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Novacat

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Orinsul

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Speaking of retinues - how will the game handle the Retinue to Levy ratio? Constription isn't exactly what springs to mind when I think back at the past three games - everyone seems to have primarily professional (arguable, heh) armies, with little to no expectations from the local lords aside from their own guard.

The ES games are set during an EU3ish modern period during/after an extended period of Empire. While the mod a middle-agesy era earlier in the chaos after the collapse of an empire's successor. So levies as CK2 have them probably work fine.
If retinue technology works as it does in CK2, then by the time you get to the ES game period, there will be large standing professional armies of retinues with levies on hand for when theres trouble while when it starts, where there isnt an organised empire to support them, it'll be local lords and kings having to depend on the levies alone.
 

Looodvig

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The ES games are set during an EU3ish modern period during/after an extended period of Empire. While the mod a middle-agesy era earlier in the chaos after the collapse of an empire's successor. So levies as CK2 have them probably work fine.
If retinue technology works as it does in CK2, then by the time you get to the ES game period, there will be large standing professional armies of retinues with levies on hand for when theres trouble while when it starts, where there isnt an organised empire to support them, it'll be local lords and kings having to depend on the levies alone.
Just saying but we have never really seen a real war in any ES game, I don't count the rebellion i Skyrim since it was a more guerrilla war. The games also don't have the real power to show real armies and battles in a realistic way so in case of a "real" war I am pretty sure that the military works almost as the levy system. Further proof is that a good part of the men in skyrim talks about having fought in the great war which has led me to believe that there was a situation were the empire conscripted most of the able fighters in all of their lands.
 

rickinator9

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Why don't we all wait for ESO to come out and get a full look at their expansion of the Lore before mindlessly hating on it because it conflicts with your unofficial Mod.

That's one of the reasons they ignore it. It isn't released yet and it would be a lot of work to change all the characters and realms.
 

Illanair

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Why don't we all wait for ESO to come out and get a full look at their expansion of the Lore before mindlessly hating on it because it conflicts with your unofficial Mod.

Here's a better idea - Let us hate on a completely *expletive* change of a lore that has been almost entirely consisten for the past decade or so. It has nothing to do with mindlessly at this point - they've released plenty material to form a good opinion based on facts.
 

Darkgamma

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Why don't we all wait for ESO to come out and get a full look at their expansion of the Lore before mindlessly hating on it because it conflicts with your unofficial Mod.
Tell me of one of these that makes sense in the setting:
Reman moon landing
Cloning technology
Spaceships
Ebonheart
MMO
 

riknap

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Tell me of one of these that makes sense in the setting:
Reman moon landing
Cloning technology
Spaceships
Ebonheart
MMO
Here's a better idea - Let us hate on a completely *expletive* change of a lore that has been almost entirely consisten for the past decade or so. It has nothing to do with mindlessly at this point - they've released plenty material to form a good opinion based on facts.

parallel worlds theory solves everything.
 

Darkgamma

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Explain that in terms of the ES setting, as well :p
What, lord Sheogorath was bored one day so he clicked "shuffle" on his celestial playlist?
 

hmmelum

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Tell me of one of these that makes sense in the setting:
Reman moon landing
Cloning technology
Spaceships
Ebonheart
MMO


Many people making fantasy have a tendency of starting with a medieval European setting + standardized type orcs, elves and dwarves. Unoriginal really, I get that objection. A good source of inspiration is knowledge in history and anthropology. Resorting to sci-fi / ancient aliens gets silly real quick and, to me personally, not immersive.

To name a fantasy realm that I think succeds I'd say that the Malazan series is pretty impressive.
 

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Well, Cloning technology obviously belongs to the Restoration school (though some differ, and say it ought to come under the Conjuration school.)
 

NezzeOne

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Why don't we all wait for ESO to come out and get a full look at their expansion of the Lore before mindlessly hating on it because it conflicts with your unofficial Mod.

To be fair, a lot of the lore they have out already is -really- dumb. Also, it has nothing to do with conflicting with the mod >.> Way to jump to conclusions.
 

Novacat

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Why don't we all wait for ESO to come out and get a full look at their expansion of the Lore before mindlessly hating on it because it conflicts with your unofficial Mod.

My hatred for ESO has very little to do with the lore. It has to do with the fact that ESO is gutting the gameplay (and lore, but mainly gameplay) that made the Elder Scrolls just so Matt Frior could turn it into a Dark Age of Camelot clone, which itself was a shitty Everquest clone that never made it big enough to earn its own sequel. Matt Frior is going to go down in history, much like Brad Mcquaid when he failed to produce a playable game after blowing 100 million of Microsoft's money, as another example to why you never, ever should trust MMORPG 'veterans' to make MMORPGs.
 

Korbah

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My hatred for ESO has nothing to do with the lore. It has to do with the fact that ESO is gutting the gameplay and lore that made the Elder Scrolls just so Matt Frior could turn it into a Dark Age of Camelot clone, which itself was a shitty Everquest clone that never made it big enough to earn its own sequel. Matt Frior is going to go down in history, much like Brad Mcquaid when he failed to produce a playable game after blowing 100 million of Microsoft's money, as another example to why you never, ever should trust MMORPG 'veterans' to make MMORPGs.

Do you mean Matt Firor?
I had no idea he was involved in TESO but how it's being setup makes a whole lot more sense now.
 

Illanair

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Well, Cloning technology obviously belongs to the Restoration school (though some differ, and say it ought to come under the Conjuration school.)

I completely disagree - It is obviously Conjuration, just like necromancy is. :laugh:
 

Novacat

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Do you mean Matt Firor?
I had no idea he was involved in TESO but how it's being setup makes a whole lot more sense now.

Yes, I meant Matt Frior (edited my post too late it seems). He is the lead dev for TESO. The entire TESO team consists of former DAOC and Ultima Online devs.
 

cybrxkhan

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Many people making fantasy have a tendency of starting with a medieval European setting + standardized type orcs, elves and dwarves. Unoriginal really, I get that objection. A good source of inspiration is knowledge in history and anthropology. Resorting to sci-fi / ancient aliens gets silly real quick and, to me personally, not immersive.

To name a fantasy realm that I think succeds I'd say that the Malazan series is pretty impressive.

Non-ESO Elder Scrolls does a pretty good job of using the standard medieval tropes and making them, well, interesting for once. Instead of just saying "lol dark elves", they bothered to create the impression of an entire culture and history with Jewish, Asian, Semitic, etc. etc. influences. Morrowind is the greatest example of this, but Skyrim and even Oblivion (if you look carefully enough) shows examples of this.

But I'm not really seeing any of that in TES:O. Yet. And maybe never.
 
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