myself and other people checking this thread.
 

Alyiakal

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I added Alyiakal's unofficial fix to the OP so people can stop asking (sorry if this increases the amount of issues you're going to have to deal with Alyiakal :p)
There is a fear that this mod is dead based upon my past pessimistic comments and the lack of a release, I think only heightened by the TPATT mod being unstuck, but remember this mod is only 1 patch out of date and I am still posting here basically every day. If the mod really wasn't being worked on, I would myself unsticky it so until that day comes you can stop asking those kinds of questions, all it does is cause annoyance for myself and other people checking this thread.

No problem Korbah. I'm happy to field any support based issues within the scope of my understanding. After all, if I didn't want to support the fix, I'd have just kept it to myself :p. If that means the questions get punted at me rather than you, all the better; your time is better spent working on the new releases. That's partially why I bothered making the fix anyways; was getting tired of the endless "why doesn't this work?" "when's the next version?".
 

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i'm having similar issues with starting the game. the game loads and when its about to finish it crashes
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.
 

Korbah

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gfx//coats_of_arms//dynasties.tga; these errors can be safely ignored, although I recommend disabling any coat of arms DLC you have as we don't use it and it'll just sit in memory (potentially contributing to CK2's footprint, although that said I find that Elder Kings has a smaller footprint than vanilla ck2, and I don't know why).
 

Alyiakal

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i'm having similar issues with starting the game. the game loads and when its about to finish it crashes
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.

Trying disabling DLC. Looks like Dynasty Shields is causing a crash. It's not used in Elder Kings, so see if it runs without it.
 

Ezoo

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this is what it said with only LoR, old gods, republics, sword of Islam, ruler designer active
[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_emissary_mesoamerican
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties2.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.
 

al3xytp

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this is what it said with only LoR, old gods, republics, sword of Islam, ruler designer active
[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_emissary_mesoamerican
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties2.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.
ONE POST ABOVE.
There's your answer ONE POST ABOVE YOURS. READ DA THREAD FUUUUU !

(well, I'm kidding, but please check at least the post above yours.)
 
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