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Gladdig_kaga

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I got my program to work, as of now it removes history, makes only one barony exist, randomnises which type of barony it is, randomnises the religion, and set the max amount of settlements to 7. If you want it it's yours, and I guess you don't want some of the features, but they are easily removed. So just tell me =P (I guess you want it since (sword of islam or the 1.06 patch?) changes the map a wee bit.
 

riknap

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mind if I ask if this works with county-level mods like Magnate Lords? :D
it just seems like the perfect combi
 

dauncosony

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mind if I ask if this works with county-level mods like Magnate Lords? :D
it just seems like the perfect combi

Not sure, but judging by the features of Magnate Lord: Probably. That mod might only alter buildings.txt and technology.txt. However, like most mods, it might be affect the defines.lua.

I'm trying to get the next playable release this weekend, hopefully none of my friends cyber-kidnap me to play Battlefield 3.
 

riknap

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Not sure, but judging by the features of Magnate Lord: Probably. That mod might only alter buildings.txt and technology.txt. However, like most mods, it might be affect the defines.lua.

I'm trying to get the next playable release this weekend, hopefully none of my friends cyber-kidnap me to play Battlefield 3.

that reason I said county-level mods is that it seems to also overwrite/take precedence in county tech levels (I'm currently trying it along with ck2+, and county tech is back to "normal", ie. not-ck2+-zero levels)
 

Herl

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Not sure, but judging by the features of Magnate Lord: Probably. That mod might only alter buildings.txt and technology.txt. However, like most mods, it might be affect the defines.lua.

I'm trying to get the next playable release this weekend, hopefully none of my friends cyber-kidnap me to play Battlefield 3.

oh yay :p which new features will be included? please say more aggressive AI :p
 

Syls

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When I tried to play the 1.06+v5 version with the 1.06b patch, the only country I can play as is rome, any idea what I need to do to play the other countries?
 

riknap

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Okay, running into some problems loading the game. Crashes after the loading form hitting play. Anyone know of a way to find the error so I can fix it?
first off - what other mods are you running?
try running without for a while and see if it still does.

this is pretty much in alpha, right?
 

dauncosony

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So I've been trying to fix the problem, it appears Mangyshlak is being a jerk. It says the problem has to do with the barony, I've tried changing the capital barony and it comes with the same problem (previous b_aqtaw). I don't know what's the problem with the texture file. I am a bit tempted to re do everything (and keep it better organized seeing as how this mod is a lot more popular than I thought it would be...)

Code:
[persistent.cpp:40]: Error: "Malformed token: b_uzen, near line: 12
" in file: "history/provinces/624 - Mangyshlak.txt" near line: 26
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .

Edit: Nevermind, I just copied and pasted the Mangyshalk file. now the only problem is the texturehandler thing.