So far, I've been able to create Franciscans without too much difficulty--tonsures and brown robes.
Now holy orders would be interesting. Although not much of the tabard would show on the portrait.
This is true. However, a lot of contemporary art shows interesting headgear, to say little of the hair and beard restrictions. I could also easily move the faces up and add more chest. I'm easily capable of that.
More interesting to me would be showing different cultural influences, like the blend of western and eastern styles in the
poulaines of the Levant.
Ultimately, this entire project will be a complete overhaul of the cultural aspects. Once I've sated my appetite for graphical representation, I will advance to fleshing out cultures, or incorporating the work of others willing to help. I don't remember who, but I know someone on here is adding naming equivalencies to keep regnal ordinals intact and other general culture stuff.
I also plan on hand-painting new loading screens focused on important medieval battles. Namely, the Battles of Legnica, the individual combat at the start of Kulikovo, the Battle of Lepanto, Hastings, and Agincourt. Those are waaay the hell down the line, however.
Instead of a unique culture, you could just add it to latin graphics and include them for anyone who is in the court of a holy order
This is true, but I'm still subject to the limitation of 26/7 frames, and I have plans for expansion within the properties file. If I knew how to use AND, OR, and NOT effectively, I could 'escapsulate' each frame in portrait_properties.txt for a specific culture.
As an example, the entry for the 'Tonsure' hairstyle has certain requirements, namely these:
Code:
6 = { # Tonsure
factor = 1
modifier = {
factor = 0
is_female = no
is_ruler = yes
}
modifier = {
factor = 0
is_female = no
NOT = { religion_group = christian }
}
modifier = {
factor = 0
is_female = no
NOT = { trait = detached_priest }
NOT = { trait = martial_cleric }
NOT = { trait = scholarly_theologian }
NOT = { trait = mastermind_theologian }
NOT = { has_job_title = job_spiritual }
}
modifier = {
factor = 50
is_female = no
So, from my limited coding ability, it seems the 7th hair slot is not available to male rulers, not available to non-Christians, and also only available to people with detached priest, martial cleric, scholarly theologian, mastermind theologian traits or who has the spiritual position. Lastly, it seems to modify again highly for male characters.
The problem with this is, while effective at keep a tonsure in specific rules for western characters, it also makes it so that the 7th slot is essentially
not available everyone else. I don't want that limitation. I want to learn how to make a "modifier within a modifier" so all that code only applies to western men, and then I can add my own special rules for everyone else. I just don't know how to do that.