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WildPeacock

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Characters can't become naturally pregnant beyond the age of 45, but can be made pregnant by event. Since Mer are immortal, this is necessary for them to function.

Actually, "Immortal" tagged characters can get pregnant with any age. But... If we just allow Mer to go rampant with it, they will either have one/none children or have 37. So it's easier for us to just control it trough an event.
 

WildPeacock

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Really? Has that changed? Maybe it was something with another mod I was using, where I was having really weird fertility problems with the immortal trait.

I believe it do was, but I'm not certain. At least my Mer were getting pregnant 107 years old.
 
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DarkReborn

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By the way, converting provinces is now an excruciating quest, seriously, 45 years playing as Orsinium/HK of High Rock, and only a single province has been converted to Malacath, since I only can convert my demesne, not even a priest with high learning stats is enough. The worst? Several of my Orsimer vassals are starting to convert to the Eight Divines, and one oddly enough, to Auri-El. I'd suggest some balance over this, because it is ridiculous.
 

Misantropia

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hey, I played the duke of Stralhim and here are some bugs/ things that are weird:
1. there are no education events, at least when I educate or am educated, I just get some random expertise and that's it, and the rest of my traits come trough events.
2. when I am raiding a foreign province I get the option to convert to the religion in the province (when I am on water I can convert to no_religion.
3. there is no shipyard in coastal castles
4. there are no cultural buildings?
5. some religion descriptions have no text. It would be cool to add something especially for the wied island ones.
 

Novacat

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By the way, converting provinces is now an excruciating quest, seriously, 45 years playing as Orsinium/HK of High Rock, and only a single province has been converted to Malacath, since I only can convert my demesne, not even a priest with high learning stats is enough. The worst? Several of my Orsimer vassals are starting to convert to the Eight Divines, and one oddly enough, to Auri-El. I'd suggest some balance over this, because it is ridiculous.

Already fixed.

1. there are no education events, at least when I educate or am educated, I just get some random expertise and that's it, and the rest of my traits come trough events.

I tried everything I could, I have no idea whats breaking education events. I am going to need help to fix this one, unfortunately, im not sure if anyone other than Paradox themselves could help.

3. there is no shipyard in coastal castles

WAD. You want ships, you need to build cities/bishopics, or just hire them from a port (but you need to have the port in your realm)...

4. there are no cultural buildings?

Nope.

5. some religion descriptions have no text. It would be cool to add something especially for the wied island ones.

It will be done, slowly but surely.
 

DarkReborn

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By the way... are the reformation mechanics going to be applied in some way? Besides Eight/Nine Divines I mean. Like reforming your Daedric cult into a more organized religion, with head and all that. Also, you could use it for the Almsivi/Reclamations transition when you do the Nerevarine conflict.
 

Misantropia

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Thanks for the answer

I thought you intended it this way, but I would think a small amount of ships could be livered (maximul 3 per castle) so I donțt totally depend on the vasalt (though the mercenary fleets are good)

Do you intend to ad cultural buildings?
 

Orinsul

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By the way... are the reformation mechanics going to be applied in some way? Besides Eight/Nine Divines I mean. Like reforming your Daedric cult into a more organized religion, with head and all that. Also, you could use it for the Almsivi/Reclamations transition when you do the Nerevarine conflict.

Theoretically if the Neveraine Cult, Anticipationists and the Dissidents had the Reclaimations as their 'reformed' religion definition, then if they got control of morrowind then could become a legitimate non-parent-having religion.
But i dont know if anyone has tested that sort of use of the mechanic yet [from heresies or different religions having the same reformed target] so it probably wouldnt be worth worrying about in an already limits pushing mod atleast until we know more about these things work.

But it certainly wouldnt make sense for the Almsivi to be unreformed, as given starting position it would happen on day one and every time as, atleast as far as i know, the conditions for reforming is always the same. 3+ sites and enough piety.
In a way the tribunal is the reformed version of the Velothi ancestral faith anyway, being the Velothi traditions, formalised and centralised into a single church under well defined leadership and scripture.
 

unmerged(450907)

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I constantly get a "Gold" noise ( the one when you get money from an event) which i assume is from tax income, no one else has mentioned it so I assume it is a problem with either my instillation or the Imperial Commune/Republics specifically.
 

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I constantly get a "Gold" noise ( the one when you get money from an event) which i assume is from tax income, no one else has mentioned it so I assume it is a problem with either my instillation or the Imperial Commune/Republics specifically.
That's not a bug. You can hear it when playing a vanilla republic as well.
 

Arakhor

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It works! I'm so happy to be able to play this mod again. Thank you! You are the best!

I'm happy to help. That issue was murdering me too.
 

Thanezz

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This has really been starting to get on my nerves, I deleted ElderKings, deleted the mod file, put in the new one, but I still crash at the elder kings screen, what the heck is going on x.x

I can't be the only one, right?
 
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