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Ezoo

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You might be able to fabricate a claim there in time, but none of the CBs will work on it. High Hrothgar is basically just there for show at the moment.

My councillor can't even go there. It's unfortunate since I have all the rest of skyrim except for this big gray splotch in the middle of it.
 

Novacat

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I noticed this in your screenshot after going through the flag files for a bit and it's happening in my game, too, Daggerfall isn't using the k_daggerfall flag, and a good portion of the flags are mismatched and there are a lot of blank flags, though I don't know if they just don't exist or are being caused by the flag replacements.

Mismatched flags is typically caused by flag files not existing... Thats why you need blank flags for counties that do not have flags.
 

Necal

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Suggestion for the education thingy; when child is in your court and 6 years old (or 8, if you want to go with that as when they start education), you can either A; educate him/her normally, or B; use a decision to pay someone from a guild to educate him. You choose the class in which they receive education, and the base cost is determine by what level (1 costs the least, 4 costs the most). If you own a relevant province, its cheaper (if only because you are the government there) based on the guild (IE; Melee or Magic guild (whatever it happens to be called in the area) will definitely give a bonus, but Thieves and Dark Brotherhood (or non DB affiliated assassins) would probably ask for favours in exchange for slashing the price). A 4 star guild education should be cream of the crop; both expensive, even if you have relevant provinces, but liable to spawn with no bad traits and several good ones (to the point where even optimized characters would be fine with sending off extras to them). 1 star education should probably be slightly better than an average education (providing incentive for players to try it when they have low scores), but without the fine tuning of either directly selecting the guardian or personal education.

Just a thought; probably requires a lot of coding, but with any luck the basic idea makes sense.
 

Korbah

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Suggestion for the education thingy; when child is in your court and 6 years old (or 8, if you want to go with that as when they start education), you can either A; educate him/her normally, or B; use a decision to pay someone from a guild to educate him. You choose the class in which they receive education, and the base cost is determine by what level (1 costs the least, 4 costs the most). If you own a relevant province, its cheaper (if only because you are the government there) based on the guild (IE; Melee or Magic guild (whatever it happens to be called in the area) will definitely give a bonus, but Thieves and Dark Brotherhood (or non DB affiliated assassins) would probably ask for favours in exchange for slashing the price). A 4 star guild education should be cream of the crop; both expensive, even if you have relevant provinces, but liable to spawn with no bad traits and several good ones (to the point where even optimized characters would be fine with sending off extras to them). 1 star education should probably be slightly better than an average education (providing incentive for players to try it when they have low scores), but without the fine tuning of either directly selecting the guardian or personal education.

Just a thought; probably requires a lot of coding, but with any luck the basic idea makes sense.

The idea behind the randomness is to minimize the amount of Mage farming, however teotl I think is looking in to adding the option to educate the child yourself.
 

Graspiloot

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The idea behind the randomness is to minimize the amount of Mage farming, however teotl I think is looking in to adding the option to educate the child yourself.

Yeah sure I understand that, but now there is often no possibility to get an actual magic education. Often I see the guild leader being a monk, an assassin or even a warrior.
 

Anenu

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Suggestion for the education thingy; when child is in your court and 6 years old (or 8, if you want to go with that as when they start education), you can either A; educate him/her normally, or B; use a decision to pay someone from a guild to educate him. You choose the class in which they receive education, and the base cost is determine by what level (1 costs the least, 4 costs the most). If you own a relevant province, its cheaper (if only because you are the government there) based on the guild (IE; Melee or Magic guild (whatever it happens to be called in the area) will definitely give a bonus, but Thieves and Dark Brotherhood (or non DB affiliated assassins) would probably ask for favours in exchange for slashing the price). A 4 star guild education should be cream of the crop; both expensive, even if you have relevant provinces, but liable to spawn with no bad traits and several good ones (to the point where even optimized characters would be fine with sending off extras to them). 1 star education should probably be slightly better than an average education (providing incentive for players to try it when they have low scores), but without the fine tuning of either directly selecting the guardian or personal education.

Just a thought; probably requires a lot of coding, but with any luck the basic idea makes sense.

I like the idea mentioned some ways back about the guildmaster being faceless immortal beings who where designed with the proper traits so you could always get the right kind of education and you wouldn't have the tutor dying before the child is grown.
 

Korbah

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Yeah sure I understand that, but now there is often no possibility to get an actual magic education. Often I see the guild leader being a monk, an assassin or even a warrior.

I like the idea mentioned some ways back about the guildmaster being faceless immortal beings who where designed with the proper traits so you could always get the right kind of education and you wouldn't have the tutor dying before the child is grown.

I'm currently implementing that idea at the moment ;)
 

Graspiloot

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I'm currently implementing that idea at the moment ;)

You're the best!

Edit: What will happen with the fighters guild mercenaries? Who will lead them?
 

Novacat

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Korbah, remember to add me to SVN.

it not letting me create the kingdom of cyrodiil

You need to own three kingdoms in Cyrodiil proper. Titular kingdoms do not count.
 

MuchAndMore

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So, just to be clear, you put everything, 0.1, hotfix and non-LOR patch in the same documents mod folder, and it should work properly. If so, I'm not sure what's wrong, as I am still experiencing runtime error's when I try to run the mod.
 

Luigy500

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Earlier post of mine. (My game keeps crashing a short while after I load my game I don't know why. I played for about 4 hours without problems and then this suddenly started happening. I reinstalled both the mod and the game and it's in my documents etc... Anyone have any suggestions? Also has anyone been able to play this mod for more than 5 hours(to know if its only me that's having the problem?) Earlier post end.

Is there anyone willing to help me and the others who are having CTD's and can't enjoy the mod seem's where being ignored.
 

Graspiloot

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Earlier post of mine. (My game keeps crashing a short while after I load my game I don't know why. I played for about 4 hours without problems and then this suddenly started happening. I reinstalled both the mod and the game and it's in my documents etc... Anyone have any suggestions? Also has anyone been able to play this mod for more than 5 hours(to know if its only me that's having the problem?) Earlier post end.

Is there anyone willing to help me and the others who are having CTD's and can't enjoy the mod seem's where being ignored.

They have repeatedly stated they don't know what causes the issue, and i am sure they are looking into it.

As a suggestion for lagging games they suggest deleting the telvanni relations.txt under the relations folder, maybe it will work for you too.
 

MasterOfGrey

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So I can load the game fine, and I don't get lag, and I can play for as long as I want and save with no problems, but the game freezes and eventually crashes to desktop whenever I try and load a game from a previous session...

Any thoughts on what the issue might be? All DLC except for SI and the Mediterranean facepack is installed, comp is Win7, mod unpacked to the appropriate directory in My Documents and I do have the hotfix.

Still haven't seen any comments with respect to this issue. Does anyone know why this might be happening?
 
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