• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
On some very positive news, from next week forward, Dark Ages will be available in Spanish too. Everything is being done by K4ssplay on Steam. Thanks very much for her work!
 

Black_Rider

Second Lieutenant
70 Badges
Jan 24, 2010
123
19
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Warlock 2: Wrath of the Nagas
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Age of Wonders III
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
Hi, can I somehow change the limits for the personality traits from 5 to 7 ? In my opinion 5 is a little bit harsh, and with 7 I can collect all virtues or sins. :) Maybe I can ask you to make that game rule ?
 

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
Hi, can I somehow change the limits for the personality traits from 5 to 7 ? In my opinion 5 is a little bit harsh, and with 7 I can collect all virtues or sins. :) Maybe I can ask you to make that game rule ?

There is already a game rule covering personality traits. You can disable the limit of 5.
 

Black_Rider

Second Lieutenant
70 Badges
Jan 24, 2010
123
19
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Warlock 2: Wrath of the Nagas
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Age of Wonders III
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
Yes, but I don't want to disable the limit completely. I just want to increase it from 5 to 7. So, game will delete randomly traits if I have more than 7 personality traits.
 

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
Yes, but I don't want to disable the limit completely. I just want to increase it from 5 to 7. So, game will delete randomly traits if I have more than 7 personality traits.

Hummm... ok, I see your point. I can work out a new level for the traits, yes.
 

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
As some people over Steam keep bringing the frequency of murders in Dark Ages being too high, I will be testing this aspect of gameplay this week as I clearly am not seeing such high numbers of murders using the "murder" feature of Dark Ages.
So, I'll create an internal variable and will check how many murder attempts using the implementation present in Dark Ages there are over a period of ten years in the whole world to gauge its frequency. Then I'll see if something needs to be done to the base values of Dark Ages, something I don't feel is warranted before looking at raw data and that my experience does not validate.

Furthermore and to help the players of Dark Ages to fine tune the experience, I will implement a new rule that will have 5 values: Normal murders, 25% murders, 50% murders, 75% murders and no murders.

Expect this to be delivered on this week's release.
 

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
This week, besides creating another game rule for all to fine tune better your play experience, I have been busy with detailing the Paranoid side of the character's personality. So, I came up with this for married characters:

ugh8pPG.jpg





The Paranoid event pool is based in three modifiers of progressive worse consequences. Over time, for the first and milder one to appear, it is enough to be Paranoid. For the others, the character must choose to be pressured in certain events designed for the purpose (as this one is) and only then the mental condition might worsen.
Events like this one to flesh out the implementation will give a chance of escaping unscathed - this time! - but also risking a significant social and mental fallout... or, by picking the bottom option, the possibility that sometime in the future the character's mental illness worsens. There are several different outcomes, should the player pick the top option in the event.


Ready for next Friday release. Hope you enjoy!

Over the next weeks I will greatly expand this type of event in order to tell another story, ever different, to the players who are unfortunate enough to be Paranoid...
 

LordDamien

Lord of Shadows
54 Badges
Feb 9, 2013
2.079
735
  • Crusader Kings II: Charlemagne
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • Europa Universalis IV
This week, besides creating another game rule for all to fine tune better your play experience, I have been busy with detailing the Paranoid side of the character's personality. So, I came up with this for married characters:

ugh8pPG.jpg





The Paranoid event pool is based in three modifiers of progressive worse consequences. Over time, for the first and milder one to appear, it is enough to be Paranoid. For the others, the character must choose to be pressured in certain events designed for the purpose (as this one is) and only then the mental condition might worsen.
Events like this one to flesh out the implementation will give a chance of escaping unscathed - this time! - but also risking a significant social and mental fallout... or, by picking the bottom option, the possibility that sometime in the future the character's mental illness worsens. There are several different outcomes, should the player pick the top option in the event.


Ready for next Friday release. Hope you enjoy!

Over the next weeks I will greatly expand this type of event in order to tell another story, ever different, to the players who are unfortunate enough to be Paranoid...

Looking very nice!. Are you going to do this for other traits as well in the future?
 

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
Looking very nice!. Are you going to do this for other traits as well in the future?

Thanks.

My idea is to use event pools to cover the three traits that can be defined as mental instabilities. These are the Lunatic, Possessed and Paranoid traits. With the delivery of the Paranoid events I finish the triad, as Lunatic and Possessed are already covered.
 

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
Version v.1.1.80 - Download HERE

Fixes & Tweaks:

- The decision to rest only appears in the Intrigue Menu if the player has the Stressed trait


New Content:

- Translated the mod to Spanish (thanks to the commendable efforts of K4ssplay at Steam)
- Started to code content for the new event pool for Paranoid characters
- Implemented a new game rule to better define the Dark Ages murders (frequency can now be set at 25% normal, 50%, 75%, normal, 125% or 150%. Also there is an option to turn the system off)
 
Last edited:

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
This week I've been busy coding a new addition to Dark Ages. So, besides the development of the Paranoid event pool, I implemented the capability of offering (and receiving) Non Aggression Pacts to other rulers.

If it is the player that decides to make an offer it all starts like this:

rHEz4Mr.jpg


Then it is up to the parties to reach a sound agreement... or not!

