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tsf4

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In the timeline for us, around the 1370s is when Shade/Netherese reappeared in the plane and basically settled in Anaraoch.
 

Dwarfnator

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To expand that, we are not going to be restricting the mod to a single start date.

I've currently completed the history for 1360 to the last day of 1384 (1385 is there so you can play that point more easily; spellplague is coming later).
 

wingren013

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To expand that, we are not going to be restricting the mod to a single start date.

I've currently completed the history for 1360 to the last day of 1384 (1385 is there so you can play that point more easily; spellplague is coming later).
This seems a bit over ambitious
 

Basileus Basil

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Does the mod have a discord channel?
I would like to stay updated but it's a bit hard searching through the pages of the post.
Otherwise i'd like to know which is the most recent ck2 version i could play the mod with. I'm sorry if it's asked a lot.
 

neutrondecay

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Does the mod have a discord channel?
I would like to stay updated but it's a bit hard searching through the pages of the post.
Otherwise i'd like to know which is the most recent ck2 version i could play the mod with. I'm sorry if it's asked a lot.
There's no Discord channel at present, I'm afraid.
The most recent version, as far as I know, is version 0.2 of this mod with version 2.8.3.1 of CK2. I'd encourage you to be patient - version 0.3.0 of the mod for version 3.3.0 of CK2 should be out soon - we just need to update the histories to account for new provinces that @Dwarfnator and Shadoes have added to the map, and fix one egregious bug.

If anyone is good at interface and focus modding and would like to lend a hand, we could even have the basics of the class system working as intended in the next release too.

Thanks,

nd
 

Veilstorm

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Sry if this has been asked alot is there any release date in mind yet?
 

neutrondecay

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release this month? have you guys updated the histories for the new provinces already, and fixed that one egrerious bug? when is soon?
That particular bug has gone, but we've got another that's giving us trouble. We also have a couple of dozen counties to assign rulers to, and at least two playable species to flesh out with correct graphics and genetics. And we still need to tidy up the focus screens and make sure that it's possible to become a monk.

All that being said, we expect to release version 0.3 before the year is out.

And for those of you who have patiently played with only a partially populated map in previous versions, you'll be pleased to learn that the entire map (except monster provinces and unplayable governments) will be playable in any starting date between at least 1360 and 1385 in version 0.3. We have three new playable governments and one unplayable one, as well as the reskinned elements associated with the Celestial Empire of Shou Lung.

nd
 

JULIU E

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I'm sure it has been answered prior, but what is the teams favorite starts/scenarios? I recall during initial release having fun with the Moonshae isles as a raider/dark god worshipper.
 

neutrondecay

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I'm sure it has been answered prior, but what is the teams favorite starts/scenarios? I recall during initial release having fun with the Moonshae isles as a raider/dark god worshipper.
My personal favourite is Zaranda Star Rhindaun, right after the end of the Tethyrian Reclamation War.

For something a lot more difficult, try starting as Randal Morn in Daggerdale, and aim to stay independent of both the Zhentarim and Cormyr.

Or as the Wild Dwarves of eastern Mhair, try to be become independent of Serpentes.

As any Commonwealth ruler, try to keep winning those all-important open elections; I think the largest Commonwealths are Luiren and Turmish. They play very differently, because Luiren's vassals are largely Monastic Feudal, whereas Turmish is mainly Feudal with one Merchant Republic.

Speaking of large Merchant Republics, try defending Amn from Sothilis of Bhaal, or uniting Thesk - as a Republic if you start as Nyth or Teflamm, or a Kingdom if you start as Milvarune. (At the moment the Phsant area is a landlocked MR, but I'm reconsidering that - it might become a Commonwealth or a Feudal Duchy.)

For a really tough challenge, try reviving an almost-dead culture. The Gugari in Katakoro are probably the toughest human example in a currently playable start, but a planned expansion will give you the option of playing as the very last Talfir. And I'm hoping that version 0.3 will bring three species which each have only one county - pterafolk, saurials and minotaurs. For something not quite so extreme, but still difficult, Bakemono, Ondonti and Batiri are all minority cultures within minority races, holding 2-3 counties each.

nd