I think he means put a big text saying "NOT COMPATIBLE WITH CK2 version 1.111" on the front page.
I think he means put a big text saying "NOT COMPATIBLE WITH CK2 version 1.111" on the front page.
Irrelevant; if it doesn't say its compatible with current version, then its not intended to be used with the current version, and thus it should be assumed to be incompatible with the current version.
Are their plans to make an Ayleid trait for Ayleids, rather than reusing the Bosmer trait?
No, the traits are based upon graphical culture, and the Ayleids utilise the Bosmer graphical culture. Including a duplicated graphical culture for the ayleids increases the load unnecessarily. Since the Ayleids by this point are almost completely assimilated into Bosmer (or are degenerated far from their original heartland selves), I think having them as they are is sufficient.
I guess that makes sense, but maybe it could be replaced by an event if the player chooses to enact an Ayleid revival in Cyrodiil (it's something I've always wanted to try)?
Hey, I don't mean to sound to like I'm complaining or anything, but is there a release time for the 0.1.4 version of the mod? As of right now the only version I can play on is 0.1.2, and I would love to see the latest changes. I'm not telling you all to rush development would just like to know when to expect the mod.
As far as I'm aware they've only got like 3 or possibly 4 people working on this mod (as opposed to other mods that have large teams) so I think we can cut them some slack when it comes to releasing large updates. They could probably bring out a fix for 1.111 but then they'd have to do another update to implement the new content they are planning on introducing when they do update.
If we have patience they will provide, or if suddenly loads of people answer the call for help with content, portraits and flags but none of us ever do.
(Have to admit on my part it's through sheer ignorance of how I could help as I'm not a modder and don't want to set them back more by learning on the job but I know someone reading this does)
As far as I'm aware they've only got like 3 or possibly 4 people working on this mod (as opposed to other mods that have large teams) so I think we can cut them some slack when it comes to releasing large updates. They could probably bring out a fix for 1.111 but then they'd have to do another update to implement the new content they are planning on introducing when they do update.
If we have patience they will provide, or if suddenly loads of people answer the call for help with content, portraits and flags but none of us ever do.
(Have to admit on my part it's through sheer ignorance of how I could help as I'm not a modder and don't want to set them back more by learning on the job but I know someone reading this does)
Correction, there's 2. EUIV proved to be pretty harmful to the dev team's commitment.
We're the only people working on this anymore?
Coding/Scripting wise, right now yeah.
Wombat's still working on portraits thankfully, so technically 3, but the next version is riding more on the scripting side of things right at this moment than graphical (although it'll be nice to include those new additions from Wombat in 0.1.4, I'm not pressuring him to get them done for 0.1.4).
The other devs are playing EUIV. I wouldn't worry a whole lot though, the team has always consisted of only me and one or two others active at any one time, so is the way of modding.
Actually, there's an individual called Azo (I'm not sure of his name here in the Paradox forums) who's been invaluable in testing the development build the past couple of months, so we'll count him too in people working on the mod, so lets say yeah there's 4 people working actively on the mod right this moment. :rofl:
Don't forget me, Korba, as soon as I can.![]()
Well I do know some coding and scripting so I potentially could help out. The things is that I'm highly doubtful that I will of USE as the CKII code is unfamliar to meCoding/Scripting wise, right now yeah.
Oh bugger I completely forgot about your svn password, could you come on steam? :blush:
I wanted to ask, are we still without the fix for the 1.11 update?