In this case everything went smoothly and a new Non Aggression Pact was formed:

d8ZkIvZ.jpg



For the curious, the base chance of success to establish a Non Aggression Pact is 40%, with the opinion, traits and stats described in the text of the first picture influencing this base chance.
A character can attempt to negotiate at most one Non Aggression Pact every two years and the same character cannot be offered a new pact within 5 years.
A refusal gives Prestige penalty to the party proposing the deal, incurs an opinion penalty from the party refusing the deal and the character proposing the deal suffers a minor, stackable opinion penalty with his/her vassals for being a poor negotiator.

Will be released next Friday. Enjoy!
 

Drakken

Kawachi-no-kokushu
93 Badges
Jan 1, 2001
5.297
2.945
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Victoria 3 Sign Up
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
As some people over Steam keep bringing the frequency of murders in Dark Ages being too high, I will be testing this aspect of gameplay this week as I clearly am not seeing such high numbers of murders using the "murder" feature of Dark Ages.
So, I'll create an internal variable and will check how many murder attempts using the implementation present in Dark Ages there are over a period of ten years in the whole world to gauge its frequency. Then I'll see if something needs to be done to the base values of Dark Ages, something I don't feel is warranted before looking at raw data and that my experience does not validate.

Furthermore and to help the players of Dark Ages to fine tune the experience, I will implement a new rule that will have 5 values: Normal murders, 25% murders, 50% murders, 75% murders and no murders.

Expect this to be delivered on this week's release.

I wonder if also, when a close immediate family member dies under "mysterious circumstances", a close family member (parent or sibling) may request his suzerain that an official inquiry be opened to seek justice.

The cost of refusing would be higher depending on whether the person holds a title, is clergy, or has high family prestige. Furthermore, the use of a Favor could be use to force an investigation.

Opening such an inquiry would involve cost in money, prestige, and selecting an official "coroner". However, the coroner's stats and event choices by various witnesses, suspects, or characters, would influence the odds of discovering whether it was a murder (with a right or wrong culprit) or that the victim indeed died from a natural death (whether it is true or not).

Do you think it would be feasible? If we are to have more murders, we ought to have more justice and prosecution as well to implement consequences. Else, it just becomes whacky.
 
Last edited:

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
I wonder if also, when a close immediate family member dies under "mysterious circumstances", a close family member (parent or sibling) may request his suzerain that an official inquiry be opened to seek justice.

The cost of refusing would be higher depending on whether the person holds a title, is clergy, or has high family prestige. Furthermore, the use of a Favor could be use to force an investigation.

Opening such an inquiry would involve cost in money, prestige, and selecting an official "coroner". However, the coroner's stats and event choices by various witnesses, suspects, or characters, would influence the odds of discovering whether it was a murder (with a right or wrong culprit) or that the victim indeed died from a natural death (whether it is true or not).

Do you think it would be feasible? If we are to have more murders, we ought to have more justice and prosecution as well to implement consequences. Else, it just becomes whacky.

A very interesting suggestion.

Feasible? Yes, I think so.

It would involve a considerable amount of time and there are aspects of the implementation that I am not sure how to code, even if I feel confident it could be done. I am not going to commit myself at this time to do this, however. It will be added to my suggestions folder.

As for having more murders, I didn't find anything out of the ordinary in my tests, that's why I ended up offering the chance in the new Game Rule to increase murders too.
 

Drakken

Kawachi-no-kokushu
93 Badges
Jan 1, 2001
5.297
2.945
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Victoria 3 Sign Up
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
A very interesting suggestion.

Feasible? Yes, I think so.

It would involve a considerable amount of time and there are aspects of the implementation that I am not sure how to code, even if I feel confident it could be done. I am not going to commit myself at this time to do this, however. It will be added to my suggestions folder.

As for having more murders, I didn't find anything out of the ordinary in my tests, that's why I ended up offering the chance in the new Game Rule to increase murders too.

How about making the results of the investigation/trial randomized based on the ruler's Diplomacy and Learning (and traits), against the culprit's Diplomacy and Intrigue (and traits)? Would that make it simpler for you to code?
 

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
How about making the results of the investigation/trial randomized based on the ruler's Diplomacy and Learning (and traits), against the culprit's Diplomacy and Intrigue (and traits)? Would that make it simpler for you to code?

No, that's not the challenging part. One of the challenges is taking care of more than one murder at the same time, for instance. What happens if two murders are committed and brought over the same character? I can only consider one for investigation but that would be very limiting...

Another problem that comes to my mind is if I can change the murderer of someone who is already dead. It would be strange the description in the dead person would not match the discovery (or "discovery" for wrong accusations) of the murderer.


For now I have my plate full with the Paranoid events. After that I'll give this a deeper thought.
 
Last edited:

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
I've been giving some more love to paranoid characters. Now they can suffer from more dellusions... Like this one:

qUqujm8.jpg


The choice here is to investigate the matter and go public with your madness or keep it to yourself and add pressure to your already pressed mind.

Available tomorrow, hope you all enjoy!
 

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
This is an incredible mod. Thank you so, so much for taking the time to develop it. I hope that more people make stackable mods like this.

Thank you very much.

Hope you enjoy the latest additions and fixes when I release them later today. :)