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NezzeOne

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I have quite a few curiosities below! Please help and answer them :).


1. How does one join the Tsaesci court?

2. Also, why do the small islands in this game, like the one off the coast of Daggerfall, or the ones of the Yokudans in the west, have their last building barony spot blocked? Its there, but its uncheckable. Like the island of Betony, and all the islands in the kingdom of Yokuda, you cannot build the last settlement. Same thing for a few islands in the Duchy of The Chain off the coast of Hammerfell.

How can I fix this? Adding an extra settlement slot doesn't work, because it seems it still won't build on the blocked settlement spot.

3. When you create the High Kingdom of Hammerfell, the Duchy of Totambu does not port over, it remains part of the Kingdom of Sentinel, being the only zone not porting to the High Kingdom of Hammerfell.

4. In the Duchy of Gilane, County of Gilane, in the Hammerfell province, if you build a Temple, it's name will be Al'ain and you won't be able to do anything with it. It will be yours, but you won't be able to give it away or build anything in it. These orders do not register. When clicking on its banner to take you to its location it sends you to the County of Taneth in the Duchy of Taneth nearby. If you save the game, then reload, the Temple of Al'ain will disappear as if it was never built.

5. Same thing as above with a city in High Rock, can't remember which, and can't find it without starting the whole conquering anew.

6. In the County of Hastrel, Duchy of Sutch, in the Kingdom of Anvil, if you build a city, it will force its owner to make that city capital of the province and force that character to become a Republic, but it will be stuck at making the 5 families. Instead 5 flags will keep appearing for a brief second in a infinite loop, while the interface changes to Republic, and the 5 families tab is empty, no families in. You can give the province away, but it will turn the new owner into a Republic, and repeat the infinite loop of the appearing flags and no creation of the 5 families.

7. How do I help out by fixing the names on the many baronies still appearing as "b_name"?

8. Does Ruler Designer not work with the second scenario? No counts or dukes have the circle around their portrait, but you can use RD on them. But once you press play you end up with the original character of the county or duchy, as if RD never did work.

1. I'm not quite sure what you mean. I've only play tested stuff with Tamriel, so my knowledge of Akaviri mechanics are limited >.<

2. Sounds like a bug. Will forward to Korba

3. Interesting, again will forward to Korba.

4. That's...really strange o_O

5 & 6. ^

7. That's a result of non-localized holdings. I'm pretty sure you can edit barony level localization by opening up the Baronies.csv under Localization with something like OpenOffice and editing the entries.

8. The second scenario, as far as I've been informed, is fairly buggy and not very stable. Right now the team is just focusing on the first scenario (The Interregnum)

Edit: Ah, the problem with bugged out baronies and then them subsequently disappearing is a result of duplicate entries in the province histories.
 

Comradebot

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So playing down in Argonia, and I have to ask... does anything ever "slow down" the Morrowind expansion? They've been pretty stable so far, and are just, a county at a time, eating everything to their south. Starting to super-aggressive and borderline gamey might be the only way to stop the Dark Elves from just overrunning the Black Marsh. Still fun working to (slowly) unite the Argonian lands, but I'm starting to get the distinct feeling the only way to not end up conquered is going to be loads of assassinating.


And yeah, the memory leak issue is a killer for me. I can play for a few years at a time before autosaves start taking a silly amount of time and the graphics and sound start bugging out. Did notice that there seems to be a silly amount of kids both being born and dying of "natural causes"... while this is more realistic, there's a reason vanilla CKII just made the game have fewer kids born and have less of em' die young, since a bunch of dead infants just serves to add a whole lot of extra, unnecessary data.
 

cybrxkhan

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Did notice that there seems to be a silly amount of kids both being born and dying of "natural causes"... while this is more realistic, there's a reason vanilla CKII just made the game have fewer kids born and have less of em' die young, since a bunch of dead infants just serves to add a whole lot of extra, unnecessary data.


@Korbah: Concerning the childbirth deaths, in VIET I implemented an option via the decisions menu that allows users to turn childbirth mortality on or off, it might be useful for people who want to see if it improves their performance in the late game.
 

Beladriel

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Any word on the new patch that will make the crashes stop? I've been dying to play more.
 

exin

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1. I'm not quite sure what you mean. I've only play tested stuff with Tamriel, so my knowledge of Akaviri mechanics are limited >.<

2. Sounds like a bug. Will forward to Korba

3. Interesting, again will forward to Korba.

4. That's...really strange o_O

5 & 6. ^

7. That's a result of non-localized holdings. I'm pretty sure you can edit barony level localization by opening up the Baronies.csv under Localization with something like OpenOffice and editing the entries.

8. The second scenario, as far as I've been informed, is fairly buggy and not very stable. Right now the team is just focusing on the first scenario (The Interregnum)

Edit: Ah, the problem with bugged out baronies and then them subsequently disappearing is a result of duplicate entries in the province histories.

Thank you for your answers. Since I can't do anything to fix the not-being-able to build new baronies on islands, unless someone tells me how, I will see if I can fix the disappearing baronies. So all I need to do is find them in history and change the name?
 

Korbah

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Do we have your permission to monetize videos uploaded to youtube featuring this custom sound track? It is not paradox music so whoever created the music would have the rights to it.

You'd need to talk directly to the artists (links to their sites are in the credits readme with the music addon).
Nice work on the Let's Play btw, but don't be shy with the decisions :ninja:

@Korbah: Concerning the childbirth deaths, in VIET I implemented an option via the decisions menu that allows users to turn childbirth mortality on or off, it might be useful for people who want to see if it improves their performance in the late game.

