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morano08

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1: Yes. There is a link in my signature, where DarkReborn has updated the original work into the current patch. I haven't tested it myself, but I trust he got it to work just fine.

2: Once there is a portrait pack for a specific graphical culture (in this case, southerngfx), it overrides Early and Late because it would need to have its own version of the early and late .gfx files. You could make a custom .gfx that overrides the clothing, basically taking the portraits_southern.gfx file, removing the filepath designations for the hair and face pieces, and replace the filepaths to southern_male/female_clothes/clothes_behind/headgear/headgear_mid/headgear_behind.dds to the Early western set. Any path you replace will basically replace the loading for that image as long as you have the image loaded into the game.


Unrelated: I have been toying around with an Asian set, available for release to any modder that would want them. I don't know if I'd go all the way down into dividing the facial assets into Japanese/Chinese/Korean and so on, but I believe these would be a lot less "Mongolian" and therefore useful to other modders. (Cybrxkhan, this is for you). Example provided below:

O5IdDL8.png

1) Oh, Awesome !
Watching this thread, I noticed that you made (some time ago) a new, historical, Reichcrone for the Holy Roman Emperor. My question is: Could it be used in CK 2, so could you upload it on this thread ?

2) So you can't make a fix for an official Paradox patch I suppose ?
 

DarkReborn

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Unrelated: I have been toying around with an Asian set, available for release to any modder that would want them. I don't know if I'd go all the way down into dividing the facial assets into Japanese/Chinese/Korean and so on, but I believe these would be a lot less "Mongolian" and therefore useful to other modders. (Cybrxkhan, this is for you). Example provided below:

O5IdDL8.png

The awesometer is officially broken. Incredible stuff Crackd.
 

Sleight of Hand

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You're a fool, Crackd.

You've made Paradox decide to go ahead with a China DLC. The missing piece of the puzzle was a good quality portrait set to go with it, and you've just handed them it on a plate.

Merry Christmas, CK II fans. :D
 

PyroAce2

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Unrelated: I have been toying around with an Asian set, available for release to any modder that would want them. I don't know if I'd go all the way down into dividing the facial assets into Japanese/Chinese/Korean and so on, but I believe these would be a lot less "Mongolian" and therefore useful to other modders. (Cybrxkhan, this is for you). Example provided below:

O5IdDL8.png

Beautiful!

Any idea when they'll be available for release?
 

CrackdToothGrin

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1) Oh, Awesome !
Watching this thread, I noticed that you made (some time ago) a new, historical, Reichcrone for the Holy Roman Emperor. My question is: Could it be used in CK 2, so could you upload it on this thread ?

I could easily upload vanilla files with my Reichskrone replacement, but for unspecified reasons, that particular project has taken a backseat for the time-being. (Needless to say, I am still working on some things. I'm probably the slowest modder ever, and this is the build-up into the busiest portion of my year at my day job.)

2) So you can't make a fix for an official Paradox patch I suppose ?

Unless Paradox sells it: Nothing I make or say is, or should be, considered official.

That being said, hosting a .gfx file as a mod on its own is trivial, and I could do so easily. I would just have to create it, which is a somewhat time-consuming process. The clothing choices are determined by the .gfx file, and without a late and early version, the whole pack shows through the whole timeline. That's really easy to fix, however. If I get the time I would not mind putting it up for others to use.

The awesometer is officially broken. Incredible stuff Crackd.

Thanks. I need to play around with the skins on these, to show a little more of the specular highlights. Asian skin, from my references, doesn't have quite the same pore structure or sheen to it, which means the skin looks smooth once it is shrunk down. The hair is just generic stuff from existing assets. The version I plan to release would have no hair, since it would just be a "modders resource pack" for others to play with.

You're a fool, Crackd.

You've made Paradox decide to go ahead with a China DLC. The missing piece of the puzzle was a good quality portrait set to go with it, and you've just handed them it on a plate.

Merry Christmas, CK II fans. :D

If anything, this should serve as proof that there is no official China coming. I don't and can't display existing IP or that which is in development. In either case, I just want to drop the skins out there for others to use, or maybe make it mesh with Rein05's China portrait set, since he's done the work with the hair and clothing.

Beautiful!

Any idea when they'll be available for release?

