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    Real Strategy Requires Cunning
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SaintDaveUK

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Sorry for posting here again but... there will be the oblivion gates and this kind of stuff?

We have discussed ways to make it fun. If we think of something good, they will probably make it in.
 

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oh and btw is there any possiplity for you to make a like pre realese so people could play around on the map or something?

No. A (pre)release in the mod's current condition would not give people the right impression of it, nor would it be much fun to play.
 

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So I know this is set after the disappearance of the Dwemer, but will their tech/ruins/lore play any part in the game?
We will probably incorporate them as random events - finding a dwemer ruin may give you a small temporary bonus to combat, for example.


I believe this mod takes place before Tiber Septim becomes the ninth divine.
Correct. In fact one of the 'aims' as a player could be to unite Tamriel and become the ninth divine.
 

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Is House Dagoth going to be in the game?

They aren't included as one of the 770 Dunmer dynasties yet (perhaps we will add them, I don't know). The 'Sixth House' religion associated with them can appear as Almsivi heretics.
 

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This mod is coming up really nicely. I love the lore you got going there. Question, will there be CHIM in the game?

From what little I understand of CHIM, it seems like it would be a very difficult concept to introduce to Crusader Kings 2 to any significant level. If you have any ideas though, let us know.
 

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I was wondering if you would have dremora and Ashlanders.

We have an Ashlander culture in the same culture group as Dunmer and Orsimer. There are no Dremora yet but it's a possibility if there is a good way to implement them.
 

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There are three stages to Vampirism;

  1. Porphyric Hemophilia
    After contracting the vampirism disease.

  2. Secret Vampire
    Actual vampirism. Gives some stat bonuses and immortality.

    [*]Known Vampire
    Gives similar bonuses but also gives a major diplomacy penalty

We would love a way to make it so Secret Vampire is invisible to everyone except the character, but that's impossible unfortunately.
 

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Interesting idea, although with a pulverised diplomacy stat, a Vampire will have a lot on their hands already.
 

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There are three stages to Vampirism;

  1. Porphyric Hemophilia
    After contracting the vampirism disease.
  2. Secret Vampire
    Actual vampirism. Gives some stat bonuses and immortality.
  3. Known Vampire
    Gives similar bonuses but also gives a major diplomacy penalty

We would love a way to make it so Secret Vampire is invisible to everyone except the character, but that's impossible unfortunately.
As I've told Korba, having it secret is entirely possible: Just don't define a trait icon and it will not show up. And as long as you don't code any opinion modifiers, AI characters will act as though they don't know about it.
 

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As I've told Korba, having it secret is entirely possible: Just don't define a trait icon and it will not show up. And as long as you don't code any opinion modifiers, AI characters will act as though they don't know about it.

Yes maybe I wasn't so clear about it; with that method, the trait will be invisible to the character himself as well.
 

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Yes maybe I wasn't so clear about it; with that method, the trait will be invisible to the character himself as well.
Well, you'd obviously have an event telling him about it :p
 

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love the idea but how r u guys gonna make the characters look like in the game....Orcs, wood elves, or Red guard?
Korba is modding their portraits to make them look like they should.
 

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Daedra worship is set up in our mod as a whole array of religions, so Daedra will play an important part. We were looking into events like Oblivion gates and other Daedric happenings.
 

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Now probably theres little point in talking bout this, as the mod is already pretty far along so probably theyve already got magic pretty much sussed. So no worries.

By all means, keep up the discussion. We don't have an awful lot implemented in the way of magicka.

We do have some magic traits in the game, mostly educations like Expert Mage and such. Perhaps they could be used instead, so we don't have to affect the Learning stat (especially considering how religion plays a large part in the lore).
 

Meneth

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Don't you think that your team is little too small for such a huge project? I mean, this is probably the most ambitious mod idea on this forum, even harder to develop than "The Game of Thrones" due to the graphical difficulties and higher complexity of the world. For this mod you need amazing deal of work with events, graphics, general coding, creating regional specifications, balancing and of course bugfixing. Basically I think that you need at least 2 or 3 times more crew members than now and it's not good to close yourself this harshly.
We've got some pretty skilled members, so the small size of the team shouldn't be an issue.
Of course, if we see that someone would be a good addition to the team, we would invite them to join. But we don't feel a need to actively attempt to find more team members.
 

SaintDaveUK

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DEVELOPMENT DIARY 3
Now before I go into some interesting characters I will say that I am unsure of why there is a province that has Sithis as it's religion but it does let you know that the religion is in the game haha.

Yeah... um.. that was me experimenting with Dark Brotherhood mechanics :p That province won't be Sithis in the final version.

Also while we are on the topic of Skyrim, check out our Nord unit sprites;

 
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