Fancy integrating that in to Elder Kings? :ninja:
 

NezzeOne

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So playing down in Argonia, and I have to ask... does anything ever "slow down" the Morrowind expansion? They've been pretty stable so far, and are just, a county at a time, eating everything to their south. Starting to super-aggressive and borderline gamey might be the only way to stop the Dark Elves from just overrunning the Black Marsh. Still fun working to (slowly) unite the Argonian lands, but I'm starting to get the distinct feeling the only way to not end up conquered is going to be loads of assassinating.


And yeah, the memory leak issue is a killer for me. I can play for a few years at a time before autosaves start taking a silly amount of time and the graphics and sound start bugging out. Did notice that there seems to be a silly amount of kids both being born and dying of "natural causes"... while this is more realistic, there's a reason vanilla CKII just made the game have fewer kids born and have less of em' die young, since a bunch of dead infants just serves to add a whole lot of extra, unnecessary data.

Yeaaah. Argonia is a bit of a toughie because of imperialistic tendencies on the parts of Morrowind and Nibenay. It's kind of a mad dash to form Argonia before the two kingdoms swallow up enough of the Marsh, or at least that's been my experience with it from observations.

@the memory leak issue, have you deleted TelvanniRelations.txt under your relations folder? Amauri pretty much confirmed that it is causing severe slowdown/crash issues in the 3400s.
 

Servarius

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So i have just united argonian tribes under my control and was about to invade Nibenay. The problem is that I was struck by Knahaten Flu which killed most of my dynasty members and half of my country so my council is empty. Even though the plague started in Thorn, it only affected my lands :F. According to lore the Knahaten Flu was made in Black marsh so Argonians had immunity to it. Can't you just make argonians immune to disease or make them more resistant to them ? Haven't they suffered enough ? :(

PS: Can i prevent my children from dying so fast on the swamps of Argonia?
 

Anenu

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Could someone post an image of all the de jure kingdoms and duchies from the start of the game before they get incorporated into the high kingdoms? I would but every time I try to take a screenshot I get a runtime error and the game CTD.


Also I deleted the TelvanniRelations.txt and while it may have made the game faster it is still significantly slower then vanilla CK2 and has done nothing to stop the CTD which happen with increasing frequency the more I play.
 

Blood and Steel

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Could someone post an image of all the de jure kingdoms and duchies from the start of the game before they get incorporated into the high kingdoms? I would but every time I try to take a screenshot I get a runtime error and the game CTD.


Also I deleted the TelvanniRelations.txt and while it may have made the game faster it is still significantly slower then vanilla CK2 and has done nothing to stop the CTD which happen with increasing frequency the more I play.
the reason its slow is there is to much history. just change the last start year, that might help.
 

NezzeOne

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Could someone post an image of all the de jure kingdoms and duchies from the start of the game before they get incorporated into the high kingdoms? I would but every time I try to take a screenshot I get a runtime error and the game CTD.


Also I deleted the TelvanniRelations.txt and while it may have made the game faster it is still significantly slower then vanilla CK2 and has done nothing to stop the CTD which happen with increasing frequency the more I play.

Here you go --

IJqGnAH.jpg


Yohzl41.jpg


So i have just united argonian tribes under my control and was about to invade Nibenay. The problem is that I was struck by Knahaten Flu which killed most of my dynasty members and half of my country so my council is empty. Even though the plague started in Thorn, it only affected my lands :F. According to lore the Knahaten Flu was made in Black marsh so Argonians had immunity to it. Can't you just make argonians immune to disease or make them more resistant to them ? Haven't they suffered enough ? :(

PS: Can i prevent my children from dying so fast on the swamps of Argonia?

Either way, impressive that you formed Argonia with that monster of a Morrowind lurking above you >.<.

And no, no you can't. Argonian child death is a feature :p
 

Arakhor

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Feel free to PM me localisation requests, such as errant cases of b_whatever.
 

cybrxkhan

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Fancy integrating that in to Elder Kings? :ninja:

Yeah, shouldn't be too hard.

Other than the chances of deaths happening, you haven't modified VIET's code for the childbirth mortality events, right?
 

Darkgamma

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So i have just united argonian tribes under my control and was about to invade Nibenay. The problem is that I was struck by Knahaten Flu which killed most of my dynasty members and half of my country so my council is empty. Even though the plague started in Thorn, it only affected my lands :F. According to lore the Knahaten Flu was made in Black marsh so Argonians had immunity to it. Can't you just make argonians immune to disease or make them more resistant to them ? Haven't they suffered enough ? :(
Huh.
They were supposed to be disease-immune.

PS: Can i prevent my children from dying so fast on the swamps of Argonia?
Nope, unless you go digging through my events ;)
(dg_bad_parenting)
Edit: it actually used to be worse, with a lower MTTH and lower minimum age, too.
 

Korbah

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Yeah, shouldn't be too hard.

Other than the chances of deaths happening, you haven't modified VIET's code for the childbirth mortality events, right?

I changed the MTTH slightly and altered the chances to increase survivability a tad.
 

Ezoo

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Is the seduce plot supposed to have a guaranteed chance of producing a child? My draugr courtier giving birth to my undead bastard child is kind of upsetting. Also, is there any way to conquer High Hrothgar? I'm not able to fabricate a claim there.
 

Korbah

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Is the seduce plot supposed to have a guaranteed chance of producing a child? My draugr courtier giving birth to my undead bastard child is kind of upsetting. Also, is there any way to conquer High Hrothgar? I'm not able to fabricate a claim there.

You might be able to fabricate a claim there in time, but none of the CBs will work on it. High Hrothgar is basically just there for show at the moment.
 
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