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mika1369

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Also, here is a unofficial sub-mod of mine that may help some people with slower computers or people who only want to play in Tamriel and nowhere else:

OnlyTamriel

It completely removes Akavir, Roscrea, Esroniet, Cathnoquey, Roscrea, Pyandonea, Atmora and Yokuda from your game.

Warning: It may cause some increase in CTDs, I can't pinpoint a cause right now, use at your own risk.

You must unzip to "C:\Users\<Username>\Documents\Paradox Interactive\Crusader Kings II\mod" like you must do with the normal mod. Needless to say, the core mod is needed.

P.S: Those Sub-Mods are my complete responsibility, the Mod Team can help you, but it's not supported.


im sorry to say so but this one dosnt work, ive installed it as you told, but no effect what so ever all the islands are still there


EDIT: i got it to work by simply taking the contents of the "no tamriel mod folder and moving it into "the elder kings" mod folder (the folders you put in the "\Documents\Paradox Interactive\Crusader Kings II"\mod)

and then just activating "elder kings 0.1" in the launcher, and bam the islands arent populated
 

al3xytp

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Just a question: if I form, let's say, the kingdom of Hammerfell with only 3 of the kingdoms, will the others kingdoms (or at least their lands) switch de jure to the Kingdom of Hammerfell ? I mean, is there any special event for this ?
 

mike the knight

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I tried to launch this terrific mod 3 times but all of the ended in a runtime error :( I am sure thta all these times I installed correctly both the mod and the hotfix ,what else cna i do ?
 

Korbah

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Is not being able to give anyone on your council honorary titles a feature or a bug?

EDIT: Also it seems that all of my kids are dying instantly while playing as human races.

The honourary titles thing is intentional; Councillors cannot hold the Minor titles.
I'll reduce the occurrence of death. It's to represent stillborn deaths and is an element of VIET integrated into the mod.

Now that I've actually posted two chapters with it, I've started an AAR beginning as a custom designed Thane of Coldwinter in Winterhold. Enjoy:

http://forum.paradoxplaza.com/forum/showthread.php?679782-Dragonblood-An-Elder-Kings-AAR

Looks great Abnwtwtud :)

Are Female Mer and Argonians going to get images? I've accidentally married them on a couple of occasions. I imagine this has been addressed already, but the flood of new posts is overwhelming.

In a more contributory manner, the "Interracial Marriage" bit does not go away if you divorce. Or assassinate, for that matter.

Noted.

I'm sorry but,why are some coa black?

Flags aren't completed yet.

Is the custom soundtrack implemented yet? I downloaded the mod and i'm still getting the vanilla music, there is also no music folder in the mods directory.

It's too big and I didn't have the time to split the archive and upload it in smaller chunks unfortunately.

So the dog event can appear even when the child in question is dead.

Noted.

I ran into a small problem in that I took the show bravery in battle ambition, only to learn that I can't actually lead armies in battle thanks to my occupation. Might I suggest that particular ambition require that you actually be able to lead armies in battle?

Noted.

You guys might be doing this in future updates, but are you going to make culture specific titles versions? Because I just saw a Reachman AAR where the title was Count...

Also, any chance of playing as Falmer/Snow Elf? :p

Suggestions are welcome on cultural titles. No plans at the moment to include Falmer, we'd like to finish what we have first.

How do you get this conquest CB? I don't see it anywhere and am currently stuck trying to find a way to take down the kingdoms of Solitude, Whiterun, and the Reach.

You can only use Conquest on people of a different culture or religion and you require a certain trait (Ambitious, Tyrant, Ruthless, Envious, Greedy, Wroth or Reckless).

I can see why, it doesn't have a combination for Daggerfall, Wayrest, and Evermore.

That's intentional, you have to hold Kingdom titles who's dejure borders are contiguous.

Found something else that should have a flag. If a known vampire has children, shouldn't they get the known vampire parent flag? I had a slew of kids before dying in battle with a custom vampire (in the final battle to unify High Rock, no less), but not a one has the trait, as near as I can tell.

