The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
We will probably incorporate them as random events - finding a dwemer ruin may give you a small temporary bonus to combat, for example.So I know this is set after the disappearance of the Dwemer, but will their tech/ruins/lore play any part in the game?
Correct. In fact one of the 'aims' as a player could be to unite Tamriel and become the ninth divine.I believe this mod takes place before Tiber Septim becomes the ninth divine.
This mod is coming up really nicely. I love the lore you got going there. Question, will there be CHIM in the game?
As I've told Korba, having it secret is entirely possible: Just don't define a trait icon and it will not show up. And as long as you don't code any opinion modifiers, AI characters will act as though they don't know about it.There are three stages to Vampirism;
- Porphyric Hemophilia
After contracting the vampirism disease.
- Secret Vampire
Actual vampirism. Gives some stat bonuses and immortality.
- Known Vampire
Gives similar bonuses but also gives a major diplomacy penalty
We would love a way to make it so Secret Vampire is invisible to everyone except the character, but that's impossible unfortunately.
As I've told Korba, having it secret is entirely possible: Just don't define a trait icon and it will not show up. And as long as you don't code any opinion modifiers, AI characters will act as though they don't know about it.
Now probably theres little point in talking bout this, as the mod is already pretty far along so probably theyve already got magic pretty much sussed. So no worries.
We've got some pretty skilled members, so the small size of the team shouldn't be an issue.Don't you think that your team is little too small for such a huge project? I mean, this is probably the most ambitious mod idea on this forum, even harder to develop than "The Game of Thrones" due to the graphical difficulties and higher complexity of the world. For this mod you need amazing deal of work with events, graphics, general coding, creating regional specifications, balancing and of course bugfixing. Basically I think that you need at least 2 or 3 times more crew members than now and it's not good to close yourself this harshly.
DEVELOPMENT DIARY 3
Now before I go into some interesting characters I will say that I am unsure of why there is a province that has Sithis as it's religion but it does let you know that the religion is in the game haha.