Concerning what I developed this week, lets address the changes to Merchant Republics (and Merchant Republics only!). So, to live by the "Republican Virtue" and after a Patrician conquers a new province, a lottery is organized to distribute said asset to a random influential family of the Republic (can be the same family headed by the Patrician that originally conquered the province). The event in question will present at most three options, as you can see below:
The first option gives a very nice Prestige bonus and gold to the original conqueror as a prize for upholding the Republican Virtues, goes directly to the lottery and attributes the province to the new owner. This Prestige bonus (and the gold if the player decides to invest it in the campaign) will help this character win over the next election.
The second option, available only for Doges that have an adult, non prisoner, capable heir, bestows the prestige gain for the conquest and the standing of the Republican Virtues on his heir, thus also improving the chances to win the next election.
Finally, picking the third option allows the original conqueror to keep the province for himself but will give a very significant Prestige hit on him, on every member of his family and a stackable "Powermonger" penalty that gives bad general opinion.
All this was done to distribute better the power acquired by the families, cutting the usual skewed result after some decades of playing where one family has a huge advantage over the others thanks to conquests.
Finally, there is a Game Rule where every player can opt out of this new system.
Will be available in tomorrow update. Enjoy!