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thekinguter

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But it's not entirely unrealistic. I mean we DO have Ayleids in Valenwood.
 

Orinsul

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If they did exist theyd have to be sorely limited, so much so that they wouldnt be worth including. They were tiny and primitive swamp tribes who lived under the rule of the argonians, who didnt matter.
 

thekinguter

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If they did exist theyd have to be sorely limited, so much so that they wouldnt be worth including. They were tiny and primitive swamp tribes who lived under the rule of the argonians, who didnt matter.

Of course they are worth including. They give you the possibility of conquering the whole of Black Marsh, giving the oportunity for nice gameplay. Why are draugr included, being sorely limited not-even-alive characters, and not Kothringi?
 

Orinsul

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Of course they are worth including. They give you the possibility of conquering the whole of Black Marsh, giving the oportunity for nice gameplay. Why are draugr included, being sorely limited not-even-alive characters, and not Kothringi?

Without things changing, they shouldnt give you the possibility of conquering black marsh, the Imperial Incursion in black marsh should and does, but the Kothringi werent even an underclass just swamp tribes. They shouldnt have the organisation or the majority over the argonians to be dominant [i.e.] represent culture of any province in black marsh, much less its ruler unless uncannon things happen.

Maybe the pagan reformation mechanic could be used, so they start off primitive and without the possibility of conquering the whole of blackmarsh, with maluses to make ruling more than a few counties difficult and CBs against them [as no one takes them seriously so anyone is justified in taking land from them.], but if they reform [with all holy sites in black marsh] then they can act as anyone else, wear clothes, gain access to guilds and cbs and etc.

Or maybe not include them at the start but with decisions so a human in black marsh can recruit from the Kothringi as an employment option or other event based appearances, with a special melting pot event to represent a foreign civilised kothringi returning to his homeland to 'liberate' his people, establishing human dominance over the argonians and take black marsh for themselves.

The same with the Imga or the centaurs or harpies or rieklings or goblins or etc, its not about worth including on the merits of the culture, but role in the game.
The restrictions that would be needed for Imga or Kothringi or goblins to play a part in the game similar to the one in the lore would make them no fun/impossible to play and so not worth including.

The game only covers the nobility, the rulers of provinces and the holders of power. Not the peasants or the slaves or the pets. CK2 isnt equipped to represent peoples who never held power or property.


Quick question.

If i form the Empire of Bretonnia (i think that's the name), will i still be able to form the empire of Tamriel or will i be locked as the Breton empire?

From memory, Empires can create Tamriel through the decision. The decision is in k_empire_formation or something like that in the decisions folder.
 
Last edited:

Darth Cheesecak

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Well I know which features I'm either looking forward to or hoping you fine folks add.

1: Expanded vampire/werewolf content (specifically the ability to identify these types)
2: The ability to create cadet branches of various noble families.
 

Orinsul

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I think it'd also be cool if the content regarding magic was fleshed out, allowing opportunities for Lichdom and such.

Stuff like that is already in the files because its being planned and will happen. Just the team is small so it wont all happen at once.

As to Vampires, should secret vampires be infertile? as currently theyre having kids.
 

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Don't no if this has been said before but I want to report some problems for the latest version 013a of Elder Kings:

I did conquer all of Tamriel (except Argonian-land) and declared myself Emperor of Tamriel.
Every kingdom I had conquered except Skyrim did then become de jure liege of my empire.
WHY NOT SKYRIM?
Well, I looked into the file of Paradox Interactive\Crusader Kings II\mod\ElderKings\decisions\k_empire_creation
and found that this line is missing so I added it myself:

if = {
limit = { ROOT = { has_landed_title = k_skyrim } }
k_skyrim = { de_jure_liege = e_tamriel }
}

Then when I had my awesome red colored empire all over the world, I did notice that there were 8 (!) different peasants revolts on the same time (I have the Old Gods exp installed btw).
For the next version of EK you should maybe tone it down with the peasant revolts risk because it can be quite annoying to hunt all this rebs all the time...

THANKS FOR A AWESOME MOD!:cool:
 

Orinsul

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Why would they be?

They're immortal. Harkon keeps getting new wives as the old ones die off and having more and more kids, 17 and counting in just fifty years of playing.

Maybe just 'nerf' the fertility or anyone married to an immortal.
For a story excuse, immortals being really old might be bored of the sex so their wives would get less pregnant? But really its just a mechanics problem
 

NezzeOne

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They're immortal. Harkon keeps getting new wives as the old ones die off and having more and more kids, 17 and counting in just fifty years of playing.