No clue. The faces themselves do not take too long. While I build official stuff, I'm always updating my character models for other purposes. So far, I probably have about 200 distinct individual heads built for a large variety of ethnicities. It's the texturing, rendering, and chopping that really takes the longest time. Each face renders to about 3,000 px before it gets lined and shrunk, and that process takes me about 10 minutes apiece per face, and I have to do a minimum of 366 separate faces to encapsulate all the aging and such before packing them into .psds and then cutting them up and lining them up and trimming them. So it's everything else other than the modeling which takes the longest.

I have considered dropping the $3,000 on getting something like Mari for the texturing to cut Photoshop work down, but that's a big cost out of pocket and I'm still on the fence.

I like it, I wanna buy if you sell it.

Nothing I make can be sold, unless it's through Paradox and they requested it. That being said, I appreciate the vote of confidence in the work. It would be up to other modders to turn them into something useful. It's not even going to be a mod, but rather a resource pack for other modders to use and put together for things like Umbra Spherae or the China mod by Rein05, or maybe someone like Cybrxkhan and his love for Khitans.
 

CrackdToothGrin

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Would it be possible to allow donations for your personal work, or variable pricing (a la Humble Bundle)? If you're putting the same amount of effort into, for example, these Chinese portraits as you would into the Iberian or Persian, I certainly wouldn't mind parting with a similar sum.

While the idea of getting outside funds to help sounds awesome: I can't do that since it's both against the forum rules and is a conflict of interest.

Besides, the world would be better served if, instead of donating to me, you donated to a deserving charitable organization instead, like Doctors Without Borders or something. :)
 

alfian

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Nothing I make can be sold, unless it's through Paradox and they requested it. That being said, I appreciate the vote of confidence in the work. It would be up to other modders to turn them into something useful. It's not even going to be a mod, but rather a resource pack for other modders to use and put together for things like Umbra Spherae or the China mod by Rein05, or maybe someone like Cybrxkhan and his love for Khitans.

I thought you are independent worker, well forget it.
 

cybrxkhan

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Okee, so this is a little later than I wanted to, but here's my input on the Asian faces, esides the fact that they look pretty good (before that, my credentials are: I'm Asian (Vietnamese) and grew up in an area where Chinese and Koreans formed the largest ethnic blocs after the Jews, and my father lived in Japan for a few years, so I've got direct/semi-direct exposure to all four of the major Sinsophere countries).

Anyways, the male looks like he could easily pass off as anybody in the Sinosphere, i.e. Chinese/Japanese/Korean/Vietnamese; the female also looks good, but it looks a bit weirder to me - couldn't figure out what exactly at first, but I think it might have to do with her eyes, possibly either they're at too much of an angle or they're too high up the face (I dunno). As for the skin tone, which I suppose is something you've been thinking about a lot lately, in my opinion at least from the screenshots a good compromise between the various skin tones that can be found in any part of the Sinosphere. As you probably know unlike how we Asians portray ourselves in the media there is a wide, wide variety of skin tones - even within Vietnam, where we tend to look more southeast Asian and more tanned you'll still see a lot of people, both male and female, who are ghostly pale. I had a Chinese friend in high school whom my other Chinese friend jokingly refered to as half-black because he was simply that dark. Aesthetically speaking, I prefer something closer to the vanilla Mongol skin tone, but I think the one you have here is probably more closer to reality if we did take an actual average of everybody in the Sinosphere (though I guess one should account for the fact that the upper-classes would be a little paler). But overall though I'm fine with it.

I don't know if you're also comparing and contrasting your stuff with the vanilla Mongols, but I suppose I do want to mention that overall I'm pleased with the Mongol portrait set (it's possible for me to get ruler design characters who look fairly close to my friends and family); however one problem with some of the female eyes, but I can't say exactly what I find weird about them, simply that they look a little off somehow - as we don't know Danevang's intentions, my vague guess would be he tried making the eyes look "Asian" without doing the stereotypical squinty eyes but it somehow didn't come off exactly right, which I find odd given that the male eyes are alright in my opinion and fit Danevang's style. Actually, though, I don't think this would be too much an issue for your style, given that your portraits tend to have smaller eyes, but it's something I wanted to mention.

