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Korbah

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Got another question, are you planning on incorporating dragonborns, or shouts into the game?

It will be included to the extent that it's possible for an individual to get the trait dragonborn, and a couple of random events linked to the trait, those that wish to undertake the pilgrimage can also travel to High Hrothgar and learn thu'um, but we aren't going to go into such detail as including every shout and it's effects (we aren't after all recreating TESV:Skyrim in CK2, that would be a pointless exercise when TESV:Skyrim does it so much better).


Also, we have Ysgramor's tooth!
csbgX.jpg

(Although it no longer gives +1 Diplomacy, it just gives a slight monthly prestige boost instead)
 
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teotl

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First I'd like to say that I really love what you're doing with this mod, and appreciate the amount of effort you are putting in this project, then I'd like to ask if there will be special traits for characters being aknowledged as legendary people other than the Dovahkin, as Nerevarine, Shezarrine, or even reach the power of the Almsivi becoming a demi-god
 

xxxltravislxxx

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First I'd like to say that I really love what you're doing with this mod, and appreciate the amount of effort you are putting in this project, then I'd like to ask if there will be special traits for characters being aknowledged as legendary people other than the Dovahkin, as Nerevarine, Shezarrine, or even reach the power of the Almsivi becoming a demi-god
demi-god status would be awesome if it took some crazy series of things to achieve.
 

Korbah

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First I'd like to say that I really love what you're doing with this mod, and appreciate the amount of effort you are putting in this project, then I'd like to ask if there will be special traits for characters being aknowledged as legendary people other than the Dovahkin, as Nerevarine, Shezarrine, or even reach the power of the Almsivi becoming a demi-god

demi-god status would be awesome if it took some crazy series of things to achieve.

The mod will come with a demi-god mode, it's called the console ;)

I personally don't think it would be fun to have demi-gods running around, I mean if you manage to gather up all the daedric artefacts you're pretty much invincible anyway, so why make it easier?
 

teotl

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The fact that you character is a demi-god doesn't mean you are invincible, as the lore teaches, every member of the almsivi plus dagoth ur died.
Also Morrowind led by Vivec had big troubles against the Reman Dynasty and eventually surrendered to Tiber Septim.
 

Orinsul

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Why e_ebonheart?
Is that for an empire of Morrowind or a Morrowind-based pretender to the Empire or something in the image of the anti-lore Online?
Might there be any differentation, beyond localisation, between an Empire tier title that is a cultural/etc empire [say Morrowind having conquered somewhere and ruling them as A empire] and a universal tamrelic empire [seeing itself as THE empire], events, decisions, CBs, etc sort of thing?

As to Immortality, as immortality=yes almost everyone will have it as event based death is how elves are working no?
And as for Godhood or noteable immortality like the ALMSIVI, Mannimarco or Divayth Fyr, it should be achievable in a number of really difficult ways. Very expensive and dangerous event chains sort of thing.
There could possibly an opportunity for a very powerful, great champion, surpassing the heights player characters do in game, etc Dumner to join the tribunal if one of the three is dead, with the dead one becoming the second anticipation of your character, but really something like that would have to be so rare as to not be worth representing in game. The extremely rare exception shouldnt be represented, and the utter game-breaking [say dragon breaks] shouldnt be represented. What things are plausible to happen multiple times in different circumstances [Becoming a Vampire] should be represented, things that could only have ever happened under one very specific set of circumstances [Say the ALMSIVI] shouldnt be.
SO itd probably be best is that sort of immortality is restricted to the mad-wizard telvanni type where it extends your life basically forever but also makes you all weird and easily obsessed so a progressively terrible ruler as time goes on or the mad necromancer who'd be able to raise great armies of skeletons but have the whole world turn against them as was discussed a page or two back.
 
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Korbah

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Titular then? and thanks for the quick reply.

All EK empires start titular.

Certain Empires get de jure territory if you hold the King title when you form the Empire (for example, with e_tamriel, I think basically *any* Kingdom that you hold becomes de jure; while with the e_cyrodiil title only hammerfell, high rock, skyrim de jure if you hold them with cyrodiil/colovia/nibenay automatically becomes de jure as it's a creation requirement).
The ESO inspired Empires; Ebonheart Pact and the Daggerfall Covenant get no de jure territory when they are created, they're just titular. We figured it'd be fun to include them, more content and all.
 