Maybe just 'nerf' the fertility or anyone married to an immortal.
For a story excuse, immortals being really old might be bored of the sex so their wives would get less pregnant? But really its just a mechanics problem

That's true. A 75% or 90% fertility malus to vampires in general, undiscovered or known, would be a good idea. Immortal characters propagating buttloads of kiddies could be a problem like you said.
 
Last edited:

TheDarkMaster

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That's true. A 75% or 90% fertility malus to vampires in general, undiscovered or known, would be a good idea. Immortal characters propagating buttloads of kiddies could be a problem like you said.
The problem is that if you make the malus too big, some characters will never have kids. I think the base fertility can range from 35-70%.
 

Korbah

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Don't no if this has been said before but I want to report some problems for the latest version 013a of Elder Kings:

I did conquer all of Tamriel (except Argonian-land) and declared myself Emperor of Tamriel.
Every kingdom I had conquered except Skyrim did then become de jure liege of my empire.
WHY NOT SKYRIM?
Well, I looked into the file of Paradox Interactive\Crusader Kings II\mod\ElderKings\decisions\k_empire_creation
and found that this line is missing so I added it myself:
Then when I had my awesome red colored empire all over the world, I did notice that there were 8 (!) different peasants revolts on the same time (I have the Old Gods exp installed btw).
For the next version of EK you should maybe tone it down with the peasant revolts risk because it can be quite annoying to hunt all this rebs all the time...
THANKS FOR A AWESOME MOD!:cool:

This was known and fixed for the next version, but thanks for the feedback :)
 

Korbah

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They're immortal. Harkon keeps getting new wives as the old ones die off and having more and more kids, 17 and counting in just fifty years of playing.

Maybe just 'nerf' the fertility or anyone married to an immortal.
For a story excuse, immortals being really old might be bored of the sex so their wives would get less pregnant? But really its just a mechanics problem

That's true. A 75% or 90% fertility malus to vampires in general, undiscovered or known, would be a good idea. Immortal characters propagating buttloads of kiddies could be a problem like you said.

The problem is that if you make the malus too big, some characters will never have kids. I think the base fertility can range from 35-70%.

They already do have a malus. That "Strange" secret vampire trait has none of the effects of being a secret vampire, the effects are added by a hidden character modifier that you won't see unless you go poking around the files :p
Their malus is -50%, I'm not inclined to increase it at the moment. Bear in mind that fertility increasing traits increase the fertility, so it's possible to have a hedonist lustful vampire with "average" fertility (allowing them to populate tamriel at the same rate as your average normal person).
 

thekinguter

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They werent lords. Tribes in the swamps. At most theyd be a couple counts in lilimoth the Kingdom [duchy?] would still be imperial.
Little races like that that are only a line or two in the province entries like the Imga probably have little to no place in the mod.

They were lords indeed. What about Lord Zuuk of Gideon? Turning the Duke of Stormhold into a Kothringi chieftan would be most wise (and fun) and we got evidence that atleast the city of Gideon had a considerable human population, since it housed not only human kothrinigi rulers, but an imperial garrison in Castle Giovesse that held a Reman empress in prison.

Also the Dawnguard held its castle in this era in service of the Jarl of Riften. I hope something can be made about it.

If anyone could point me to a basic event-making tutorial I would be glad to help.

You could have the coat of arms of the duchy/county of Gideon as the Crimson Ship and have the different kothringi tribes inside the dejure duchy (like the Orma, Yerpest or Horwalli). Also I believe they had a cult of Z'en and Mara, which could either be a Green-pact heresy or Eight divines heresy. You could give them the Nahua (CK2) portraits and the free-warrior retinue and city gfx from the CK2 west africans.
 
Last edited:

LordInsane

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Reasonable idea; unpopular gods tend to be ignored. And probably more likely than a cosmic retcon. Still, nothing more than an idea.

Though, I would like to point out that no human race has Tamrielic origins.
That's actually debatable (though not here, since it's not a relevant debate to the mod), and in any case the Yoku came to Tamriel significantly later than the other races (of course, this debate is also not really relevant to the mod. Sorry about that).

Well, it's just an idea, but so is it being an unmentioned effect of the Warp in the West.
From memory, Empires can create Tamriel through the decision. The decision is in k_empire_formation or something like that in the decisions folder.
From what I gather, currently they can't. That's supposed to be fixed in the not too distant future (I suspect it was an unintended - or rather, unrealized - consequence of the fix that made the decision disappear if you'd already formed the Empire of Tamriel), though.
 
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