No, but Red Tower still stands active... of course, summing Daedra (as opposed to creating lasting portals the Daedra can walk through on their leisure) is something that powerful mages could do even when the dragonfires were lit and the Heart remained in Red Tower.There's no localization for the High Hrodgar pilgrimage.
Also, is there any chance for very high magicka/mage level spells for the next patch? Like summoning daedra? I belive the dragonfires aren't lit by now...
I get a crash to desktop now about 3 seconds into the game. Loaded a saved game and it crashed. Loaded another saved game and it crashed. It takes about 3 seconds. Unplayable for now.![]()
I get a crash to desktop now about 3 seconds into the game. Loaded a saved game and it crashed. Loaded another saved game and it crashed. It takes about 3 seconds. Unplayable for now.![]()
Game definitely needs a "The Dark Brotherhood assassinates you while you are hiding on a boat" event![]()
Have you tried a new game?
Is the mod installed to the correct location? Yes? If so, please take a screenshot of the installation location to confirm. (The installer installs to the correct location by default, if you moved it, you failed, if you installed using the zip and didn't read the instructions, you failed).
Did you remove any previously installed versions before installing 0.1.3a? If no, delete the mod and reinstall once all remnants of previous installations are deleted. (The first page of this thread clearly stated this).
Are you running on a 32bit system, or a 64 bit system with less than 6gb ram? If so, the mod isn't truely able to run on your system, however you can disable DLCs but mileage varies.
Are you using a savegame from a previous patch? If yes, don't, they aren't compatible.
All you have to do is find their character data (in the savegame, for example) and edit the "immortal=XXX" to "immortal=XX" where "XXX/XX" would be their visual age. I simply deleted the first digit, thus making them look 200 years younger.Nice to see the Harkon and the Volkihars included now. Together we shall put out the sun!
Buuuut...Is there a way to set up their portrait data that ensures they're young looking at game start, or switches their portraits back to youthful when they get outed as vamps? Not asking the devs to 'fix' something so minor, but if anyone knows how I could do it myself that'd be awesome.
All you have to do is find their character data (in the savegame, for example) and edit the "immortal=XXX" to "immortal=XX" where "XXX/XX" would be their visual age. I simply deleted the first digit, thus making them look 200 years younger.
anyway to do that so you don't have to do it for every new game.