1.2 : Monetary Crisis
Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2858320715
ParadoxMods : https://mods.paradoxplaza.com/mods/58325/Any
Last Update : 07/08/23 -- Invictus compatibility update 1.7 04/01/24
As the mod now evolved from a "several events and modifiers" to a complete submod with more complex mechanics, I am opening this forum thread to keep track of errors and questions.
Crisis of the Third Century is a submod of Simple IR Timeline Extender by TinWiz : https://forum.paradoxplaza.com/forum/threads/mod-simple-i-r-timeline-extender.1175609/
It aims to add balance to the natural inflation of bonuses from technologies and the resource flow of a thriving nation so that the challenge remains until the end date of the mod. Loyalties, characters management, money, everything in 700+ have usually become trivial, and often you just have to watch your blob grow larger and larger. However this era was historically rich of events and tragedies that have pushed the most powerful empires to the brink of chaos. Coupled with events of Simple IR Timeline Extender such as barbarian invasions, epidemics and the birth of Christianity, this mod add new mechanics, modifiers, events and challenges, many things to challenge your big blob, and hopefully push it close to collapse to prepare a CK3 conversion.
Going forward, I have many ideas i hope i could add in the mod to spice up megacampains.
Features :
- A new Monetary Crisis system inspired by the historical one will bring challenges to Great powers. New decisions, events and inventions around it.
- From ~800 and beyong, civil wars will be more disastrous to your empire.
- From around the third century timing, new mechanics and events can trigger :
* Republics will begin to face political instability, leading eventually to their reform in monarchies. Oppose it, or accompagny the reform.
* Monarchies are subjected to a risk of Military anarchy, leading to generals crowning themselves emperors... or worse
----> Dozen of events added to manage any consequences of the Anarchy
* Low stability will trigger an internal collapse, forcing your country to slowly lose control over your governorates. This makes stability a more central number, as any event now can hit it pretty hard, drawing you to multiple instances of the collapse.
Is this compatible with Invictus 1.7 ?
Yes it is, and I recommend to play with it
What is the mod load order ?
Last, after Invictus and Simple TE
Can i activate the mod on the middle of my game or should i start a new game with it ?
There is no "technical" problem to introduce it mid-way, as in : this should not crash your save. However, the mod introduce some new inventions in the civic and office tree, thus by introducing it, you will shuffle all the invention around in your tree. It is therefore recommended that you start from scratch, but feel free to try and see how it goes !
Is it possible to do something about X empire ? It's always too powerful.
The aim of the mod is to hit your empire with a stick, the larger you grow, the larger the stick should be. However, it should always be possible to shine and flourish despite the difficulties, by careful planning. Furthermore, some countries (like Rome) are very powerful, and it is difficult to target them without breaking everyone around it. Things should however be a little bit more difficult for them compared to vanilla.
How to get rid of the Third Century Modifier ?
You can't, as this modifier works like a "patch" to nerf the natural inflation of bonuses from techs and wonders due to the extended time of gameplay, and is here to symbolize a new era of trouble. Every nation is subjected to this modifier, so everyone is equal to the crisis.
This X mechanic is confusing and badly implemented
This is totally possible, as i am trying a lot of things and can fail miserably. I am however largely helped by any feedback you could provide. Do not hesitate to post any strange thing you encountered (from your leader killing himself to a monetary crisis triggering where it should not) or even things you think are not clear enough.
Big thanks to @TinWiz for letting me submod his project, and to the Imperator mod community for their constant share of knowledge.
ParadoxMods : https://mods.paradoxplaza.com/mods/58325/Any
Last Update : 07/08/23 -- Invictus compatibility update 1.7 04/01/24
As the mod now evolved from a "several events and modifiers" to a complete submod with more complex mechanics, I am opening this forum thread to keep track of errors and questions.
Crisis of the Third Century is a submod of Simple IR Timeline Extender by TinWiz : https://forum.paradoxplaza.com/forum/threads/mod-simple-i-r-timeline-extender.1175609/
It aims to add balance to the natural inflation of bonuses from technologies and the resource flow of a thriving nation so that the challenge remains until the end date of the mod. Loyalties, characters management, money, everything in 700+ have usually become trivial, and often you just have to watch your blob grow larger and larger. However this era was historically rich of events and tragedies that have pushed the most powerful empires to the brink of chaos. Coupled with events of Simple IR Timeline Extender such as barbarian invasions, epidemics and the birth of Christianity, this mod add new mechanics, modifiers, events and challenges, many things to challenge your big blob, and hopefully push it close to collapse to prepare a CK3 conversion.
Going forward, I have many ideas i hope i could add in the mod to spice up megacampains.
Features :
- A new Monetary Crisis system inspired by the historical one will bring challenges to Great powers. New decisions, events and inventions around it.
- From ~800 and beyong, civil wars will be more disastrous to your empire.
- From around the third century timing, new mechanics and events can trigger :
* Republics will begin to face political instability, leading eventually to their reform in monarchies. Oppose it, or accompagny the reform.
* Monarchies are subjected to a risk of Military anarchy, leading to generals crowning themselves emperors... or worse
----> Dozen of events added to manage any consequences of the Anarchy
* Low stability will trigger an internal collapse, forcing your country to slowly lose control over your governorates. This makes stability a more central number, as any event now can hit it pretty hard, drawing you to multiple instances of the collapse.
Is this compatible with Invictus 1.7 ?
Yes it is, and I recommend to play with it
What is the mod load order ?
Last, after Invictus and Simple TE
Can i activate the mod on the middle of my game or should i start a new game with it ?
There is no "technical" problem to introduce it mid-way, as in : this should not crash your save. However, the mod introduce some new inventions in the civic and office tree, thus by introducing it, you will shuffle all the invention around in your tree. It is therefore recommended that you start from scratch, but feel free to try and see how it goes !
Is it possible to do something about X empire ? It's always too powerful.
The aim of the mod is to hit your empire with a stick, the larger you grow, the larger the stick should be. However, it should always be possible to shine and flourish despite the difficulties, by careful planning. Furthermore, some countries (like Rome) are very powerful, and it is difficult to target them without breaking everyone around it. Things should however be a little bit more difficult for them compared to vanilla.
How to get rid of the Third Century Modifier ?
You can't, as this modifier works like a "patch" to nerf the natural inflation of bonuses from techs and wonders due to the extended time of gameplay, and is here to symbolize a new era of trouble. Every nation is subjected to this modifier, so everyone is equal to the crisis.
This X mechanic is confusing and badly implemented
This is totally possible, as i am trying a lot of things and can fail miserably. I am however largely helped by any feedback you could provide. Do not hesitate to post any strange thing you encountered (from your leader killing himself to a monetary crisis triggering where it should not) or even things you think are not clear enough.
Big thanks to @TinWiz for letting me submod his project, and to the Imperator mod community for their constant share of knowledge.
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