On a different note, do you need/want help with any aspect? If not, I'll just keep reporting bugs/quirks, and thanks for the first release of the mod.

The Vampire system isn't currently fully implemented, I'll be working on it for 0.1.1. Add me on Steam if you'd like to talk about joining the dev team, if you're an able scripter or artist, there's always something that needs doing :)

My steward was surveying my province and discovered that it was mineral poor. The tooltip said that this was supposed to give my province some sort of effect, but when I checked there wasn't one. Bug?

Noted.

i dont if this is a glitch or a bug but when i build the 3rd holding in aubigny i cant create a vassal and build improvements,also when i reload the save game i have to build again

Noted.

Is the rebel spam intended? even without the first modifier rebel armeis seme to spawn quite alot

Rebels are more prevalent in the Mod, but so are the tools to reduce them. Hand out your High Judge and Seneschal to reduce global revolt risk. Use the decision that becomes available when you have a High Judge appointed (Hold Judicial Court) to further reduce global revolt risk. If you have negative province modifiers, appoint a Battlemage and/or a Swordmaster and then use the decisions to dispatch them across your realm to deal with negative province modifiers. Certain buildings can affect revolt risk too although I'm not actually positive the modifiers do anything.

Any idea about this?

Also any idea about peacefully reformign the empire? like ahvign some event of talkign with other high kigns about forming the empire instead of just pure war?

That's a nice idea, noted :)

Any plan to make this mod compatible with Linux? Its not able to run because there are tons of files that have different casing between the code and what is on the filesystem (ex. ElderKings/gfx/models/Settlements/hellene/hellene_house_1_01.xac vs Hellene_house_1_01.xac...)
I did go through and update my own files to get it to work briefly, but every subsequent release will require Linux users to go through that exercise.

I don't know how to respond at the moment, I don't use any linux distribution so I have no way to test what is and isn't compatible.

A lot of modifiers are not properly applied to the right scope and thus are not working at all... This thread contains some details on what works and what does not work:
http://forum.paradoxplaza.com/forum/showthread.php?671830-Character-Modifiers-and-Province-Modifiers

Yes

Just wanted to bump this so it didn't get lost in the rapid expansion of this thread.

The only way I'm able to reproduce many of the issues with CTDs and messed up maps is to install the mod to the wrong location, choose a language other than english or to use other mods with Elder Kings. No other mods as far as I know are compatible with Elder Kings.

Same. I had no problem creating characters. And not to be too "broken" but right now I am happy to make characters with lots of traits for no age penalty.

No cost on the ruler designer is intentional so that won't change, some of the traits will be hidden though :ninja:

Orcs aren't as customizable as the Nord, is what I mean. I fancied making a big bearded Orc, but had to settle for a Beardy Nord instead.

EDIT: Also, anyway I can somehow add the maiming system, Beards and eyepatches to Vanilla?

The beards and eyepatches would require permission from SaintDave. For the maiming system; there isn't really anyone of one, I just split it up into different traits and added instances to the existing maiming events, feel free to reproduce the work if you want to.

Really stupid question, but would it be at all possible for someone to provide a mirror (assuming someone hasn't already done so)? For some reason Mediafire isn't letting me download this.

I'll setup a distribution platform on my server when I have more time next week.

What are the requirements to start the colonization of Atmara ?

Currently it's heavy WIP and will more than likely be rewritten. If I remember correctly, you need to hold High Rock, Skyrim or Hammerfell, and you'll eventually get a random event popup allowing an expedition but it doesn't work anymore as I had to approach it from a different direction and the work isn't currently integrated, it's a planned feature for 0.1.1.

I tried to Summon the Dark Brotherhood but nothings happened. Was something meant to happen?

It's part of the assassination system. After summoning the Dark Brotherhood you can then assassinate as normal, but a new option will be available instead of sending your own assassins. This option I believe has a 100% success rate, but I'm not 100% on that :laugh:
 

Korbah

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Just a question: if I form, let's say, the kingdom of Hammerfell with only 3 of the kingdoms, will the others kingdoms (or at least their lands) switch de jure to the Kingdom of Hammerfell ? I mean, is there any special event for this ?

