I didn't dug the tutor code, is it somehow linked to the player focus or ambition ?
The tutor code is linked primarily to having wards. But it is also linked at player focus, yes.
I didn't dug the tutor code, is it somehow linked to the player focus or ambition ?
RULES OF THE DARK AGES MOD
GENERAL CONSIDERATIONS
There are some basic definitions that concern this mod that need to be placed here.
1) Stats are defined between GOOD, AVERAGE AND BAD.
GOOD stats come in 4 levels: At 12, at 15, at 18 and at 21
AVERAGE stats stand between 8 and 12.
BAD stats come in 4 levels: Below 8, below 6, below 4 and below 2.
2) Realm stats are defined between GOOD, AVERAGE and BAD.
GOOD realm stats come in 3 levels: At 30, at 35 and at 40
AVERAGE realm stats stand between 25 and 30
BAD realm stats come in three levels: Less than 26, less than 21 and less than 16
3) Provinces can have 5 levels of Stability: Rebellious, Restless, Normal (no modifier), Peaceful and Serene
STABILITY SYSTEM
The stability of each demesne province fluctuates between the levels with increments and decrements of a single level each time. There is one notable exception where the Stability returns to Normal when a special mission there is met with excellent results.
This variation is applied dependent on the Realm Diplomacy.
Character personality traits will influence the variation of Stability in the provinces with events specifically designed for each trait. The traits considered in the ruler are: Cruel, Arbitrary, Wroth, Greedy, Kind, Charitable, Diligent, Just, Deceitful, Gregarious, Brave, Paranoid, Honest and Proud.
Being at War gives the possibility of a Stability hit in the demesne provinces.
A province may become Volatile which means an increased natural chance of decreasing Stability and no chance of increasing it normally. Such condition can be solved naturally and better yet, by assigning the crown focus to the province. Also, the Demesne Overseer has a chance of removing the Volatility from a province, with better stewardship increasing his/her chances.
Once every few years (depending on the Realm Stewardship) a player can increase automatically the Stability of a province subject to crown focus by one level.
A player can also decide to appoint a character with the title Demesne Overseer that helps to reduce the instability of the demesne provinces. Such action success depends on the Overseer Stewardship score and on the relation between the Overseer and his Liege (the player). The rational for that is that his/her effort to please the Liege in a continual effort increases with the relation score.
The Demesne Overseer is picked from three courtiers chosen by the council and presented to the player. The player can refuse all if he thinks they lack the competence necessary to perform the job but can only pick from another three in five years.
The Demesne Overseer is a post for life but the player can fire him/her at any time. One can be recruited five years after the last one was recruited.
The Demesne Overseer can remove the Volatility of a province. Such action success depends on the Overseer Stewardship score and on the relation between the Overseer and his Liege (the player). The rational for that is that his/her effort to please the Liege in a continual effort increases with the relation score.
The Demesne Overseer can also perform missions that range from military, to diplomatic, to subterfuge to cultural/religious. These missions, performed only on Restless or Rebellious provinces, can also increase the level of Stability by one step if successful or returning the province to normal if totally successful.
The ability to perform missions is given by the stewardship of the Demesne Overseer, his competence (diligent/slothful) and his/her ambition (ambitious/content). If his/her profession matches the type of mission it will also gives a bonus to pick a mission of the same type and being Midas Touched (the top level of education in stewardship) also provides a bonus.
How efficient the Demesne Overseer is in performing the specific missions depend more on the specific stats associated with the mission (martial if it is a military mission, for instance) and excellence in the education trait in the area of expertise (for instance, being a Brilliant Strategist in a military mission provides a bonus). Also, competence (diligent/slothful) and to a lesser extent ambitiousness (ambitious/content) provide nice bonuses/penalties to the final result of a mission.
Missions can also have the harshest consequences. It doesn’t hurt the least the Demesne Overseer if he/she has good combat rating and if he/she is a duelist. Those are good skills/traits for survival.
Every five years, if the player has good Stewardship (12) and there are provinces with negative Stability, he can ask the OVerseer to formulate a plan to increase Stability in a Restless or Rebellious province.
