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Nov 4, 2006
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I would like someone to explain exactly what this mod does. My guess is that it simply recreates exact WWII strengths and weaknesses for all countries
, so that Germany, for example, finds it much more difficult to research nuclear weaponry etc. Is this correct?
 

SwordOfJustice

Peaceful Warrior
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Dec 8, 2003
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No, the mod does so much more.

* Movement is faster but infrastructure has been lowered.

* The ground combat is much longer. You wont usually get combats that last only a few hours when you outnumber the enemy even by a large margin. Combat takes days and is very long. This is even more true where there is some difficulty, like terrain or weather.

This system is infinitely more realistic and true to WW2 than vanilla HOI2. Just look at the battle for Monte Cassino or Rommel's withdrawal across North Africa. A small force in a strong position can hold off a larger force in many cases, buying a retreating army time to reorganise or escape. Just as happened in real life.

You can still blitzkrieg. One of the beauties of the system is that you can attack all along a front with outnumbered forces to pin down enemy divisions, and then make a strong attack in a sector where you have an advantage. Your small diversionary attacks will occupy the enemy for a while meaning your main attack can break through a weak point. But you have to plan it carefully and use everything you've got, naval gunfire and air support, to break through.

The increased move speeds mean that when you breakthrough with armour you can make a big quick encirclement, but only if you get it right. This is part of the increased movement speeds.

The other side of the coin is that the defender can rush in divisions from other areas very quickly. So if you make a strong attack but don't slow them down or pin down his other troops somehow, then he will quickly send in divisions until he matches you. And you will lose the attack.

This means you will bog down into WW1 style massed attacks that end up as nothing but slow attrition. You must learn to force a breakthrough. Or outwit the AI on a strategic level.

I believe lower infra everywhere means lower org regain. Another nice side effect. Those doctrines that boost it count a bit more.

* The technology is completely revised with quite a few additions and changes. Very nice ideas in the chart. The mod tries to force more choices for countries.

* Industrial capacity has been adjusted a lot. Minor nations have a lot less. But they have a light infantry doctrine which is supposed to make their infantry dirt cheap to build and support. So they can build large-ish armies of inferior troops.

* Resources are revised. And there are heaps of events that increase your resources every year based on historical data about increases in mining, etc. I suppose the TRP team did some research here. Good stuff.

* Nice new graphics. I like the look. Very professional and slick.

* Some different events. Not sure how different as I'm already forgetting which ones were the vanilla events. I believe the team would've fixed event problems and added new ones.

* You can't build armour divisions till Germany goes to war. And presumably blitzes through Poland as it did in real life.

The other major powers only started to understand the benefit of concentrating tanks into their own divisions once Germany showed them how effective it was. Before that they scattered their armour in small packets everywhere and did not use them for concentrated breakthroughs and encirclements.


In summary, it's not all peachy, but the mod is brilliant. Here are the downsides.

The mod runs like a sick dog. I gather it will speed up if you remove sprites. I don't know what paradox did to use so much PC power for sprites but it must be a very inefficient code. I believe there's extra events so that also burdens the PC. The game runs very slow on a moderately decent computer. I suppose a mega gaming machine would not have this problem.

There are some big bugs. But hey - it's under development. I hope a new version comes out soon; I'm looking forward to it.

Otherwise, this is my favourite mod.


Cheers,
Sword
 
Nov 4, 2006
515
0
Sounds like an interesting mod. I do think that the speed of units in other HOI2 mods, is far too slow, given historical speed of WWII tanks etc. I mean it shouldn't take c.18 months to cross Siberia. And the other improvements seem acceptable, though I'm not all that sure about the slow org regain, to be honest. I'll be happy to try this mod out once I upgrade my old computer within a few months. At the moment it can take a while to play HOI2 and save the game, unless I delete earlier saved games on a regular basis.
 

Minodrin

Jäg. Holmberg
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I would just like to say that I enjoy (as Germany) this mod far, far more than vanilla or C.O.R.E. I think it's because of how much harder... not, not harder, more challenging, it is.

Let me give an example. Ok, I'm Germany. Poland falls (in my second game, I think), in 3-5 weeks. Airpower and tanks broke them, everything was fine.

So, this was my second game, after the latest mini-patch. I learned from the first that the western front can really, really bog down if you don't do it right. So I come up with this brilliant plan. Since getting stuck somewhere can make this WW1, I decide to run trough the Ardennes. I mean, it's just the shortest way over the big rivers, and should be undefended if I can break the Belgian troops in the south fast enough. For the rest of the line I mostly concentrate on keeping the enemy in check.

It works. The French are busy trying to attack east from the Magnitot-Line, and I reach Paris (after a month of fighting), and I get Vichy. Then I got a crash... I think it was the fault of HoI, not TRP. Happens in vanilla often too.

The second time the French are busy trying to break trough eastwards, they get their defenses ready in time, and the whole thing falls into a ten-month slugfest (which I eventually win).

I could talk about the eastern front, and the North-Africa front (I suppose some 3-5 million casualties on both sides there in total. Pushing the British out of Persia and India was a bitch. It was fabulous.


In any case, remember that long, hard battles work both ways. You need to keep the enemy from moving in a couple more divisions to the defence, and make the right strategic choices. If I hadn't allied Persia and then spent 1,5 years pushing the brits far enough away, I could never have defeated Russia in a mere two years.