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NoMoreSanity

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Either/or/and/both, I don't mind.
Ruthless, Reckless, Tyrant (personalities); Thu'um; Raht; Lycanthropy (Disease) and Werewolf.

Well the GoT mod has one for ruthless if you want to ask them for that. Reckless could be like an angry face or something. Tyrant could be an iron fist, similar to the Cruel icon but darker. Not sure about rat, but the guy who suggested the Thu'um icon sounds good, maybe even have it in Dragontongue? For lycanthropy, it could just be a slobbering wolf or something like that, while being an actual Werewolf has an icon with a wolf howling to the moon, if you could even fit that on the icons.
 

tonkatoy5

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Sorry for all the questions but how are you planning on introducing all the breeds of khajiits? Like the Cathay-raht
 

tonkatoy5

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The same way the Elder Scrolls games do.

So one breed is playable and the others are pretty much events? or is there one style of portrait and seventeen different traits?
 

Korbah

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So one breed is playable and the others are pretty much events? or is there one style of portrait and seventeen different traits?

The games other than Daggerfall iirc have only ever shown a single khajiit race. Oblivion and Skyrim both had the same (Cathay, I think), so it's assumed (at least by me :p) that Bethesda is pretty much retconning the different Khajiit races.
Portrait wise we're only going to have one set for the khajiit, and there won't be any differentiation between them nor traits for the 17 subraces/breeds. The Raht trait is basically the "Strong" trait but a Khajiit only version.
 

Orinsul

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The games other than Daggerfall iirc have only ever shown a single khajiit race. Oblivion and Skyrim both had the same (Cathay, I think), so it's assumed (at least by me :p) that Bethesda is pretty much retconning the different Khajiit races.
Portrait wise we're only going to have one set for the khajiit, and there won't be any differentiation between them nor traits for the 17 subraces/breeds. The Raht trait is basically the "Strong" trait but a Khajiit only version.

Even if they are different, as theyd all be treated the same by the CK2 mechanics anyway its probably worth just abstracting them into one, the way we assume the ES games do.
As its the thing of the moment, would any of the SI graphics be useful for Argonians? As all the feathery heads and general fashion would probably be suitable, i dont know how much is in the patch and how much is from the DLC though, also the heads might be the wrong size.
 

SaintDaveUK

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Even if they are different, as theyd all be treated the same by the CK2 mechanics anyway its probably worth just abstracting them into one, the way we assume the ES games do.
As its the thing of the moment, would any of the SI graphics be useful for Argonians? As all the feathery heads and general fashion would probably be suitable, i dont know how much is in the patch and how much is from the DLC though, also the heads might be the wrong size.

I had a look into it already. Portraits - maybe theres some assets we could use (it's a damn shame that no extra beards came with!)

Unfortunately, unit models is no, unless you want them to look like a cross between these two;

ElPolloDiabloonboard2.jpg

200px-RubberChicken.jpg
 

richvh

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All the Aztec models and portraits are in the DLC, not the patch.
 

Oktobermensch

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I don't know if the question was ever asked, but will the date/era change once a tamrielic empire is formed? Is it even possible to change the date format? Or is it just something you consider to be of little value and unable to code?
 

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Correct. We have already incorporated a number of DLC packs, though the user must have them already for them to work.
So we'll need the Sunset Invasion DLC for this mod?
 

SaintDaveUK

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So we'll need the Sunset Invasion DLC for this mod?

No, anything we include from the DLC packs will be graphical stuff, and that falls back to vanilla when you don't have the appropriate DLC. Just like any CK2 mod.

For example, the Redguards use the African DLC portraits and units, but if you don't have those expansions then it just displays Muslim characters instead.
 

Teutonic_Thrash

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No, anything we include from the DLC packs will be graphical stuff, and that falls back to vanilla when you don't have the appropriate DLC. Just like any CK2 mod.

For example, the Redguards use the African DLC portraits and units, but if you don't have those expansions then it just displays Muslim characters instead.
Oh I understand that. What I actually meant was: will you be using any graphical assets from Sunset Invasion?
 
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