They don't until you control all of their Duchies.

Does anyone know what the Khajit Empire level title is?

Currently it's called "Ta of the Two Moons".
 

glorgathon

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Firstly, thanks for such an amazing mod.

A few bugs I've noticed (sorry if these have already been mentioned, this thread is huge kicking off :p)

- A few names (Nordic mostly) are incorrect. They will be Bjorn af b_Whiterun. The point being the b_ being off.
- A few starting Direnni Altmer are culturally Breton, which is incorrect to my knowledge. They were a ruling class, but to say they were culturally Breton is stretching it a bit.
- Orgnum keeps dying.
- Several events have names like 'EVxxxxxxx', with descriptions and names as number strings, which is highly detrimental to gameplay.
- All characters are showing data, as if Charinfo is set to 1

I'll report more in as they are found, though I guess a dedicated bug thread might be in order.

Thanks again for all your hard work!
 

Korbah

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Firstly, thanks for such an amazing mod.

A few bugs I've noticed (sorry if these have already been mentioned, this thread is huge kicking off :p)

- A few names (Nordic mostly) are incorrect. They will be Bjorn af b_Whiterun. The point being the b_ being off.
- A few starting Direnni Altmer are culturally Breton, which is incorrect to my knowledge. They were a ruling class, but to say they were culturally Breton is stretching it a bit.
- Orgnum keeps dying.
- Several events have names like 'EVxxxxxxx', with descriptions and names as number strings, which is highly detrimental to gameplay.
- All characters are showing data, as if Charinfo is set to 1

I'll report more in as they are found, though I guess a dedicated bug thread might be in order.

Thanks again for all your hard work!

At the moment I'm finding it easier to keep track of the one thread, I am reading every post even if it did jump 20 pages since last night when I was here last lol.

The tooltip's fixed for 0.1.1, if you could post the EVxxxxx numbers as well that would be a great help, same with the missing barony localisations.
 

Novacat

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You can only use Conquest on people of a different culture or religion and you require a certain trait (Ambitious, Tyrant, Ruthless, Envious, Greedy, Wroth or Reckless).

IIRC you also need to share a border with the target, which makes conquering islands a little difficult unless you abuse de jure which the AI does.

Add me on Steam if you'd like to talk about joining the dev team, if you're an able scripter or artist, there's always something that needs doing :)

What about those of us whom do not use steam for communication? I do not have a whole lot of free time, but I can probably smash a few bugs. Do you guys use SVN?

Rebels are more prevalent in the Mod, but so are the tools to reduce them. Hand out your High Judge and Seneschal to reduce global revolt risk. Use the decision that becomes available when you have a High Judge appointed (Hold Judicial Court) to further reduce global revolt risk. If you have negative province modifiers, appoint a Battlemage and/or a Swordmaster and then use the decisions to dispatch them across your realm to deal with negative province modifiers. Certain buildings can affect revolt risk too although I'm not actually positive the modifiers do anything.

A lot of the revoltrisk modifiers are currently not working...
 

forzafiori

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Firstly, Let me say that this mod is freaking amazing. Easily the best 0.1 release of a mod I've seen. I jumped into finding bugs and forgot to mention that yesterday.

Couple things I've noticed/have questions about:
1) What is the name of the Orc Empire and does it have any particular high kingdoms (other than High Rock) that you have to hold?
2) The events that pop up to improve learning still often reference finding ancient roman texts, or the works of St. Augustine, etc. I'll start finding the exact lines when they pop up, if the mod makers would like.
 

Kablob

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2013-04-02_00002.jpg
I think this event needs to be rewritten. :p
 

witcher1701

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I would love to play Ayleids and restore their ancient empire. Thing is, they have the bosmer trait and dress just like them. Also look the same, which I don't mind as much. Would appreciate a bit more work put into it.
 

Anenu

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How does the assassination diplo option work? Every time I selected it I am asked which assassin I want to send but I can't send anybody or hire the dark brotherhood it just allows me to change my mind.

Also why are my Redguards white?
 
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