Haresus

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The fact that you character is a demi-god doesn't mean you are invincible, as the lore teaches, every member of the almsivi plus dagoth ur died.
Also Morrowind led by Vivec had big troubles against the Reman Dynasty and eventually surrendered to Tiber Septim.

Only after the Nerevarine severs their connection to the heart, which was what more or less gave them their power. And I doubt Vivec died, not unwillingly atleast. Considering CHIM and all.
 

Korbah

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Anyone feel like contributing some icons, or suggestions for icons?
Specifically the only ones I'm stuck on are Ruthless, Reckless, Tyrant (personalities); Thu'um; Raht; Lycanthropy (Disease) and Werewolf.

Out of around 320 new traits, those are the only ones we're missing right now.
 

Dartheal

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Only after the Nerevarine severs their connection to the heart, which was what more or less gave them their power. And I doubt Vivec died, not unwillingly atleast. Considering CHIM and all.

Vivec was already severely weakened from years of keeping The Ministry of Truth in the air and single-handedly keeping Ghost Gate up and running, even without destroying the heart the Nerevarine could kill him. Almalexia can be killed pre-Morrowind story if you're good enough and Sotha Sil is definitely killed before the Heart's demise based on his model (though this can certainly be chalked up to Almalexia being super crazy and super powerful).
 

NoMoreSanity

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Anyone feel like contributing some icons, or suggestions for icons?
Specifically the only ones I'm stuck on are Ruthless, Reckless, Tyrant (personalities); Thu'um; Raht; Lycanthropy (Disease) and Werewolf.

Out of around 320 new traits, those are the only ones we're missing right now.
By suggestions, do you mean suggestions on what they should look like or actual icons for them?
 

Orinsul

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Vivec was already severely weakened from years of keeping The Ministry of Truth in the air and single-handedly keeping Ghost Gate up and running, even without destroying the heart the Nerevarine could kill him. Almalexia can be killed pre-Morrowind story if you're good enough and Sotha Sil is definitely killed before the Heart's demise based on his model (though this can certainly be chalked up to Almalexia being super crazy and super powerful).

But the important thing is, thats very much a one-off unique situation so not something the game has to worry about player characters mirroring

Also, did Mr. Capitalist not have a mod with Vampires and Werewolves in? if so he'd probably have had werewolf icons.
If not the internet probably has a heap of wolf silhouette images and one of those, recoloured twice, once for the sickness and once for the condition ought do it, only my graphics skills are terrible so i wont volunteer them as you deserve better.
 

tonkatoy5

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Anyone feel like contributing some icons, or suggestions for icons?
Specifically the only ones I'm stuck on are Ruthless, Reckless, Tyrant (personalities); Thu'um; Raht; Lycanthropy (Disease) and Werewolf.

Out of around 320 new traits, those are the only ones we're missing right now.

For the thu'um I would just do a trait icon and write Thu'um on it as it literaly means storm voice, and for ruthless maybe a pic of a sword with flames behind it, for reckless maybe a hanging man?, for tyrant maybe a sword going through a castle?, for the raht I would do a moon since thats how they are decided, for lycantropy maybe a hand with a really bad bite or scratch, and for the actual werewolf maybe a pic of a wolfs head. I know most of these would be near impossible to do with the size constraints of traits but its my five cents.
 

Korbah

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By suggestions, do you mean suggestions on what they should look like or actual icons for them?

Either/or/and/both, I don't mind.

But the important thing is, thats very much a one-off unique situation so not something the game has to worry about player characters mirroring

Also, did Mr. Capitalist not have a mod with Vampires and Werewolves in? if so he'd probably have had werewolf icons.
If not the internet probably has a heap of wolf silhouette images and one of those, recoloured twice, once for the sickness and once for the condition ought do it, only my graphics skills are terrible so i wont volunteer them as you deserve better.

Hmm, that's a good point, I'll shoot him a PM.

For the thu'um I would just do a trait icon and write Thu'um on it as it literaly means storm voice, and for ruthless maybe a pic of a sword with flames behind it, for reckless maybe a hanging man?, for tyrant maybe a sword going through a castle?, for the raht I would do a moon since thats how they are decided, for lycantropy maybe a hand with a really bad bite or scratch, and for the actual werewolf maybe a pic of a wolfs head. I know most of these would be near impossible to do with the size constraints of traits but its my five cents.

Not bad ideas actually.
 
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