RESTING
Once a player gets the Stressed trait, he can chose to retire to the countryside and rest. After some random time he will return without the Stressed trait.
While the player is resting he will suffer -5 at all his/her scores and will be incapacitated. A Regent will be appointed.
While resting, some personal traits modify the amount of rest needed to get rid of the Stressed trait. The country being at war is the worst that can happen as the ruler can’t escape the stress. Being Diligent, Envious, Lustful, Wroth or Duelist is bad, being Slothful, Patient, Hunter, Falconer, Poet or Mystic, is better. But nothing beats being a Gardener or being naturally Content! Some of these traits stack, others are taken as a group.
A player may elect to stop resting at any time. In that case he will reassume the leadership of the country still Stressed.
TUTOR
There is a new lifestyle trait that is the Tutor.
This trait enables an event where the player (or an NPC) may offer to teach the liege a subject of his/her interest. The student needs to have at least 5 in learning to be able to improve his/her stats. The Student can’t be Slow, Imbecile, Incapable, Slothful or Drunk. The Tutor needs to have at least 10 Learning to teach the Liege and needs to avoid the same traits mentioned before for the student. The realm must be at peace.
While Learning the stats of the character are reduced by 2 and in the end there is no certainty that the player increased his/her stat in the field picked. It all depends on luck and on the learning of the character.
The player can also teach himself by picking his/her subjects of interest. He/she needs to have Learning 15 to do so.
Having a scholarship focus, theology focus, having the scholar or tutor trait, and the learning stat all influence the success of the endeavour.
Finally, a character with the Tutor trait may increase the stats of his/her wards. The Stat affected in this case is always the stat related to the education of the Tutor.
SHIPWRECKS
Fleets are at the mercy of storms at sea. Leaders embarked there run the risk of drowning. Men embarked can suffer as little as 6% casualties up to being entirely wiped out. The months of December, January and February pose the most serious risks of storms. Also it is advisalble to be near the coast while navigating around the world.
These rules are by no means exhaustive and once doubts start to be posted I'll complete them with the answers.
Just a note on the Sea event it should read "Loss of Life" not "Loss of Live"
Currently testing your mod with HIP. Seems to work fine.
If you have any sugestions, just tell me.
Firstly would you consider changing the Seek Some Rest decision so that it would work like the pilgrimage system where you get in a regency but don't lose your ambition/focus.
Secondly I'm fine with the way your mod handles women education mostly. Not sure if it's possible as I don't know much about modding but could you make it so that the ones created by events retain their military education ? (e.g : Jeanne D'Arc for the French, Zoe for the Byzantines, etc.) Maybe with a lesser education level than in vanilla.
Also can I use your update with an ongoing save ?
You'd need to trait with "pilgrimage = yes" caracteristic.Yes, I don't have problems wirth that from a design point of view. I need to know how to do it, however.
You'd need to trait with "pilgrimage = yes" caracteristic.
May concern is that the icon displayed on the portrait will be the pilgrimage one.
"incapacitating = yes" is another possibility, but is maybe less fitty.
Take a look at comon/static_modifiers.txtThank you Arko. Since you are over there let me pick your brain:
Do you know if there is any define that reduces by a certain amount the income of all the holdings? This is not to introduce in the mod. It's just for my own version of Dark Ages as I feel there is too much money around the game...
I know I can do it easily with a province modifier that is hidden inside every province in the game decreasing by some % the taxes of the province but if something is already implemented in the defines for that effects it feels more elegant to edit there...
Thx!
Take a look at comon/static_modifiers.txt
I don't think there is a defines for that.
I think you can get do it through religion, but the impact on numbers won't be explained in the tooltips, so it can be weird.
Edit: tech may be a possibility.
Firstly would you consider changing the Seek Some Rest decision so that it would work like the pilgrimage system where you get in a regency but don't lose your ambition/focus.
Can you give me a list of women that should have a military trait? I'll try to address this.
Can you give me some feedback on the way the stability levels flow in your demesne? Are you happy with it all? To manage it, it should be a challenge but not an unsurmountable one. Meaning, not all provinces at Serene level and not all your provinces permanently rebelling. Can you give me your input? And please, tell me your stewardship.