That's all I can think of for now, good work nevretheless, and would be great if we could see more preview screenshots! :)
 

CrackdToothGrin

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Je voudrais savoir, car je suis curieux et interréssé par l'histoire du costume, sur quelle époque, quelle periode, quel(s) siecle(s) sont basés les vetements, couvres-chef et styles de coiffure et de barbe que vous avez retenus pour le pack, et, si possible, les régions d'origine de ces éléments.

I want to know, because I am curious and like costume history, about wich periode, century(ies) is based the clothing, headgears and hair and facials styles what who have retain for the pack, and, if possible, the place where they are from.

They are iberian based, but are selled to be accurate too for italia, but the spanish héraldry on one of the king gear annoy me a bit... Forgeting that, do you think I can give those clothes and headgears to middle or late occitan and frankish portraits to get higher accuracy? Or extend the portraits to the basque-occitan cultures?

Sorry I forgot to answer this one earlier, man. Anyways, here goes:

The Iberian set is based on clothing from the late 10th century until around the 1270s, Technically, the game switches to "Late" clothing in 1250, but there's a little bit of overlap. The 1270s in particular in Iberia were the beginnings of different clothing styles entirely. If I ever get the chance, I do have the material to make a "Late" set.

The set itself is based on textual, archaeological, and graphic evidence from Portugal to Catalonia. The set, while applying to "Italians" was not designed for them. (The "Mediterranean" set as it was originally, was never intended to be representative, in my opinion. I believe the decision to create it was out of player desire for diversity. Only later packs, and then mine, were really actually focused on the accuracy as opposed to variety.).

Clothing itself was easy to research. I speak Spanish at a fairly comfortable level, and can manage my way through Arabic enough to use sources from both languages. There are also a large number of historical reenactment groups in Spain whose sole purpose is to commemorate prior periods of history, and I used a lot of the research that they had available, on both an individual and academic level. Hair and facial hair was mostly pulled from artwork made during the period. There are also cosmetic documents and beauty statements contained in both Spanish and Andalusian poetry, including things like curling the edges of the beard.

I used a lot of illuminated manuscripts and paintings from the period. Safe to say, however, that the documentation I used covered from Lisbon to Roussillon. :D

The regalia on one of the king sets is not actually the coat of arms. On the much larger render, they are actually different. It is true that I used the castle icon; But to be fair, a lot of Iberians did. I could find that motif everywhere. In hindsight, it may have just been because a lot of the work I used was Castillian. The other symbol is actually a horse. In either case, the colors used and the small size makes that argument irrelevant: Because it looks like the Castillian COA on a small size. If I'm ever told to change it: I will. But unless I design completely new clothing for every piece: I cannot release just a "Change clothing" mod without violating some aspect of my arrangement.

The clothing should be somewhat applicable to southern France, but only for cultures close to the Pyrenees or on the Mediterranean littoral. There was a marked difference in clothing styles between France and Iberia that really started in the later 11th century onwards. They would be completely inappropriate for Frankish characters.

*stuff about the Asians*

Thanks for the constructive criticism. You are right about the skin color as a concern. As you say, the range of colors is quite high. An old girlfriend of mine was from Nagoya, and was pale as the driven snow, while other Asian friends from college could be darker than some of the mestizos that stand outside in my city for day labor, even within the same ethnic grouping. Some Japanese people, or southern Chinese people, can be quite dark. I have both a sushi restaurant and a chinese noodle shop near my house staffed by natives, and the variety amongst them is quite large.

The specific comments about the female: I, too, think the eyes are a little off. Modeling the epicanthic fold is somewhat of a pain. I'm torn between poly modeling or mapping it instead. That particular face is modeled after a Japanese waitress who I buy my wife's sushi from.

I hope to have more examples of faces up within the next few days. Depends on my schedule.
 

CrackdToothGrin

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Anyways...

Been messing around with the Asians some more, trying to get the colors where I want them. In either case, here's a composite, at game size, of some test faces. Could use a little more "personalization" but these are roughly in the same style that I'm aiming for.

NJBiCMC.png
 

stoferb

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If you ever makes this map, my suggestion would be to tilt it a bit so Arabia-Finland represent the only straight north-south axis. That way India fits in better while europe is still recognicable. And if it makes most of greenland disappear it's no big worry as only it's southwestern tip was ever settled.