- Feb 21, 2012
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
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Looks amazing!0.1.4 Preview #1 ~ Slavery
Seeing as how 0.1.4 is still a while off, I figured I'd provide a few little previews of what we've been working on
to whet your appetite for the next version.
In the Elder Scrolls lore Slavery was something of a contentious issue. The Imperials are themselves a "race" descended
from slaves, liberated by their venerated heroine, Saint Alessia, and culturally they view it as an abomination. On the
other hand, the Ayleids, who still exist in a degenerated form in Valenwood during the Interregnum, view slavery as a
"gods-given-right", much as the other Mer see slavery. Despite this, the practice has died out in much of Tamriel, but
that doesn't mean it can't make a resurgence.
To allow Slavery you must first belong to a religion that "accepts" it; most religions will allow you to legalise
Slavery, but some will not. The Human Pantheon, the Khajiit Pantheon and the Tang Mo Pantheons are unable to legalise
slavery due to cultural and religious moors against the practice. For the Humans it represents their long servitude to
the Mer, to the Khajiit it is abhorrent to take the freedom of another Khajiit or sentient in general, not so much for
religious grounds but rather that it conflicts with their hedonistic, anarchistic and extremely "free" loving attitude
and general state of being.
Once you have allowed Slavery, some new options open up to you. Firstly, any prisoners you have that are *below* Duke level
(so Counts, Barons, Unlanded = Fair Game) can be sold in to slavery. This is right now effectively a form of execution, that
character is removed from the game, and in exchange you, the Slaver, receive a certain amount of gold based upon the person
sold. Healthy, Strong, Intelligent slaves will fetch much more gold than weak, sickly slaves.
In addition to being able to sell Prisoners, when a person is "raiding" or "looting" and their crown law title has slavery
allowed, they will get an event allowing them to procure slaves while raiding the province for it's gold as well. This will
in turn give even more gold to the Slaver, and one random province within the Slaver's demesne will gain the "Slaves" modifier.
Similarly, when successfully sieging a province during wars Slavers will get the option to Enslave the local populace with the
same results as looting.
Slavery isn't all good, however, as you will start to see some of your more friendly and freedom loving vassals gaining the
"Liberator" trait, which gives them a free cassus belli against you for being a Slaver; Liberators from outside your own realm
also gain this free CB. On top of this, selling prisoners into slavery can cause any vassals who share that person's culture to
gain a negative opinion modifier towards you (if you share the persons culture, then only Kind/Charitable/Honourable people will
gain the negative mod), and the person's family will despise you.
In addition to the Liberators and opinion modifiers, who can cause a constant headache for you, there are Slave Rebellions to take
Normally Slave Rebellions will only occur when you have a high revolt risk in a province with Slaves, but on the rare occassion
a Slave Rebellion can simply be triggered by an over-zealous slave owner...
...and that's all folks, for this preview anyway. I hope you've enjoyed the screenshots and my innane ramblings.
Mores, not moors. Moors are people descended from Berbers and Arabs, or a type of lowlands similar to flood plains. Mores are the social laws and customs of a people.
Also, I love what you are all working on here. I look forward to playing House Telvanni when I finish my current VIET game.
Will there be a CB or something added to allow slavers to look further afield for "Stock" rather than just next door, allowing, say, the Morrowind Slavers Guild to raid further into Blackmarsh than just the adjacent provinces without one of the current CBs?
EDIT: Actually, does the events fire even when the raid isn't "valid" so you don't get any loot money from it? If so, then I suppose that still works.